Update wgpu in custom_shader example
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2 changed files with 17 additions and 8 deletions
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@ -5,9 +5,14 @@ authors = ["Bingus <shankern@protonmail.com>"]
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edition = "2021"
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[dependencies]
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iced = { path = "../..", features = ["debug", "advanced"]}
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image = { version = "0.24.6"}
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wgpu = "0.17"
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bytemuck = { version = "1.13.1" }
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glam = { version = "0.24.0", features = ["bytemuck"] }
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iced.workspace = true
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iced.features = ["debug", "advanced"]
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image.workspace = true
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wgpu.workspace = true
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bytemuck.workspace = true
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glam.workspace = true
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glam.features = ["bytemuck"]
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rand = "0.8.5"
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@ -355,7 +355,7 @@ impl Pipeline {
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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store: wgpu::StoreOp::Store,
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},
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},
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)],
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@ -364,11 +364,13 @@ impl Pipeline {
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view: &self.depth_view,
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depth_ops: Some(wgpu::Operations {
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load: wgpu::LoadOp::Clear(1.0),
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store: true,
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store: wgpu::StoreOp::Store,
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}),
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stencil_ops: None,
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},
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),
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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pass.set_scissor_rect(
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@ -547,7 +549,7 @@ impl DepthPipeline {
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: Some(
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@ -557,6 +559,8 @@ impl DepthPipeline {
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stencil_ops: None,
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},
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),
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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pass.set_scissor_rect(bounds.x, bounds.y, bounds.width, bounds.height);
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