Merge branch 'master' into beacon
This commit is contained in:
commit
3f67044977
62 changed files with 713 additions and 780 deletions
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@ -24,7 +24,6 @@ glam.workspace = true
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lilt.workspace = true
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log.workspace = true
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num-traits.workspace = true
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palette.workspace = true
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rustc-hash.workspace = true
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smol_str.workspace = true
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thiserror.workspace = true
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@ -36,9 +35,3 @@ dark-light.optional = true
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serde.workspace = true
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serde.optional = true
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serde.features = ["derive"]
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[target.'cfg(windows)'.dependencies]
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raw-window-handle.workspace = true
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[dev-dependencies]
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approx = "0.5"
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@ -1,5 +1,3 @@
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use palette::rgb::{Srgb, Srgba};
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/// A color in the `sRGB` color space.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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@ -243,70 +241,9 @@ macro_rules! color {
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}};
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}
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/// Converts from palette's `Rgba` type to a [`Color`].
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impl From<Srgba> for Color {
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fn from(rgba: Srgba) -> Self {
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Color::new(rgba.red, rgba.green, rgba.blue, rgba.alpha)
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}
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}
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/// Converts from [`Color`] to palette's `Rgba` type.
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impl From<Color> for Srgba {
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fn from(c: Color) -> Self {
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Srgba::new(c.r, c.g, c.b, c.a)
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}
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}
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/// Converts from palette's `Rgb` type to a [`Color`].
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impl From<Srgb> for Color {
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fn from(rgb: Srgb) -> Self {
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Color::new(rgb.red, rgb.green, rgb.blue, 1.0)
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}
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}
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/// Converts from [`Color`] to palette's `Rgb` type.
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impl From<Color> for Srgb {
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fn from(c: Color) -> Self {
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Srgb::new(c.r, c.g, c.b)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use palette::blend::Blend;
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#[test]
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fn srgba_traits() {
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let c = Color::from_rgb(0.5, 0.4, 0.3);
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// Round-trip conversion to the palette::Srgba type
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let s: Srgba = c.into();
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let r: Color = s.into();
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assert_eq!(c, r);
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}
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#[test]
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fn color_manipulation() {
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use approx::assert_relative_eq;
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let c1 = Color::from_rgb(0.5, 0.4, 0.3);
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let c2 = Color::from_rgb(0.2, 0.5, 0.3);
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// Convert to linear color for manipulation
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let l1 = Srgba::from(c1).into_linear();
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let l2 = Srgba::from(c2).into_linear();
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// Take the lighter of each of the sRGB components
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let lighter = l1.lighten(l2);
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// Convert back to our Color
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let result: Color = Srgba::from_linear(lighter).into();
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assert_relative_eq!(result.r, 0.5);
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assert_relative_eq!(result.g, 0.5);
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assert_relative_eq!(result.b, 0.3);
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assert_relative_eq!(result.a, 1.0);
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}
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#[test]
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fn parse() {
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@ -151,39 +151,6 @@ impl<T> InputMethod<T> {
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/// However, one couldn't possibly have a key for every single
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/// unicode character that the user might want to type. The solution operating systems employ is
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/// to allow the user to type these using _a sequence of keypresses_ instead.
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///
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/// A prominent example of this is accents—many keyboard layouts allow you to first click the
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/// "accent key", and then the character you want to apply the accent to. In this case, some
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/// platforms will generate the following event sequence:
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///
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/// ```ignore
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/// // Press "`" key
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/// Ime::Preedit("`", Some((0, 0)))
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/// // Press "E" key
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/// Ime::Preedit("", None) // Synthetic event generated to clear preedit.
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/// Ime::Commit("é")
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/// ```
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///
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/// Additionally, certain input devices are configured to display a candidate box that allow the
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/// user to select the desired character interactively. (To properly position this box, you must use
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/// [`Shell::request_input_method`](crate::Shell::request_input_method).)
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///
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/// An example of a keyboard layout which uses candidate boxes is pinyin. On a latin keyboard the
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/// following event sequence could be obtained:
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///
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/// ```ignore
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/// // Press "A" key
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/// Ime::Preedit("a", Some((1, 1)))
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/// // Press "B" key
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/// Ime::Preedit("a b", Some((3, 3)))
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/// // Press left arrow key
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/// Ime::Preedit("a b", Some((1, 1)))
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/// // Press space key
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/// Ime::Preedit("啊b", Some((3, 3)))
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/// // Press space key
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/// Ime::Preedit("", None) // Synthetic event generated to clear preedit.
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/// Ime::Commit("啊不")
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/// ```
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub enum Event {
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/// Notifies when the IME was opened.
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@ -1,10 +1,6 @@
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//! Define the colors of a theme.
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use crate::{Color, color};
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use palette::color_difference::Wcag21RelativeContrast;
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use palette::rgb::Rgb;
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use palette::{FromColor, Hsl, Mix};
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use std::sync::LazyLock;
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/// A color palette.
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@ -608,13 +604,20 @@ impl Danger {
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}
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}
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struct Hsl {
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h: f32,
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s: f32,
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l: f32,
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a: f32,
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}
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fn darken(color: Color, amount: f32) -> Color {
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let mut hsl = to_hsl(color);
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hsl.lightness = if hsl.lightness - amount < 0.0 {
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hsl.l = if hsl.l - amount < 0.0 {
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0.0
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} else {
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hsl.lightness - amount
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hsl.l - amount
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};
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from_hsl(hsl)
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@ -623,10 +626,10 @@ fn darken(color: Color, amount: f32) -> Color {
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fn lighten(color: Color, amount: f32) -> Color {
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let mut hsl = to_hsl(color);
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hsl.lightness = if hsl.lightness + amount > 1.0 {
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hsl.l = if hsl.l + amount > 1.0 {
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1.0
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} else {
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hsl.lightness + amount
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hsl.l + amount
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};
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from_hsl(hsl)
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@ -643,17 +646,24 @@ fn deviate(color: Color, amount: f32) -> Color {
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fn muted(color: Color) -> Color {
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let mut hsl = to_hsl(color);
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hsl.saturation = hsl.saturation.min(0.5);
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hsl.s = hsl.s.min(0.5);
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from_hsl(hsl)
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}
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fn mix(a: Color, b: Color, factor: f32) -> Color {
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let a_lin = Rgb::from(a).into_linear();
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let b_lin = Rgb::from(b).into_linear();
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let b_amount = factor.clamp(0.0, 1.0);
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let a_amount = 1.0 - b_amount;
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let mixed = a_lin.mix(b_lin, factor);
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Rgb::from_linear(mixed).into()
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let a_linear = a.into_linear().map(|c| c * a_amount);
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let b_linear = b.into_linear().map(|c| c * b_amount);
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Color::from_linear_rgba(
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a_linear[0] + b_linear[0],
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a_linear[1] + b_linear[1],
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a_linear[2] + b_linear[2],
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a_linear[3] + b_linear[3],
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)
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}
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fn readable(background: Color, text: Color) -> Color {
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@ -681,27 +691,85 @@ fn readable(background: Color, text: Color) -> Color {
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}
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fn is_dark(color: Color) -> bool {
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to_hsl(color).lightness < 0.6
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to_hsl(color).l < 0.6
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}
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fn is_readable(a: Color, b: Color) -> bool {
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let a_srgb = Rgb::from(a);
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let b_srgb = Rgb::from(b);
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a_srgb.has_enhanced_contrast_text(b_srgb)
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relative_contrast(a, b) >= 7.0
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}
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// https://www.w3.org/TR/WCAG21/#dfn-contrast-ratio
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fn relative_contrast(a: Color, b: Color) -> f32 {
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let a_srgb = Rgb::from(a);
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let b_srgb = Rgb::from(b);
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a_srgb.relative_contrast(b_srgb)
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let lum_a = relative_luminance(a);
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let lum_b = relative_luminance(b);
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(lum_a.max(lum_b) + 0.05) / (lum_a.min(lum_b) + 0.05)
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}
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// https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
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fn relative_luminance(color: Color) -> f32 {
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let linear = color.into_linear();
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0.2126 * linear[0] + 0.7152 * linear[1] + 0.0722 * linear[2]
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}
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// https://en.wikipedia.org/wiki/HSL_and_HSV#From_RGB
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fn to_hsl(color: Color) -> Hsl {
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Hsl::from_color(Rgb::from(color))
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let x_max = color.r.max(color.g).max(color.b);
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let x_min = color.r.min(color.g).min(color.b);
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let c = x_max - x_min;
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let l = x_max.midpoint(x_min);
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let h = if c == 0.0 {
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0.0
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} else if x_max == color.r {
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60.0 * ((color.g - color.b) / c).rem_euclid(6.0)
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} else if x_max == color.g {
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60.0 * (((color.b - color.r) / c) + 2.0)
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} else {
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// x_max == color.b
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60.0 * (((color.r - color.g) / c) + 4.0)
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};
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let s = if l == 0.0 || l == 1.0 {
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0.0
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} else {
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(x_max - l) / l.min(1.0 - l)
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};
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Hsl {
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h,
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s,
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l,
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a: color.a,
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}
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}
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// https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB
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fn from_hsl(hsl: Hsl) -> Color {
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Rgb::from_color(hsl).into()
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let c = (1.0 - (2.0 * hsl.l - 1.0).abs()) * hsl.s;
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let h = hsl.h / 60.0;
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let x = c * (1.0 - (h.rem_euclid(2.0) - 1.0).abs());
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let (r1, g1, b1) = if h < 1.0 {
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(c, x, 0.0)
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} else if h < 2.0 {
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(x, c, 0.0)
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} else if h < 3.0 {
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(0.0, c, x)
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} else if h < 4.0 {
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(0.0, x, c)
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} else if h < 5.0 {
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(x, 0.0, c)
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} else {
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// h < 6.0
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(c, 0.0, x)
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};
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let m = hsl.l - (c / 2.0);
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Color {
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r: r1 + m,
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g: g1 + m,
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b: b1 + m,
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a: hsl.a,
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}
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}
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