Implement allocating large images across multiple texture array layers.
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2f77a6bf5a
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3f38835105
3 changed files with 552 additions and 221 deletions
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@ -1,19 +1,15 @@
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use crate::image::AtlasArray;
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use crate::image::{TextureArray, ImageAllocation};
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use iced_native::image;
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use std::{
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collections::{HashMap, HashSet},
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};
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use guillotiere::{Allocation, Size};
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use guillotiere::Size;
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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pub enum Memory {
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Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
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Device {
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layer: u32,
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#[debug_stub="ReplacementValue"]
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allocation: Allocation,
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},
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Device(ImageAllocation),
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NotFound,
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Invalid,
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}
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@ -22,10 +18,7 @@ impl Memory {
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device { allocation, .. } => {
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let size = &allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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},
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Memory::Device(allocation) => allocation.size(),
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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}
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@ -77,7 +70,7 @@ impl Cache {
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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atlas_array: &mut AtlasArray,
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atlas_array: &mut TextureArray,
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) -> &Memory {
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let _ = self.load(handle);
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@ -87,29 +80,23 @@ impl Cache {
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let (width, height) = image.dimensions();
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let size = Size::new(width as i32, height as i32);
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let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
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atlas_array.grow(1, device, encoder);
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atlas_array.allocate(size).unwrap()
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});
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let allocation = atlas_array.allocate(size);
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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atlas_array.upload(image, &allocation, device, encoder);
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atlas_array.upload(slice, layer, &allocation, device, encoder);
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*memory = Memory::Device { layer, allocation };
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*memory = Memory::Device(allocation);
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}
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memory
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}
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pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
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pub fn trim(&mut self, texture_array: &mut TextureArray) {
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let hits = &self.hits;
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for (id, mem) in &self.map {
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if let Memory::Device { layer, allocation } = mem {
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if let Memory::Device(allocation) = mem {
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if !hits.contains(&id) {
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atlas_array.deallocate(*layer, allocation);
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texture_array.deallocate(allocation);
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}
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}
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}
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