Lay out title text dynamically in TitleBar

This commit is contained in:
Héctor Ramón Jiménez 2020-06-10 16:27:28 +02:00
parent ac7816e8ca
commit 3cfe6e428b
5 changed files with 144 additions and 47 deletions

View file

@ -8,10 +8,15 @@
//! //!
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid //! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
//! [`PaneGrid`]: type.PaneGrid.html //! [`PaneGrid`]: type.PaneGrid.html
use crate::{Backend, Primitive, Renderer}; use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::mouse; use iced_native::mouse;
use iced_native::pane_grid; use iced_native::pane_grid;
use iced_native::{Element, Layout, Point, Rectangle, Vector}; use iced_native::text;
use iced_native::{
Element, HorizontalAlignment, Layout, Point, Rectangle, Vector,
VerticalAlignment,
};
pub use iced_native::pane_grid::{ pub use iced_native::pane_grid::{
Axis, Configuration, Content, Direction, DragEvent, Focus, KeyPressEvent, Axis, Configuration, Content, Direction, DragEvent, Focus, KeyPressEvent,
@ -29,7 +34,7 @@ pub type PaneGrid<'a, Message, Backend> =
impl<B> pane_grid::Renderer for Renderer<B> impl<B> pane_grid::Renderer for Renderer<B>
where where
B: Backend, B: Backend + backend::Text,
{ {
fn draw<Message>( fn draw<Message>(
&mut self, &mut self,
@ -189,17 +194,28 @@ where
defaults: &Self::Defaults, defaults: &Self::Defaults,
bounds: Rectangle, bounds: Rectangle,
style_sheet: &Self::Style, style_sheet: &Self::Style,
title: (&Element<'_, Message, Self>, Layout<'_>), title: &str,
title_size: u16,
title_font: Self::Font,
title_bounds: Rectangle,
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>, controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point, cursor_position: Point,
) -> Self::Output { ) -> Self::Output {
let style = style_sheet.style(); let style = style_sheet.style();
let (title, title_layout) = title;
let background = crate::widget::container::background(bounds, &style); let background = crate::widget::container::background(bounds, &style);
let (title_primitive, _) = let (title_primitive, _) = text::Renderer::draw(
title.draw(self, defaults, title_layout, cursor_position); self,
defaults,
title_bounds,
title,
title_size,
title_font,
None,
HorizontalAlignment::Left,
VerticalAlignment::Top,
);
if let Some((controls, controls_layout)) = controls { if let Some((controls, controls_layout)) = controls {
let (controls_primitive, controls_interaction) = let (controls_primitive, controls_interaction) =

View file

@ -1,7 +1,8 @@
use crate::{ use crate::{
button, checkbox, column, container, progress_bar, radio, row, scrollable, button, checkbox, column, container, pane_grid, progress_bar, radio, row,
slider, text, text_input, Color, Element, Font, HorizontalAlignment, scrollable, slider, text, text_input, Color, Element, Font,
Layout, Point, Rectangle, Renderer, Size, VerticalAlignment, HorizontalAlignment, Layout, Point, Rectangle, Renderer, Size,
VerticalAlignment,
}; };
/// A renderer that does nothing. /// A renderer that does nothing.
@ -241,3 +242,44 @@ impl container::Renderer for Null {
) { ) {
} }
} }
impl pane_grid::Renderer for Null {
fn draw<Message>(
&mut self,
_defaults: &Self::Defaults,
_content: &[(pane_grid::Pane, pane_grid::Content<'_, Message, Self>)],
_dragging: Option<(pane_grid::Pane, Point)>,
_resizing: Option<pane_grid::Axis>,
_layout: Layout<'_>,
_cursor_position: Point,
) {
}
fn draw_pane<Message>(
&mut self,
_defaults: &Self::Defaults,
_bounds: Rectangle,
_style: &Self::Style,
_title_bar: Option<(
&pane_grid::TitleBar<'_, Message, Self>,
Layout<'_>,
)>,
_body: (&Element<'_, Message, Self>, Layout<'_>),
_cursor_position: Point,
) {
}
fn draw_title_bar<Message>(
&mut self,
_defaults: &Self::Defaults,
_bounds: Rectangle,
_style: &Self::Style,
_title: &str,
_title_size: u16,
_title_font: Self::Font,
_title_bounds: Rectangle,
_controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
_cursor_position: Point,
) {
}
}

View file

@ -29,8 +29,8 @@ pub use state::{Focus, State};
pub use title_bar::TitleBar; pub use title_bar::TitleBar;
use crate::{ use crate::{
container, keyboard, layout, mouse, row, Clipboard, Element, Event, Hasher, container, keyboard, layout, mouse, row, text, Clipboard, Element, Event,
Layout, Length, Point, Rectangle, Size, Widget, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
}; };
/// A collection of panes distributed using either vertical or horizontal splits /// A collection of panes distributed using either vertical or horizontal splits
@ -86,7 +86,7 @@ use crate::{
/// [`PaneGrid`]: struct.PaneGrid.html /// [`PaneGrid`]: struct.PaneGrid.html
/// [`State`]: struct.State.html /// [`State`]: struct.State.html
#[allow(missing_debug_implementations)] #[allow(missing_debug_implementations)]
pub struct PaneGrid<'a, Message, Renderer: container::Renderer> { pub struct PaneGrid<'a, Message, Renderer: self::Renderer> {
state: &'a mut state::Internal, state: &'a mut state::Internal,
pressed_modifiers: &'a mut keyboard::ModifiersState, pressed_modifiers: &'a mut keyboard::ModifiersState,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>, elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
@ -101,7 +101,7 @@ pub struct PaneGrid<'a, Message, Renderer: container::Renderer> {
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
where where
Renderer: container::Renderer, Renderer: self::Renderer,
{ {
/// Creates a [`PaneGrid`] with the given [`State`] and view function. /// Creates a [`PaneGrid`] with the given [`State`] and view function.
/// ///
@ -646,7 +646,9 @@ where
/// ///
/// [`PaneGrid`]: struct.PaneGrid.html /// [`PaneGrid`]: struct.PaneGrid.html
/// [renderer]: ../../renderer/index.html /// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + container::Renderer + Sized { pub trait Renderer:
crate::Renderer + container::Renderer + text::Renderer + Sized
{
/// Draws a [`PaneGrid`]. /// Draws a [`PaneGrid`].
/// ///
/// It receives: /// It receives:
@ -694,7 +696,10 @@ pub trait Renderer: crate::Renderer + container::Renderer + Sized {
defaults: &Self::Defaults, defaults: &Self::Defaults,
bounds: Rectangle, bounds: Rectangle,
style: &Self::Style, style: &Self::Style,
title: (&Element<'_, Message, Self>, Layout<'_>), title: &str,
title_size: u16,
title_font: Self::Font,
title_bounds: Rectangle,
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>, controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point, cursor_position: Point,
) -> Self::Output; ) -> Self::Output;

View file

@ -6,7 +6,7 @@ use crate::{Clipboard, Element, Event, Hasher, Layout, Point, Size, Vector};
/// The content of a [`Pane`]. /// The content of a [`Pane`].
/// ///
/// [`Pane`]: struct.Pane.html /// [`Pane`]: struct.Pane.html
pub struct Content<'a, Message, Renderer: container::Renderer> { pub struct Content<'a, Message, Renderer: pane_grid::Renderer> {
title_bar: Option<TitleBar<'a, Message, Renderer>>, title_bar: Option<TitleBar<'a, Message, Renderer>>,
body: Element<'a, Message, Renderer>, body: Element<'a, Message, Renderer>,
style: Renderer::Style, style: Renderer::Style,
@ -14,7 +14,7 @@ pub struct Content<'a, Message, Renderer: container::Renderer> {
impl<'a, Message, Renderer> Content<'a, Message, Renderer> impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where where
Renderer: container::Renderer, Renderer: pane_grid::Renderer,
{ {
pub fn new(body: impl Into<Element<'a, Message, Renderer>>) -> Self { pub fn new(body: impl Into<Element<'a, Message, Renderer>>) -> Self {
Self { Self {
@ -43,7 +43,7 @@ where
impl<'a, Message, Renderer> Content<'a, Message, Renderer> impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where where
Renderer: pane_grid::Renderer + container::Renderer, Renderer: pane_grid::Renderer,
{ {
pub fn draw( pub fn draw(
&self, &self,

View file

@ -1,10 +1,10 @@
use crate::container;
use crate::layout; use crate::layout;
use crate::pane_grid; use crate::pane_grid;
use crate::{Clipboard, Element, Event, Layout, Point, Size}; use crate::{Clipboard, Element, Event, Layout, Point, Rectangle, Size};
pub struct TitleBar<'a, Message, Renderer: container::Renderer> { pub struct TitleBar<'a, Message, Renderer: pane_grid::Renderer> {
title: Element<'a, Message, Renderer>, title: String,
title_size: Option<u16>,
controls: Option<Element<'a, Message, Renderer>>, controls: Option<Element<'a, Message, Renderer>>,
padding: u16, padding: u16,
style: Renderer::Style, style: Renderer::Style,
@ -12,17 +12,29 @@ pub struct TitleBar<'a, Message, Renderer: container::Renderer> {
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer> impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where where
Renderer: container::Renderer, Renderer: pane_grid::Renderer,
{ {
pub fn new(title: impl Into<Element<'a, Message, Renderer>>) -> Self { pub fn new(title: impl Into<String>) -> Self {
Self { Self {
title: title.into(), title: title.into(),
title_size: None,
controls: None, controls: None,
padding: 0, padding: 0,
style: Renderer::Style::default(), style: Renderer::Style::default(),
} }
} }
/// Sets the size of the title of the [`TitleBar`].
///
/// [`TitleBar`]: struct.Text.html
pub fn title_size(mut self, size: u16) -> Self {
self.title_size = Some(size);
self
}
/// Sets the controls of the [`TitleBar`].
///
/// [`TitleBar`]: struct.TitleBar.html
pub fn controls( pub fn controls(
mut self, mut self,
controls: impl Into<Element<'a, Message, Renderer>>, controls: impl Into<Element<'a, Message, Renderer>>,
@ -68,24 +80,38 @@ where
let title_layout = children.next().unwrap(); let title_layout = children.next().unwrap();
let controls_layout = children.next().unwrap(); let controls_layout = children.next().unwrap();
let (title_bounds, controls) = if show_controls {
(title_layout.bounds(), Some((controls, controls_layout)))
} else {
(
Rectangle {
width: padded.bounds().width,
..title_layout.bounds()
},
None,
)
};
renderer.draw_title_bar( renderer.draw_title_bar(
defaults, defaults,
layout.bounds(), layout.bounds(),
&self.style, &self.style,
(&self.title, title_layout), &self.title,
if show_controls { self.title_size.unwrap_or(Renderer::DEFAULT_SIZE),
Some((controls, controls_layout)) Renderer::Font::default(),
} else { title_bounds,
None controls,
},
cursor_position, cursor_position,
) )
} else { } else {
renderer.draw_title_bar( renderer.draw_title_bar::<()>(
defaults, defaults,
layout.bounds(), layout.bounds(),
&self.style, &self.style,
(&self.title, padded), &self.title,
self.title_size.unwrap_or(Renderer::DEFAULT_SIZE),
Renderer::Font::default(),
padded.bounds(),
None, None,
cursor_position, cursor_position,
) )
@ -122,39 +148,47 @@ where
) -> layout::Node { ) -> layout::Node {
let padding = f32::from(self.padding); let padding = f32::from(self.padding);
let limits = limits.pad(padding); let limits = limits.pad(padding);
let max_size = limits.max();
let node = if let Some(controls) = &self.controls { let title_size = self.title_size.unwrap_or(Renderer::DEFAULT_SIZE);
let max_size = limits.max(); let title_font = Renderer::Font::default();
let (title_width, title_height) = renderer.measure(
&self.title,
title_size,
title_font,
Size::new(f32::INFINITY, max_size.height),
);
let mut node = if let Some(controls) = &self.controls {
let mut controls_layout = controls let mut controls_layout = controls
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size)); .layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let controls_size = controls_layout.size(); let controls_size = controls_layout.size();
let space_before_controls = max_size.width - controls_size.width; let space_before_controls = max_size.width - controls_size.width;
let mut title_layout = self.title.layout( let mut title_layout = layout::Node::new(Size::new(
renderer, title_width.min(space_before_controls),
&layout::Limits::new( title_height,
Size::ZERO, ));
Size::new(space_before_controls, max_size.height),
),
);
title_layout.move_to(Point::new(padding, padding));
controls_layout
.move_to(Point::new(space_before_controls + padding, padding));
let title_size = title_layout.size(); let title_size = title_layout.size();
let height = title_size.height.max(controls_size.height); let height = title_size.height.max(controls_size.height);
title_layout
.move_to(Point::new(0.0, (height - title_size.height) / 2.0));
controls_layout.move_to(Point::new(space_before_controls, 0.0));
layout::Node::with_children( layout::Node::with_children(
Size::new(max_size.width, height), Size::new(max_size.width, height),
vec![title_layout, controls_layout], vec![title_layout, controls_layout],
) )
} else { } else {
self.title.layout(renderer, &limits) layout::Node::new(Size::new(title_width, title_height))
}; };
node.move_to(Point::new(padding, padding));
layout::Node::with_children(node.size().pad(padding), vec![node]) layout::Node::with_children(node.size().pad(padding), vec![node])
} }