Remove HSLColor
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1 changed files with 0 additions and 90 deletions
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@ -162,97 +162,7 @@ impl From<Color> for Srgba {
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}
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}
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impl From<HSLColor> for Color {
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fn from(hsl: HSLColor) -> Self {
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// Compute Chroma
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let ch = (1.0 - (2.0 * hsl.l - 1.0).abs()) * hsl.s;
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// Quantized Hue: H'
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let hp: u8 = (hsl.h / 60.0).ceil() as u8;
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let x: f32 = ch * f32::from(1 - ((hp % 2) - 1));
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// Intermediate RGB values
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let (r1, g1, b1): (f32, f32, f32) = match hp {
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1 => (ch, x, 0.0),
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2 => (x, ch, 0.0),
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3 => (0.0, ch, x),
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4 => (0.0, x, ch),
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5 => (x, 0.0, ch),
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6 => (ch, 0.0, x),
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_ => (0.0, 0.0, 0.0),
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};
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// Match lightness
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let m = hsl.l - ch / 2.0;
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Color::new(r1 + m, g1 + m, b1 + m, hsl.a)
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}
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}
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/// A color in the HSL color space.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct HSLColor {
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/// Hue, 0.0 - 360.0
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pub h: f32,
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/// Saturation, 0.0 - 1.0
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pub s: f32,
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/// Lightness, 0.0 - 1.0
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pub l: f32,
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/// Transparency, 0.0 - 1.0
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pub a: f32,
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}
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impl HSLColor {
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/// New HSLColor with range checks
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pub fn new(h: f32, s: f32, l: f32, a: f32) -> HSLColor {
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HSLColor {
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h: clamp_hue(h),
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s: clamp(s),
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l: clamp(l),
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a: clamp(a),
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}
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}
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}
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impl From<Color> for HSLColor {
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fn from(c: Color) -> Self {
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// https://en.wikipedia.org/wiki/HSL_and_HSV#From_RGB
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// Maximum of the RGB: color Value (for HSV)
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let v: f32 = c.r.max(c.g).max(c.b);
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// Minimum of the RGB values
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let m: f32 = c.r.min(c.g).min(c.b);
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// Chroma
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let ch: f32 = v - m;
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// Lightness
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let l: f32 = (v + m) / 2.0;
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// Determine Hue
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let mut h = 0.0f32;
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if c.r >= c.g && c.r >= c.b {
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h = 60.0 * (c.g - c.b) / ch;
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} else if c.g >= c.r && c.g >= c.b {
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h = 60.0 * (2.0 + (c.b - c.r) / ch);
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} else if c.b >= c.r && c.b >= c.g {
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h = 60.0 * (4.0 + (c.r - c.g) / ch);
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}
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// Determine saturation
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let mut s = 0.0f32;
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if l > 0.0 && l < 1.0 {
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s = (v - l) / l.min(1.0 - l);
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}
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HSLColor::new(h, s, l, c.a)
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}
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}
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/// Calmps a float value to the range [0.0, 1.0]
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pub fn clamp(v: f32) -> f32 {
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v.max(0.0f32).min(1.0f32)
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}
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/// Calmps a float value to the range [0.0, 360.0]
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pub fn clamp_hue(v: f32) -> f32 {
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v.max(0.0f32).min(360.0f32)
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}
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