Compute vertex position in shader
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parent
bc9bb28b1c
commit
3f467d1212
6 changed files with 60 additions and 128 deletions
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@ -9,7 +9,6 @@ use crate::graphics::color;
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use crate::graphics::{self, Transformation};
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use bytemuck::{Pod, Zeroable};
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use wgpu::util::DeviceExt;
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use std::mem;
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@ -23,8 +22,6 @@ pub struct Pipeline {
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solid: solid::Pipeline,
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gradient: gradient::Pipeline,
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constant_layout: wgpu::BindGroupLayout,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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layers: Vec<Layer>,
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prepare_layer: usize,
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}
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@ -48,23 +45,7 @@ impl Pipeline {
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}],
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});
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad vertex buffer"),
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contents: bytemuck::cast_slice(&VERTICES),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad index buffer"),
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contents: bytemuck::cast_slice(&INDICES),
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usage: wgpu::BufferUsages::INDEX,
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});
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Self {
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vertices,
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indices,
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solid: solid::Pipeline::new(device, format, &constant_layout),
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gradient: gradient::Pipeline::new(device, format, &constant_layout),
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layers: Vec::new(),
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@ -105,11 +86,6 @@ impl Pipeline {
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bounds.width,
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bounds.height,
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);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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let mut solid_offset = 0;
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let mut gradient_offset = 0;
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@ -311,43 +287,6 @@ fn color_target_state(
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})]
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}
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#[repr(C)]
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#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
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pub struct Vertex {
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_position: [f32; 2],
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}
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impl Vertex {
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fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Self>() as u64,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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}],
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}
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}
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}
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const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
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const VERTICES: [Vertex; 4] = [
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Vertex {
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_position: [0.0, 0.0],
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},
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Vertex {
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_position: [1.0, 0.0],
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},
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Vertex {
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_position: [1.0, 1.0],
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},
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Vertex {
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_position: [0.0, 1.0],
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},
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];
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#[repr(C)]
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#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
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struct Uniforms {
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