Merge pull request #2782 from edwloef/empty_meshes
don't try to draw empty meshes in wgpu
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commit
3f509c6d0e
1 changed files with 10 additions and 0 deletions
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@ -557,6 +557,16 @@ impl core::svg::Renderer for Renderer {
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impl graphics::mesh::Renderer for Renderer {
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fn draw_mesh(&mut self, mesh: graphics::Mesh) {
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debug_assert!(
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!mesh.indices().is_empty(),
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"Mesh must not have empty indices"
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);
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debug_assert!(
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mesh.indices().len() % 3 == 0,
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"Mesh indices length must be a multiple of 3"
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);
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_mesh(mesh, transformation);
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}
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