Lay out title text dynamically in TitleBar
This commit is contained in:
parent
ac7816e8ca
commit
3cfe6e428b
5 changed files with 144 additions and 47 deletions
|
|
@ -1,7 +1,8 @@
|
|||
use crate::{
|
||||
button, checkbox, column, container, progress_bar, radio, row, scrollable,
|
||||
slider, text, text_input, Color, Element, Font, HorizontalAlignment,
|
||||
Layout, Point, Rectangle, Renderer, Size, VerticalAlignment,
|
||||
button, checkbox, column, container, pane_grid, progress_bar, radio, row,
|
||||
scrollable, slider, text, text_input, Color, Element, Font,
|
||||
HorizontalAlignment, Layout, Point, Rectangle, Renderer, Size,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
||||
/// A renderer that does nothing.
|
||||
|
|
@ -241,3 +242,44 @@ impl container::Renderer for Null {
|
|||
) {
|
||||
}
|
||||
}
|
||||
|
||||
impl pane_grid::Renderer for Null {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
_defaults: &Self::Defaults,
|
||||
_content: &[(pane_grid::Pane, pane_grid::Content<'_, Message, Self>)],
|
||||
_dragging: Option<(pane_grid::Pane, Point)>,
|
||||
_resizing: Option<pane_grid::Axis>,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) {
|
||||
}
|
||||
|
||||
fn draw_pane<Message>(
|
||||
&mut self,
|
||||
_defaults: &Self::Defaults,
|
||||
_bounds: Rectangle,
|
||||
_style: &Self::Style,
|
||||
_title_bar: Option<(
|
||||
&pane_grid::TitleBar<'_, Message, Self>,
|
||||
Layout<'_>,
|
||||
)>,
|
||||
_body: (&Element<'_, Message, Self>, Layout<'_>),
|
||||
_cursor_position: Point,
|
||||
) {
|
||||
}
|
||||
|
||||
fn draw_title_bar<Message>(
|
||||
&mut self,
|
||||
_defaults: &Self::Defaults,
|
||||
_bounds: Rectangle,
|
||||
_style: &Self::Style,
|
||||
_title: &str,
|
||||
_title_size: u16,
|
||||
_title_font: Self::Font,
|
||||
_title_bounds: Rectangle,
|
||||
_controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
|
||||
_cursor_position: Point,
|
||||
) {
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ pub use state::{Focus, State};
|
|||
pub use title_bar::TitleBar;
|
||||
|
||||
use crate::{
|
||||
container, keyboard, layout, mouse, row, Clipboard, Element, Event, Hasher,
|
||||
Layout, Length, Point, Rectangle, Size, Widget,
|
||||
container, keyboard, layout, mouse, row, text, Clipboard, Element, Event,
|
||||
Hasher, Layout, Length, Point, Rectangle, Size, Widget,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
|
|
@ -86,7 +86,7 @@ use crate::{
|
|||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`State`]: struct.State.html
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct PaneGrid<'a, Message, Renderer: container::Renderer> {
|
||||
pub struct PaneGrid<'a, Message, Renderer: self::Renderer> {
|
||||
state: &'a mut state::Internal,
|
||||
pressed_modifiers: &'a mut keyboard::ModifiersState,
|
||||
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
|
||||
|
|
@ -101,7 +101,7 @@ pub struct PaneGrid<'a, Message, Renderer: container::Renderer> {
|
|||
|
||||
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: container::Renderer,
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
|
||||
///
|
||||
|
|
@ -646,7 +646,9 @@ where
|
|||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + container::Renderer + Sized {
|
||||
pub trait Renderer:
|
||||
crate::Renderer + container::Renderer + text::Renderer + Sized
|
||||
{
|
||||
/// Draws a [`PaneGrid`].
|
||||
///
|
||||
/// It receives:
|
||||
|
|
@ -694,7 +696,10 @@ pub trait Renderer: crate::Renderer + container::Renderer + Sized {
|
|||
defaults: &Self::Defaults,
|
||||
bounds: Rectangle,
|
||||
style: &Self::Style,
|
||||
title: (&Element<'_, Message, Self>, Layout<'_>),
|
||||
title: &str,
|
||||
title_size: u16,
|
||||
title_font: Self::Font,
|
||||
title_bounds: Rectangle,
|
||||
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ use crate::{Clipboard, Element, Event, Hasher, Layout, Point, Size, Vector};
|
|||
/// The content of a [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub struct Content<'a, Message, Renderer: container::Renderer> {
|
||||
pub struct Content<'a, Message, Renderer: pane_grid::Renderer> {
|
||||
title_bar: Option<TitleBar<'a, Message, Renderer>>,
|
||||
body: Element<'a, Message, Renderer>,
|
||||
style: Renderer::Style,
|
||||
|
|
@ -14,7 +14,7 @@ pub struct Content<'a, Message, Renderer: container::Renderer> {
|
|||
|
||||
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: container::Renderer,
|
||||
Renderer: pane_grid::Renderer,
|
||||
{
|
||||
pub fn new(body: impl Into<Element<'a, Message, Renderer>>) -> Self {
|
||||
Self {
|
||||
|
|
@ -43,7 +43,7 @@ where
|
|||
|
||||
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: pane_grid::Renderer + container::Renderer,
|
||||
Renderer: pane_grid::Renderer,
|
||||
{
|
||||
pub fn draw(
|
||||
&self,
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
use crate::container;
|
||||
use crate::layout;
|
||||
use crate::pane_grid;
|
||||
use crate::{Clipboard, Element, Event, Layout, Point, Size};
|
||||
use crate::{Clipboard, Element, Event, Layout, Point, Rectangle, Size};
|
||||
|
||||
pub struct TitleBar<'a, Message, Renderer: container::Renderer> {
|
||||
title: Element<'a, Message, Renderer>,
|
||||
pub struct TitleBar<'a, Message, Renderer: pane_grid::Renderer> {
|
||||
title: String,
|
||||
title_size: Option<u16>,
|
||||
controls: Option<Element<'a, Message, Renderer>>,
|
||||
padding: u16,
|
||||
style: Renderer::Style,
|
||||
|
|
@ -12,17 +12,29 @@ pub struct TitleBar<'a, Message, Renderer: container::Renderer> {
|
|||
|
||||
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: container::Renderer,
|
||||
Renderer: pane_grid::Renderer,
|
||||
{
|
||||
pub fn new(title: impl Into<Element<'a, Message, Renderer>>) -> Self {
|
||||
pub fn new(title: impl Into<String>) -> Self {
|
||||
Self {
|
||||
title: title.into(),
|
||||
title_size: None,
|
||||
controls: None,
|
||||
padding: 0,
|
||||
style: Renderer::Style::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the title of the [`TitleBar`].
|
||||
///
|
||||
/// [`TitleBar`]: struct.Text.html
|
||||
pub fn title_size(mut self, size: u16) -> Self {
|
||||
self.title_size = Some(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the controls of the [`TitleBar`].
|
||||
///
|
||||
/// [`TitleBar`]: struct.TitleBar.html
|
||||
pub fn controls(
|
||||
mut self,
|
||||
controls: impl Into<Element<'a, Message, Renderer>>,
|
||||
|
|
@ -68,24 +80,38 @@ where
|
|||
let title_layout = children.next().unwrap();
|
||||
let controls_layout = children.next().unwrap();
|
||||
|
||||
let (title_bounds, controls) = if show_controls {
|
||||
(title_layout.bounds(), Some((controls, controls_layout)))
|
||||
} else {
|
||||
(
|
||||
Rectangle {
|
||||
width: padded.bounds().width,
|
||||
..title_layout.bounds()
|
||||
},
|
||||
None,
|
||||
)
|
||||
};
|
||||
|
||||
renderer.draw_title_bar(
|
||||
defaults,
|
||||
layout.bounds(),
|
||||
&self.style,
|
||||
(&self.title, title_layout),
|
||||
if show_controls {
|
||||
Some((controls, controls_layout))
|
||||
} else {
|
||||
None
|
||||
},
|
||||
&self.title,
|
||||
self.title_size.unwrap_or(Renderer::DEFAULT_SIZE),
|
||||
Renderer::Font::default(),
|
||||
title_bounds,
|
||||
controls,
|
||||
cursor_position,
|
||||
)
|
||||
} else {
|
||||
renderer.draw_title_bar(
|
||||
renderer.draw_title_bar::<()>(
|
||||
defaults,
|
||||
layout.bounds(),
|
||||
&self.style,
|
||||
(&self.title, padded),
|
||||
&self.title,
|
||||
self.title_size.unwrap_or(Renderer::DEFAULT_SIZE),
|
||||
Renderer::Font::default(),
|
||||
padded.bounds(),
|
||||
None,
|
||||
cursor_position,
|
||||
)
|
||||
|
|
@ -122,39 +148,47 @@ where
|
|||
) -> layout::Node {
|
||||
let padding = f32::from(self.padding);
|
||||
let limits = limits.pad(padding);
|
||||
let max_size = limits.max();
|
||||
|
||||
let node = if let Some(controls) = &self.controls {
|
||||
let max_size = limits.max();
|
||||
let title_size = self.title_size.unwrap_or(Renderer::DEFAULT_SIZE);
|
||||
let title_font = Renderer::Font::default();
|
||||
|
||||
let (title_width, title_height) = renderer.measure(
|
||||
&self.title,
|
||||
title_size,
|
||||
title_font,
|
||||
Size::new(f32::INFINITY, max_size.height),
|
||||
);
|
||||
|
||||
let mut node = if let Some(controls) = &self.controls {
|
||||
let mut controls_layout = controls
|
||||
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
|
||||
|
||||
let controls_size = controls_layout.size();
|
||||
let space_before_controls = max_size.width - controls_size.width;
|
||||
|
||||
let mut title_layout = self.title.layout(
|
||||
renderer,
|
||||
&layout::Limits::new(
|
||||
Size::ZERO,
|
||||
Size::new(space_before_controls, max_size.height),
|
||||
),
|
||||
);
|
||||
|
||||
title_layout.move_to(Point::new(padding, padding));
|
||||
controls_layout
|
||||
.move_to(Point::new(space_before_controls + padding, padding));
|
||||
let mut title_layout = layout::Node::new(Size::new(
|
||||
title_width.min(space_before_controls),
|
||||
title_height,
|
||||
));
|
||||
|
||||
let title_size = title_layout.size();
|
||||
let height = title_size.height.max(controls_size.height);
|
||||
|
||||
title_layout
|
||||
.move_to(Point::new(0.0, (height - title_size.height) / 2.0));
|
||||
controls_layout.move_to(Point::new(space_before_controls, 0.0));
|
||||
|
||||
layout::Node::with_children(
|
||||
Size::new(max_size.width, height),
|
||||
vec![title_layout, controls_layout],
|
||||
)
|
||||
} else {
|
||||
self.title.layout(renderer, &limits)
|
||||
layout::Node::new(Size::new(title_width, title_height))
|
||||
};
|
||||
|
||||
node.move_to(Point::new(padding, padding));
|
||||
|
||||
layout::Node::with_children(node.size().pad(padding), vec![node])
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue