Fix base cursor position during UserInterface::draw when overlay is present
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1 changed files with 7 additions and 6 deletions
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@ -440,12 +440,13 @@ where
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overlay.layout(renderer, self.bounds, Vector::ZERO)
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});
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let new_cursor_position =
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if overlay_layout.bounds().contains(cursor_position) {
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Point::new(-1.0, -1.0)
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} else {
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cursor_position
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};
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let new_cursor_position = if overlay
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.is_over(Layout::new(&overlay_layout), cursor_position)
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{
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Point::new(-1.0, -1.0)
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} else {
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cursor_position
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};
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self.overlay = Some(overlay_layout);
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