Implement allocating large images across multiple texture array layers.

This commit is contained in:
Malte Veerman 2020-01-16 14:03:46 +01:00 committed by Héctor Ramón Jiménez
parent 2f77a6bf5a
commit 3f38835105
3 changed files with 552 additions and 221 deletions

View file

@ -9,7 +9,7 @@ use crate::image::raster::Memory;
use crate::Transformation;
use iced_native::{image, svg, Rectangle};
use std::{collections::{HashMap, HashSet}, mem};
use std::mem;
#[cfg(any(feature = "image", feature = "svg"))]
use std::cell::RefCell;
@ -31,7 +31,7 @@ pub struct Pipeline {
instances: wgpu::Buffer,
constants: wgpu::BindGroup,
texture_layout: wgpu::BindGroupLayout,
atlas_array: AtlasArray,
texture_array: TextureArray,
}
impl Pipeline {
@ -217,7 +217,7 @@ impl Pipeline {
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
let atlas_array = AtlasArray::new(1, device);
let texture_array = TextureArray::new(device);
Pipeline {
#[cfg(feature = "image")]
@ -233,7 +233,7 @@ impl Pipeline {
instances,
constants: constant_bind_group,
texture_layout,
atlas_array,
texture_array,
}
}
@ -259,8 +259,8 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder,
instances: &[Image],
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
_bounds: Rectangle<u32>,
_target: &wgpu::TextureView,
_scale: f32,
) {
let uniforms_buffer = device
@ -277,25 +277,27 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
#[cfg(any(feature = "image", feature = "svg"))]
let mut recs = HashMap::new();
for (index, image) in instances.iter().enumerate() {
for image in instances {
match &image.handle {
Handle::Raster(_handle) => {
#[cfg(feature = "image")]
{
let mut raster_cache = self.raster_cache.borrow_mut();
if let Memory::Device { layer, allocation } = raster_cache.upload(
if let Memory::Device(allocation) = raster_cache.upload(
_handle,
device,
encoder,
&mut self.atlas_array,
&mut self.texture_array,
) {
let rec = (*layer, allocation.rectangle);
let _ = recs.insert(index, rec);
self.draw_image(
device,
encoder,
image,
allocation,
_bounds,
_target,
);
}
}
}
@ -305,109 +307,173 @@ impl Pipeline {
let mut vector_cache = self.vector_cache.borrow_mut();
// Upload rasterized svg to texture atlas
if let Some((layer, allocation)) = vector_cache.upload(
if let Some(allocation) = vector_cache.upload(
_handle,
image.scale,
_scale,
device,
encoder,
&mut self.atlas_array,
&mut self.texture_array,
) {
let rec = (*layer, allocation.rectangle);
let _ = recs.insert(index, rec);
self.draw_image(
device,
encoder,
image,
allocation,
_bounds,
_target,
);
}
}
}
}
}
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.atlas_array.texture().create_default_view(),
),
}],
});
#[cfg(any(feature = "image", feature = "svg"))]
for (index, image) in instances.iter().enumerate() {
if let Some((layer, rec)) = recs.get(&index) {
let x = (rec.min.x as f32 + 0.5) / (ATLAS_SIZE as f32);
let y = (rec.min.y as f32 + 0.5) / (ATLAS_SIZE as f32);
let w = (rec.size().width as f32 - 0.5) / (ATLAS_SIZE as f32);
let h = (rec.size().height as f32 - 0.5) / (ATLAS_SIZE as f32);
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Instance {
_position: image.position,
_scale: image.scale,
_position_in_atlas: [x, y],
_scale_in_atlas: [w, h],
_layer: *layer as f32,
}]);
encoder.copy_buffer_to_buffer(
&instance_buffer,
0,
&self.instances,
0,
mem::size_of::<Instance>() as u64,
);
let mut render_pass = encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
},
],
depth_stencil_attachment: None,
},
);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..1 as u32,
);
}
}
}
pub fn trim_cache(&mut self) {
#[cfg(feature = "image")]
self.raster_cache.borrow_mut().trim(&mut self.atlas_array);
self.raster_cache.borrow_mut().trim(&mut self.texture_array);
#[cfg(feature = "svg")]
self.vector_cache.borrow_mut().trim(&mut self.atlas_array);
self.vector_cache.borrow_mut().trim(&mut self.texture_array);
}
fn draw_image(
&self,
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
image: &Image,
allocation: &ImageAllocation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.texture_array.texture.create_default_view(),
),
}],
});
match allocation {
ImageAllocation::SingleAllocation(allocation) => {
self.draw_allocation(
device,
encoder,
image.position,
image.scale,
allocation,
&texture,
bounds,
target,
)
}
ImageAllocation::MultipleAllocations { mappings, size } => {
let scaling_x = image.scale[0] / size.0 as f32;
let scaling_y = image.scale[1] / size.1 as f32;
for mapping in mappings {
let mut position = image.position;
let mut scale = image.scale;
position[0] += mapping.src_pos.0 as f32 * scaling_x;
position[1] += mapping.src_pos.1 as f32 * scaling_y;
scale[0] = mapping.allocation.size().0 as f32 * scaling_x;
scale[1] = mapping.allocation.size().1 as f32 * scaling_y;
self.draw_allocation(
device,
encoder,
position,
scale,
&mapping.allocation,
&texture,
bounds,
target,
)
}
}
_ => {}
}
}
fn draw_allocation(
&self,
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
position: [f32; 2],
scale: [f32; 2],
allocation: &ArrayAllocation,
texture: &wgpu::BindGroup,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
let x = (allocation.position().0 as f32 + 0.5) / (ATLAS_SIZE as f32);
let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
let layer = allocation.layer() as f32;
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Instance {
_position: position,
_scale: scale,
_position_in_atlas: [x, y],
_scale_in_atlas: [w, h],
_layer: layer,
}]);
encoder.copy_buffer_to_buffer(
&instance_buffer,
0,
&self.instances,
0,
mem::size_of::<Instance>() as u64,
);
let mut render_pass = encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
},
],
depth_stencil_attachment: None,
},
);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..1 as u32,
);
}
}
@ -422,17 +488,96 @@ pub enum Handle {
Vector(svg::Handle),
}
#[derive(DebugStub)]
pub struct AtlasArray {
texture: wgpu::Texture,
#[debug_stub="ReplacementValue"]
allocators: HashMap<u32, AtlasAllocator>,
layers_without_allocators: HashSet<u32>,
size: u32,
#[derive(Debug)]
pub struct ArrayAllocationMapping {
src_pos: (u32, u32),
allocation: ArrayAllocation,
}
impl AtlasArray {
pub fn new(array_size: u32, device: &wgpu::Device) -> Self {
#[derive(Debug)]
pub enum ImageAllocation {
SingleAllocation(ArrayAllocation),
MultipleAllocations {
mappings: Vec<ArrayAllocationMapping>,
size: (u32, u32),
},
Error,
}
impl ImageAllocation {
pub fn size(&self) -> (u32, u32) {
match self {
ImageAllocation::SingleAllocation(allocation) => {
allocation.size()
}
ImageAllocation::MultipleAllocations { size, .. } => {
*size
}
_ => (0, 0)
}
}
}
#[derive(DebugStub)]
pub enum ArrayAllocation {
AtlasAllocation {
layer: usize,
#[debug_stub = "ReplacementValue"]
allocation: Allocation,
},
WholeLayer {
layer: usize,
}
}
impl ArrayAllocation {
pub fn size(&self) -> (u32, u32) {
match self {
ArrayAllocation::AtlasAllocation { allocation, .. } => {
let size = allocation.rectangle.size();
(size.width as u32, size.height as u32)
}
ArrayAllocation::WholeLayer { .. } => (ATLAS_SIZE, ATLAS_SIZE)
}
}
pub fn position(&self) -> (u32, u32) {
match self {
ArrayAllocation::AtlasAllocation { allocation, .. } => {
let min = &allocation.rectangle.min;
(min.x as u32, min.y as u32)
}
ArrayAllocation::WholeLayer { .. } => (0, 0)
}
}
pub fn layer(&self) -> usize {
match self {
ArrayAllocation::AtlasAllocation { layer, .. } => *layer,
ArrayAllocation::WholeLayer { layer } => *layer,
}
}
}
#[derive(DebugStub)]
pub enum TextureLayer {
Whole,
Atlas(
#[debug_stub="ReplacementValue"]
AtlasAllocator
),
Empty,
}
#[derive(Debug)]
pub struct TextureArray {
texture: wgpu::Texture,
texture_array_size: u32,
layers: Vec<TextureLayer>,
}
impl TextureArray {
pub fn new(device: &wgpu::Device) -> Self {
let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
let extent = wgpu::Extent3d {
@ -443,7 +588,7 @@ impl AtlasArray {
let texture = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: array_size,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@ -453,53 +598,217 @@ impl AtlasArray {
| wgpu::TextureUsage::SAMPLED,
});
AtlasArray {
let size = Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32);
TextureArray {
texture,
allocators: HashMap::new(),
layers_without_allocators: HashSet::new(),
size: array_size,
texture_array_size: 1,
layers: vec!(TextureLayer::Atlas(AtlasAllocator::new(size))),
}
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub fn allocate(&mut self, size: Size) -> Option<(u32, Allocation)> {
for layer in 0..self.size {
if self.layers_without_allocators.contains(&layer) {
continue;
pub fn allocate(&mut self, size: Size) -> ImageAllocation {
// Allocate one layer if allocation fits perfectly
if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
for (i, layer) in &mut self.layers.iter_mut().enumerate() {
if let TextureLayer::Empty = layer
{
*layer = TextureLayer::Whole;
return ImageAllocation::SingleAllocation(
ArrayAllocation::WholeLayer { layer: i }
);
}
}
let allocator = self.allocators.entry(layer)
.or_insert_with(|| AtlasAllocator::new(
Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32)
));
self.layers.push(TextureLayer::Whole);
return ImageAllocation::SingleAllocation(
ArrayAllocation::WholeLayer { layer: self.layers.len() - 1 }
);
}
if let Some(a) = allocator.allocate(size.clone()) {
return Some((layer, a));
// Split big allocations across multiple layers
if size.width > ATLAS_SIZE as i32 || size.height > ATLAS_SIZE as i32 {
let mut mappings = Vec::new();
let mut y = 0;
while y < size.height {
let height = std::cmp::min(size.height - y, ATLAS_SIZE as i32);
let mut x = 0;
while x < size.width {
let width = std::cmp::min(size.width - x, ATLAS_SIZE as i32);
if let ImageAllocation::SingleAllocation(allocation) = self.allocate(Size::new(width, height)) {
let src_pos = (x as u32, y as u32);
mappings.push(ArrayAllocationMapping { src_pos, allocation });
}
x += width;
}
y += height;
}
return ImageAllocation::MultipleAllocations {
mappings,
size: (size.width as u32, size.height as u32),
};
}
// Try allocating on an existing layer
for (i, layer) in self.layers.iter_mut().enumerate() {
if let TextureLayer::Atlas(allocator) = layer {
if let Some(allocation) = allocator.allocate(size.clone()) {
let array_allocation = ArrayAllocation::AtlasAllocation { layer: i, allocation };
return ImageAllocation::SingleAllocation(array_allocation);
}
}
}
None
}
// Create new layer with atlas allocator
let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
if let Some(allocation) = allocator.allocate(size) {
self.layers.push(TextureLayer::Atlas(allocator));
pub fn deallocate(&mut self, layer: u32, allocation: &Allocation) {
if let Some(allocator) = self.allocators.get_mut(&layer) {
allocator.deallocate(allocation.id);
return ImageAllocation::SingleAllocation(
ArrayAllocation::AtlasAllocation {
layer: self.layers.len() - 1,
allocation,
}
);
}
// One of the above should have worked
ImageAllocation::Error
}
pub fn upload<T: Copy + 'static>(
pub fn deallocate(&mut self, allocation: &ImageAllocation) {
match allocation {
ImageAllocation::SingleAllocation(allocation) => {
if let Some(layer) = self.layers.get_mut(allocation.layer()) {
match allocation {
ArrayAllocation::WholeLayer { .. } => {
*layer = TextureLayer::Empty;
}
ArrayAllocation::AtlasAllocation { allocation, .. } => {
if let TextureLayer::Atlas(allocator) = layer {
allocator.deallocate(allocation.id);
}
}
}
}
}
ImageAllocation::MultipleAllocations { mappings, .. } => {
for mapping in mappings {
if let Some(layer) = self.layers.get_mut(mapping.allocation.layer()) {
match &mapping.allocation {
ArrayAllocation::WholeLayer { .. } => {
*layer = TextureLayer::Empty;
}
ArrayAllocation::AtlasAllocation { allocation, .. } => {
if let TextureLayer::Atlas(allocator) = layer {
allocator.deallocate(allocation.id);
}
}
}
}
}
}
_ => {}
}
}
fn upload<C, I>(
&mut self,
data: &[T],
layer: u32,
allocation: &guillotiere::Allocation,
image: &I,
allocation: &ImageAllocation,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
)
where
I: RawImageData<Chunk = C>,
C: Copy + 'static,
{
match allocation {
ImageAllocation::SingleAllocation(allocation) => {
let data = image.data();
let buffer = device
.create_buffer_mapped(
data.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(data);
if allocation.layer() >= self.texture_array_size as usize {
self.grow(1, device, encoder);
}
self.upload_texture(
&buffer,
allocation,
encoder,
);
}
ImageAllocation::MultipleAllocations { mappings, .. } => {
let chunks_per_pixel = 4 / std::mem::size_of::<C>();
let chunks_per_line = chunks_per_pixel * image.width() as usize;
for mapping in mappings {
let sub_width = mapping.allocation.size().0 as usize;
let sub_height = mapping.allocation.size().1 as usize;
let sub_line_start = mapping.src_pos.0 as usize * chunks_per_pixel;
let sub_line_end = (mapping.src_pos.0 as usize + sub_width) * chunks_per_pixel;
let mut sub_lines = image
.data()
.chunks(chunks_per_line)
.skip(mapping.src_pos.1 as usize)
.take(sub_height)
.map(|line| &line[sub_line_start..sub_line_end]);
let buffer = device
.create_buffer_mapped(
chunks_per_pixel * sub_width * sub_height,
wgpu::BufferUsage::COPY_SRC,
);
let mut buffer_lines = buffer.data.chunks_mut(sub_width * chunks_per_pixel);
while let (Some(buffer_line), Some(sub_line)) = (buffer_lines.next(), sub_lines.next()) {
buffer_line.copy_from_slice(sub_line);
}
let highest_layer = mappings
.iter()
.map(|m| m.allocation.layer() as u32)
.max()
.unwrap_or(0);
if highest_layer >= self.texture_array_size {
let grow_by = 1 + highest_layer - self.texture_array_size;
self.grow(grow_by, device, encoder);
}
self.upload_texture(
&buffer.finish(),
&mapping.allocation,
encoder,
);
}
}
_ => {}
}
}
fn upload_texture(
&mut self,
buffer: &wgpu::Buffer,
allocation: &ArrayAllocation,
encoder: &mut wgpu::CommandEncoder,
) {
let size = allocation.rectangle.size();
let (width, height) = (size.width as u32, size.height as u32);
let array_layer = allocation.layer() as u32;
let (width, height) = allocation.size();
let extent = wgpu::Extent3d {
width,
@ -507,27 +816,22 @@ impl AtlasArray {
depth: 1,
};
let temp_buf = device
.create_buffer_mapped(
data.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(data);
let (x, y) = allocation.position();
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
buffer,
offset: 0,
row_pitch: 4 * width,
image_height: height,
},
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: layer as u32,
array_layer,
mip_level: 0,
origin: wgpu::Origin3d {
x: allocation.rectangle.min.x as f32,
y: allocation.rectangle.min.y as f32,
x: x as f32,
y: y as f32,
z: 0.0,
},
},
@ -535,13 +839,17 @@ impl AtlasArray {
);
}
pub fn grow(
fn grow(
&mut self,
grow_by: u32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) {
let old_atlas_array_size = self.size;
if grow_by == 0 {
return;
}
let old_texture_array_size = self.texture_array_size;
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
@ -549,7 +857,7 @@ impl AtlasArray {
height: ATLAS_SIZE,
depth: 1,
},
array_layer_count: old_atlas_array_size + grow_by,
array_layer_count: old_texture_array_size + grow_by,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@ -559,40 +867,81 @@ impl AtlasArray {
| wgpu::TextureUsage::SAMPLED,
});
for i in 0..old_atlas_array_size {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: i,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
wgpu::TextureCopyView {
texture: &new_texture,
array_layer: i,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::TextureCopyView {
texture: &new_texture,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
wgpu::Extent3d {
width: ATLAS_SIZE,
height: ATLAS_SIZE,
depth: 1,
}
);
}
},
wgpu::Extent3d {
width: ATLAS_SIZE,
height: ATLAS_SIZE,
depth: self.texture_array_size,
}
);
self.texture_array_size += grow_by;
self.texture = new_texture;
}
}
trait RawImageData {
type Chunk;
fn data(&self) -> &[Self::Chunk];
fn width(&self) -> u32;
fn height(&self) -> u32;
}
#[cfg(feature = "image")]
impl RawImageData for ::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>> {
type Chunk = u8;
fn data(&self) -> &[Self::Chunk] {
&self
}
fn width(&self) -> u32 {
self.dimensions().0
}
fn height(&self) -> u32 {
self.dimensions().1
}
}
#[cfg(feature = "svg")]
impl RawImageData for resvg::raqote::DrawTarget {
type Chunk = u32;
fn data(&self) -> &[Self::Chunk] {
self.get_data()
}
fn width(&self) -> u32 {
self.width() as u32
}
fn height(&self) -> u32 {
self.height() as u32
}
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
@ -616,7 +965,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
const ATLAS_SIZE: u32 = 8192;
const ATLAS_SIZE: u32 = 4096;
#[repr(C)]
#[derive(Clone, Copy)]

View file

@ -1,19 +1,15 @@
use crate::image::AtlasArray;
use crate::image::{TextureArray, ImageAllocation};
use iced_native::image;
use std::{
collections::{HashMap, HashSet},
};
use guillotiere::{Allocation, Size};
use guillotiere::Size;
use debug_stub_derive::*;
#[derive(DebugStub)]
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
Device {
layer: u32,
#[debug_stub="ReplacementValue"]
allocation: Allocation,
},
Device(ImageAllocation),
NotFound,
Invalid,
}
@ -22,10 +18,7 @@ impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
match self {
Memory::Host(image) => image.dimensions(),
Memory::Device { allocation, .. } => {
let size = &allocation.rectangle.size();
(size.width as u32, size.height as u32)
},
Memory::Device(allocation) => allocation.size(),
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
}
@ -77,7 +70,7 @@ impl Cache {
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
atlas_array: &mut AtlasArray,
atlas_array: &mut TextureArray,
) -> &Memory {
let _ = self.load(handle);
@ -87,29 +80,23 @@ impl Cache {
let (width, height) = image.dimensions();
let size = Size::new(width as i32, height as i32);
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
atlas_array.grow(1, device, encoder);
atlas_array.allocate(size).unwrap()
});
let allocation = atlas_array.allocate(size);
let flat_samples = image.as_flat_samples();
let slice = flat_samples.as_slice();
atlas_array.upload(image, &allocation, device, encoder);
atlas_array.upload(slice, layer, &allocation, device, encoder);
*memory = Memory::Device { layer, allocation };
*memory = Memory::Device(allocation);
}
memory
}
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
pub fn trim(&mut self, texture_array: &mut TextureArray) {
let hits = &self.hits;
for (id, mem) in &self.map {
if let Memory::Device { layer, allocation } = mem {
if let Memory::Device(allocation) = mem {
if !hits.contains(&id) {
atlas_array.deallocate(*layer, allocation);
texture_array.deallocate(allocation);
}
}
}

View file

@ -1,9 +1,9 @@
use crate::image::AtlasArray;
use crate::image::{TextureArray, ImageAllocation};
use iced_native::svg;
use std::{
collections::{HashMap, HashSet},
};
use guillotiere::{Allocation, Size};
use guillotiere::Size;
use debug_stub_derive::*;
#[derive(DebugStub)]
@ -32,7 +32,7 @@ impl Svg {
pub struct Cache {
svgs: HashMap<u64, Svg>,
#[debug_stub="ReplacementValue"]
rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
rasterized: HashMap<(u64, u32, u32), ImageAllocation>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
@ -70,8 +70,8 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
atlas_array: &mut AtlasArray,
) -> Option<&(u32, Allocation)> {
texture_array: &mut TextureArray,
) -> Option<&ImageAllocation> {
let id = handle.id();
let (width, height) = (
@ -100,10 +100,7 @@ impl Cache {
let size = Size::new(width as i32, height as i32);
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
atlas_array.grow(1, device, encoder);
atlas_array.allocate(size).unwrap()
});
let array_allocation = texture_array.allocate(size);
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
@ -124,15 +121,13 @@ impl Cache {
&mut canvas,
);
let slice = canvas.get_data();
atlas_array.upload(slice, layer, &allocation, device, encoder);
texture_array.upload(&canvas, &array_allocation, device, encoder);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
let _ = self
.rasterized
.insert((id, width, height), (layer, allocation));
.insert((id, width, height), array_allocation);
self.rasterized.get(&(id, width, height))
}
@ -140,13 +135,13 @@ impl Cache {
}
}
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
pub fn trim(&mut self, texture_array: &mut TextureArray) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
for (k, (layer, allocation)) in &self.rasterized {
for (k, allocation) in &self.rasterized {
if !rasterized_hits.contains(k) {
atlas_array.deallocate(*layer, allocation);
texture_array.deallocate(allocation);
}
}