Implement allocating large images across multiple texture array layers.
This commit is contained in:
parent
2f77a6bf5a
commit
3f38835105
3 changed files with 552 additions and 221 deletions
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@ -9,7 +9,7 @@ use crate::image::raster::Memory;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::{collections::{HashMap, HashSet}, mem};
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use std::mem;
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::cell::RefCell;
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@ -31,7 +31,7 @@ pub struct Pipeline {
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture_layout: wgpu::BindGroupLayout,
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atlas_array: AtlasArray,
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texture_array: TextureArray,
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}
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impl Pipeline {
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@ -217,7 +217,7 @@ impl Pipeline {
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let atlas_array = AtlasArray::new(1, device);
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let texture_array = TextureArray::new(device);
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Pipeline {
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#[cfg(feature = "image")]
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@ -233,7 +233,7 @@ impl Pipeline {
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instances,
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constants: constant_bind_group,
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texture_layout,
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atlas_array,
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texture_array,
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}
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}
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@ -259,8 +259,8 @@ impl Pipeline {
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encoder: &mut wgpu::CommandEncoder,
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instances: &[Image],
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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_bounds: Rectangle<u32>,
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_target: &wgpu::TextureView,
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_scale: f32,
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) {
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let uniforms_buffer = device
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@ -277,25 +277,27 @@ impl Pipeline {
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std::mem::size_of::<Uniforms>() as u64,
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);
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#[cfg(any(feature = "image", feature = "svg"))]
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let mut recs = HashMap::new();
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for (index, image) in instances.iter().enumerate() {
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for image in instances {
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match &image.handle {
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Handle::Raster(_handle) => {
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#[cfg(feature = "image")]
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{
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let mut raster_cache = self.raster_cache.borrow_mut();
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if let Memory::Device { layer, allocation } = raster_cache.upload(
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if let Memory::Device(allocation) = raster_cache.upload(
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_handle,
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device,
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encoder,
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&mut self.atlas_array,
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&mut self.texture_array,
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) {
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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self.draw_image(
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device,
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encoder,
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image,
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allocation,
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_bounds,
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_target,
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);
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}
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}
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}
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@ -305,109 +307,173 @@ impl Pipeline {
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let mut vector_cache = self.vector_cache.borrow_mut();
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// Upload rasterized svg to texture atlas
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if let Some((layer, allocation)) = vector_cache.upload(
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if let Some(allocation) = vector_cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&mut self.atlas_array,
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&mut self.texture_array,
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) {
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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self.draw_image(
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device,
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encoder,
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image,
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allocation,
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_bounds,
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_target,
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);
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}
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}
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}
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}
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}
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.atlas_array.texture().create_default_view(),
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),
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}],
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});
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#[cfg(any(feature = "image", feature = "svg"))]
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for (index, image) in instances.iter().enumerate() {
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if let Some((layer, rec)) = recs.get(&index) {
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let x = (rec.min.x as f32 + 0.5) / (ATLAS_SIZE as f32);
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let y = (rec.min.y as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (rec.size().width as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (rec.size().height as f32 - 0.5) / (ATLAS_SIZE as f32);
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h],
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_layer: *layer as f32,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Instance>() as u64,
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);
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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],
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depth_stencil_attachment: None,
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},
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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}
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}
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}
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim(&mut self.atlas_array);
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self.raster_cache.borrow_mut().trim(&mut self.texture_array);
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim(&mut self.atlas_array);
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self.vector_cache.borrow_mut().trim(&mut self.texture_array);
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}
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fn draw_image(
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&self,
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device: &mut wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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image: &Image,
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allocation: &ImageAllocation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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) {
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_array.texture.create_default_view(),
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),
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}],
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});
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match allocation {
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ImageAllocation::SingleAllocation(allocation) => {
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self.draw_allocation(
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device,
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encoder,
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image.position,
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image.scale,
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allocation,
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&texture,
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bounds,
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target,
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)
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}
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ImageAllocation::MultipleAllocations { mappings, size } => {
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let scaling_x = image.scale[0] / size.0 as f32;
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let scaling_y = image.scale[1] / size.1 as f32;
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for mapping in mappings {
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let mut position = image.position;
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let mut scale = image.scale;
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position[0] += mapping.src_pos.0 as f32 * scaling_x;
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position[1] += mapping.src_pos.1 as f32 * scaling_y;
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scale[0] = mapping.allocation.size().0 as f32 * scaling_x;
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scale[1] = mapping.allocation.size().1 as f32 * scaling_y;
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self.draw_allocation(
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device,
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encoder,
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position,
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scale,
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&mapping.allocation,
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&texture,
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bounds,
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target,
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)
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}
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}
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_ => {}
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}
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}
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fn draw_allocation(
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&self,
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device: &mut wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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position: [f32; 2],
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scale: [f32; 2],
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allocation: &ArrayAllocation,
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texture: &wgpu::BindGroup,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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) {
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let x = (allocation.position().0 as f32 + 0.5) / (ATLAS_SIZE as f32);
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let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let layer = allocation.layer() as f32;
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: position,
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_scale: scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h],
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_layer: layer,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Instance>() as u64,
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);
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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],
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depth_stencil_attachment: None,
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},
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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}
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}
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@ -422,17 +488,96 @@ pub enum Handle {
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Vector(svg::Handle),
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}
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#[derive(DebugStub)]
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pub struct AtlasArray {
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texture: wgpu::Texture,
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#[debug_stub="ReplacementValue"]
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allocators: HashMap<u32, AtlasAllocator>,
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layers_without_allocators: HashSet<u32>,
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size: u32,
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#[derive(Debug)]
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pub struct ArrayAllocationMapping {
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src_pos: (u32, u32),
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allocation: ArrayAllocation,
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}
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impl AtlasArray {
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pub fn new(array_size: u32, device: &wgpu::Device) -> Self {
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#[derive(Debug)]
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pub enum ImageAllocation {
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SingleAllocation(ArrayAllocation),
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MultipleAllocations {
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mappings: Vec<ArrayAllocationMapping>,
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size: (u32, u32),
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},
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Error,
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}
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impl ImageAllocation {
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pub fn size(&self) -> (u32, u32) {
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match self {
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ImageAllocation::SingleAllocation(allocation) => {
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allocation.size()
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}
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ImageAllocation::MultipleAllocations { size, .. } => {
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*size
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}
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_ => (0, 0)
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}
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}
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}
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#[derive(DebugStub)]
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pub enum ArrayAllocation {
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AtlasAllocation {
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layer: usize,
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#[debug_stub = "ReplacementValue"]
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allocation: Allocation,
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},
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WholeLayer {
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layer: usize,
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}
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}
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impl ArrayAllocation {
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pub fn size(&self) -> (u32, u32) {
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match self {
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ArrayAllocation::AtlasAllocation { allocation, .. } => {
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let size = allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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}
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ArrayAllocation::WholeLayer { .. } => (ATLAS_SIZE, ATLAS_SIZE)
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}
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}
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pub fn position(&self) -> (u32, u32) {
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match self {
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ArrayAllocation::AtlasAllocation { allocation, .. } => {
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let min = &allocation.rectangle.min;
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(min.x as u32, min.y as u32)
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}
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ArrayAllocation::WholeLayer { .. } => (0, 0)
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}
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}
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pub fn layer(&self) -> usize {
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match self {
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ArrayAllocation::AtlasAllocation { layer, .. } => *layer,
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ArrayAllocation::WholeLayer { layer } => *layer,
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}
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}
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}
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#[derive(DebugStub)]
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pub enum TextureLayer {
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Whole,
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Atlas(
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#[debug_stub="ReplacementValue"]
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AtlasAllocator
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),
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Empty,
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}
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#[derive(Debug)]
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pub struct TextureArray {
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texture: wgpu::Texture,
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texture_array_size: u32,
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layers: Vec<TextureLayer>,
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}
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impl TextureArray {
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pub fn new(device: &wgpu::Device) -> Self {
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let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
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let extent = wgpu::Extent3d {
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@ -443,7 +588,7 @@ impl AtlasArray {
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: array_size,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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@ -453,53 +598,217 @@ impl AtlasArray {
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| wgpu::TextureUsage::SAMPLED,
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});
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AtlasArray {
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let size = Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32);
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TextureArray {
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texture,
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allocators: HashMap::new(),
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layers_without_allocators: HashSet::new(),
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size: array_size,
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texture_array_size: 1,
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layers: vec!(TextureLayer::Atlas(AtlasAllocator::new(size))),
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}
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}
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pub fn texture(&self) -> &wgpu::Texture {
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&self.texture
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}
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pub fn allocate(&mut self, size: Size) -> Option<(u32, Allocation)> {
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for layer in 0..self.size {
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if self.layers_without_allocators.contains(&layer) {
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continue;
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pub fn allocate(&mut self, size: Size) -> ImageAllocation {
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// Allocate one layer if allocation fits perfectly
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if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
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for (i, layer) in &mut self.layers.iter_mut().enumerate() {
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if let TextureLayer::Empty = layer
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{
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*layer = TextureLayer::Whole;
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return ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer: i }
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);
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}
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}
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let allocator = self.allocators.entry(layer)
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.or_insert_with(|| AtlasAllocator::new(
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Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32)
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));
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self.layers.push(TextureLayer::Whole);
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return ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer: self.layers.len() - 1 }
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);
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}
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if let Some(a) = allocator.allocate(size.clone()) {
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return Some((layer, a));
|
||||
// Split big allocations across multiple layers
|
||||
if size.width > ATLAS_SIZE as i32 || size.height > ATLAS_SIZE as i32 {
|
||||
let mut mappings = Vec::new();
|
||||
|
||||
let mut y = 0;
|
||||
while y < size.height {
|
||||
let height = std::cmp::min(size.height - y, ATLAS_SIZE as i32);
|
||||
let mut x = 0;
|
||||
|
||||
while x < size.width {
|
||||
let width = std::cmp::min(size.width - x, ATLAS_SIZE as i32);
|
||||
if let ImageAllocation::SingleAllocation(allocation) = self.allocate(Size::new(width, height)) {
|
||||
let src_pos = (x as u32, y as u32);
|
||||
mappings.push(ArrayAllocationMapping { src_pos, allocation });
|
||||
}
|
||||
|
||||
x += width;
|
||||
}
|
||||
y += height;
|
||||
}
|
||||
|
||||
return ImageAllocation::MultipleAllocations {
|
||||
mappings,
|
||||
size: (size.width as u32, size.height as u32),
|
||||
};
|
||||
}
|
||||
|
||||
// Try allocating on an existing layer
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
if let TextureLayer::Atlas(allocator) = layer {
|
||||
if let Some(allocation) = allocator.allocate(size.clone()) {
|
||||
let array_allocation = ArrayAllocation::AtlasAllocation { layer: i, allocation };
|
||||
return ImageAllocation::SingleAllocation(array_allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
// Create new layer with atlas allocator
|
||||
let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
|
||||
if let Some(allocation) = allocator.allocate(size) {
|
||||
self.layers.push(TextureLayer::Atlas(allocator));
|
||||
|
||||
pub fn deallocate(&mut self, layer: u32, allocation: &Allocation) {
|
||||
if let Some(allocator) = self.allocators.get_mut(&layer) {
|
||||
allocator.deallocate(allocation.id);
|
||||
return ImageAllocation::SingleAllocation(
|
||||
ArrayAllocation::AtlasAllocation {
|
||||
layer: self.layers.len() - 1,
|
||||
allocation,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// One of the above should have worked
|
||||
ImageAllocation::Error
|
||||
}
|
||||
|
||||
pub fn upload<T: Copy + 'static>(
|
||||
pub fn deallocate(&mut self, allocation: &ImageAllocation) {
|
||||
match allocation {
|
||||
ImageAllocation::SingleAllocation(allocation) => {
|
||||
if let Some(layer) = self.layers.get_mut(allocation.layer()) {
|
||||
match allocation {
|
||||
ArrayAllocation::WholeLayer { .. } => {
|
||||
*layer = TextureLayer::Empty;
|
||||
}
|
||||
ArrayAllocation::AtlasAllocation { allocation, .. } => {
|
||||
if let TextureLayer::Atlas(allocator) = layer {
|
||||
allocator.deallocate(allocation.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImageAllocation::MultipleAllocations { mappings, .. } => {
|
||||
for mapping in mappings {
|
||||
if let Some(layer) = self.layers.get_mut(mapping.allocation.layer()) {
|
||||
match &mapping.allocation {
|
||||
ArrayAllocation::WholeLayer { .. } => {
|
||||
*layer = TextureLayer::Empty;
|
||||
}
|
||||
ArrayAllocation::AtlasAllocation { allocation, .. } => {
|
||||
if let TextureLayer::Atlas(allocator) = layer {
|
||||
allocator.deallocate(allocation.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn upload<C, I>(
|
||||
&mut self,
|
||||
data: &[T],
|
||||
layer: u32,
|
||||
allocation: &guillotiere::Allocation,
|
||||
image: &I,
|
||||
allocation: &ImageAllocation,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
)
|
||||
where
|
||||
I: RawImageData<Chunk = C>,
|
||||
C: Copy + 'static,
|
||||
{
|
||||
match allocation {
|
||||
ImageAllocation::SingleAllocation(allocation) => {
|
||||
let data = image.data();
|
||||
let buffer = device
|
||||
.create_buffer_mapped(
|
||||
data.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(data);
|
||||
|
||||
if allocation.layer() >= self.texture_array_size as usize {
|
||||
self.grow(1, device, encoder);
|
||||
}
|
||||
|
||||
self.upload_texture(
|
||||
&buffer,
|
||||
allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
ImageAllocation::MultipleAllocations { mappings, .. } => {
|
||||
let chunks_per_pixel = 4 / std::mem::size_of::<C>();
|
||||
let chunks_per_line = chunks_per_pixel * image.width() as usize;
|
||||
|
||||
for mapping in mappings {
|
||||
let sub_width = mapping.allocation.size().0 as usize;
|
||||
let sub_height = mapping.allocation.size().1 as usize;
|
||||
let sub_line_start = mapping.src_pos.0 as usize * chunks_per_pixel;
|
||||
let sub_line_end = (mapping.src_pos.0 as usize + sub_width) * chunks_per_pixel;
|
||||
|
||||
let mut sub_lines = image
|
||||
.data()
|
||||
.chunks(chunks_per_line)
|
||||
.skip(mapping.src_pos.1 as usize)
|
||||
.take(sub_height)
|
||||
.map(|line| &line[sub_line_start..sub_line_end]);
|
||||
|
||||
let buffer = device
|
||||
.create_buffer_mapped(
|
||||
chunks_per_pixel * sub_width * sub_height,
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
let mut buffer_lines = buffer.data.chunks_mut(sub_width * chunks_per_pixel);
|
||||
|
||||
while let (Some(buffer_line), Some(sub_line)) = (buffer_lines.next(), sub_lines.next()) {
|
||||
buffer_line.copy_from_slice(sub_line);
|
||||
}
|
||||
|
||||
let highest_layer = mappings
|
||||
.iter()
|
||||
.map(|m| m.allocation.layer() as u32)
|
||||
.max()
|
||||
.unwrap_or(0);
|
||||
|
||||
if highest_layer >= self.texture_array_size {
|
||||
let grow_by = 1 + highest_layer - self.texture_array_size;
|
||||
self.grow(grow_by, device, encoder);
|
||||
}
|
||||
|
||||
self.upload_texture(
|
||||
&buffer.finish(),
|
||||
&mapping.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn upload_texture(
|
||||
&mut self,
|
||||
buffer: &wgpu::Buffer,
|
||||
allocation: &ArrayAllocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
let size = allocation.rectangle.size();
|
||||
let (width, height) = (size.width as u32, size.height as u32);
|
||||
let array_layer = allocation.layer() as u32;
|
||||
|
||||
let (width, height) = allocation.size();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
|
|
@ -507,27 +816,22 @@ impl AtlasArray {
|
|||
depth: 1,
|
||||
};
|
||||
|
||||
let temp_buf = device
|
||||
.create_buffer_mapped(
|
||||
data.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(data);
|
||||
let (x, y) = allocation.position();
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
buffer,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width,
|
||||
image_height: height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: layer as u32,
|
||||
array_layer,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: allocation.rectangle.min.x as f32,
|
||||
y: allocation.rectangle.min.y as f32,
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
|
|
@ -535,13 +839,17 @@ impl AtlasArray {
|
|||
);
|
||||
}
|
||||
|
||||
pub fn grow(
|
||||
fn grow(
|
||||
&mut self,
|
||||
grow_by: u32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
let old_atlas_array_size = self.size;
|
||||
if grow_by == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let old_texture_array_size = self.texture_array_size;
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
|
|
@ -549,7 +857,7 @@ impl AtlasArray {
|
|||
height: ATLAS_SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: old_atlas_array_size + grow_by,
|
||||
array_layer_count: old_texture_array_size + grow_by,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
|
@ -559,40 +867,81 @@ impl AtlasArray {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
for i in 0..old_atlas_array_size {
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: ATLAS_SIZE,
|
||||
height: ATLAS_SIZE,
|
||||
depth: 1,
|
||||
}
|
||||
);
|
||||
}
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: ATLAS_SIZE,
|
||||
height: ATLAS_SIZE,
|
||||
depth: self.texture_array_size,
|
||||
}
|
||||
);
|
||||
|
||||
self.texture_array_size += grow_by;
|
||||
self.texture = new_texture;
|
||||
}
|
||||
}
|
||||
|
||||
trait RawImageData {
|
||||
type Chunk;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk];
|
||||
fn width(&self) -> u32;
|
||||
fn height(&self) -> u32;
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
impl RawImageData for ::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>> {
|
||||
type Chunk = u8;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk] {
|
||||
&self
|
||||
}
|
||||
|
||||
fn width(&self) -> u32 {
|
||||
self.dimensions().0
|
||||
}
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
self.dimensions().1
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl RawImageData for resvg::raqote::DrawTarget {
|
||||
type Chunk = u32;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk] {
|
||||
self.get_data()
|
||||
}
|
||||
|
||||
fn width(&self) -> u32 {
|
||||
self.width() as u32
|
||||
}
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
self.height() as u32
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Vertex {
|
||||
|
|
@ -616,7 +965,7 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||
},
|
||||
];
|
||||
|
||||
const ATLAS_SIZE: u32 = 8192;
|
||||
const ATLAS_SIZE: u32 = 4096;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
|
|
|
|||
|
|
@ -1,19 +1,15 @@
|
|||
use crate::image::AtlasArray;
|
||||
use crate::image::{TextureArray, ImageAllocation};
|
||||
use iced_native::image;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
};
|
||||
use guillotiere::{Allocation, Size};
|
||||
use guillotiere::Size;
|
||||
use debug_stub_derive::*;
|
||||
|
||||
#[derive(DebugStub)]
|
||||
pub enum Memory {
|
||||
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
|
||||
Device {
|
||||
layer: u32,
|
||||
#[debug_stub="ReplacementValue"]
|
||||
allocation: Allocation,
|
||||
},
|
||||
Device(ImageAllocation),
|
||||
NotFound,
|
||||
Invalid,
|
||||
}
|
||||
|
|
@ -22,10 +18,7 @@ impl Memory {
|
|||
pub fn dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Memory::Host(image) => image.dimensions(),
|
||||
Memory::Device { allocation, .. } => {
|
||||
let size = &allocation.rectangle.size();
|
||||
(size.width as u32, size.height as u32)
|
||||
},
|
||||
Memory::Device(allocation) => allocation.size(),
|
||||
Memory::NotFound => (1, 1),
|
||||
Memory::Invalid => (1, 1),
|
||||
}
|
||||
|
|
@ -77,7 +70,7 @@ impl Cache {
|
|||
handle: &image::Handle,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
atlas_array: &mut AtlasArray,
|
||||
atlas_array: &mut TextureArray,
|
||||
) -> &Memory {
|
||||
let _ = self.load(handle);
|
||||
|
||||
|
|
@ -87,29 +80,23 @@ impl Cache {
|
|||
let (width, height) = image.dimensions();
|
||||
let size = Size::new(width as i32, height as i32);
|
||||
|
||||
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
|
||||
atlas_array.grow(1, device, encoder);
|
||||
atlas_array.allocate(size).unwrap()
|
||||
});
|
||||
let allocation = atlas_array.allocate(size);
|
||||
|
||||
let flat_samples = image.as_flat_samples();
|
||||
let slice = flat_samples.as_slice();
|
||||
atlas_array.upload(image, &allocation, device, encoder);
|
||||
|
||||
atlas_array.upload(slice, layer, &allocation, device, encoder);
|
||||
|
||||
*memory = Memory::Device { layer, allocation };
|
||||
*memory = Memory::Device(allocation);
|
||||
}
|
||||
|
||||
memory
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
|
||||
pub fn trim(&mut self, texture_array: &mut TextureArray) {
|
||||
let hits = &self.hits;
|
||||
|
||||
for (id, mem) in &self.map {
|
||||
if let Memory::Device { layer, allocation } = mem {
|
||||
if let Memory::Device(allocation) = mem {
|
||||
if !hits.contains(&id) {
|
||||
atlas_array.deallocate(*layer, allocation);
|
||||
texture_array.deallocate(allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
use crate::image::AtlasArray;
|
||||
use crate::image::{TextureArray, ImageAllocation};
|
||||
use iced_native::svg;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
};
|
||||
use guillotiere::{Allocation, Size};
|
||||
use guillotiere::Size;
|
||||
use debug_stub_derive::*;
|
||||
|
||||
#[derive(DebugStub)]
|
||||
|
|
@ -32,7 +32,7 @@ impl Svg {
|
|||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
#[debug_stub="ReplacementValue"]
|
||||
rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
|
||||
rasterized: HashMap<(u64, u32, u32), ImageAllocation>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
|
|
@ -70,8 +70,8 @@ impl Cache {
|
|||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
atlas_array: &mut AtlasArray,
|
||||
) -> Option<&(u32, Allocation)> {
|
||||
texture_array: &mut TextureArray,
|
||||
) -> Option<&ImageAllocation> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
|
|
@ -100,10 +100,7 @@ impl Cache {
|
|||
|
||||
let size = Size::new(width as i32, height as i32);
|
||||
|
||||
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
|
||||
atlas_array.grow(1, device, encoder);
|
||||
atlas_array.allocate(size).unwrap()
|
||||
});
|
||||
let array_allocation = texture_array.allocate(size);
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
|
|
@ -124,15 +121,13 @@ impl Cache {
|
|||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
atlas_array.upload(slice, layer, &allocation, device, encoder);
|
||||
texture_array.upload(&canvas, &array_allocation, device, encoder);
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), (layer, allocation));
|
||||
.insert((id, width, height), array_allocation);
|
||||
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
|
|
@ -140,13 +135,13 @@ impl Cache {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
|
||||
pub fn trim(&mut self, texture_array: &mut TextureArray) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
for (k, (layer, allocation)) in &self.rasterized {
|
||||
for (k, allocation) in &self.rasterized {
|
||||
if !rasterized_hits.contains(k) {
|
||||
atlas_array.deallocate(*layer, allocation);
|
||||
texture_array.deallocate(allocation);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue