Merge pull request #2782 from edwloef/empty_meshes
don't try to draw empty meshes in wgpu
This commit is contained in:
commit
3f509c6d0e
1 changed files with 10 additions and 0 deletions
|
|
@ -557,6 +557,16 @@ impl core::svg::Renderer for Renderer {
|
||||||
|
|
||||||
impl graphics::mesh::Renderer for Renderer {
|
impl graphics::mesh::Renderer for Renderer {
|
||||||
fn draw_mesh(&mut self, mesh: graphics::Mesh) {
|
fn draw_mesh(&mut self, mesh: graphics::Mesh) {
|
||||||
|
debug_assert!(
|
||||||
|
!mesh.indices().is_empty(),
|
||||||
|
"Mesh must not have empty indices"
|
||||||
|
);
|
||||||
|
|
||||||
|
debug_assert!(
|
||||||
|
mesh.indices().len() % 3 == 0,
|
||||||
|
"Mesh indices length must be a multiple of 3"
|
||||||
|
);
|
||||||
|
|
||||||
let (layer, transformation) = self.layers.current_mut();
|
let (layer, transformation) = self.layers.current_mut();
|
||||||
layer.draw_mesh(mesh, transformation);
|
layer.draw_mesh(mesh, transformation);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue