Merge branch 'master' into non-uniform-border-radius-for-quads

This commit is contained in:
Héctor Ramón Jiménez 2022-12-02 18:53:21 +01:00
commit 4029a1cdaa
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147 changed files with 4828 additions and 2184 deletions

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@ -1,6 +1,6 @@
[package]
name = "iced_graphics"
version = "0.3.1"
version = "0.4.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A bunch of backend-agnostic types that can be leveraged to build a renderer for Iced"
@ -11,28 +11,44 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
svg = ["resvg", "usvg", "tiny-skia"]
image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
png = ["image_rs/png"]
jpeg = ["image_rs/jpeg"]
jpeg_rayon = ["image_rs/jpeg_rayon"]
gif = ["image_rs/gif"]
webp = ["image_rs/webp"]
pnm = ["image_rs/pnm"]
ico = ["image_rs/ico"]
bmp = ["image_rs/bmp"]
hdr = ["image_rs/hdr"]
dds = ["image_rs/dds"]
farbfeld = ["image_rs/farbfeld"]
canvas = ["lyon"]
qr_code = ["qrcode", "canvas"]
font-source = ["font-kit"]
font-fallback = []
font-icons = []
opengl = []
image_rs = ["kamadak-exif"]
[dependencies]
glam = "0.21.3"
log = "0.4"
raw-window-handle = "0.5"
thiserror = "1.0"
bitflags = "1.2"
[dependencies.bytemuck]
version = "1.4"
features = ["derive"]
[dependencies.iced_native]
version = "0.5"
version = "0.6"
path = "../native"
[dependencies.iced_style]
version = "0.4"
version = "0.5"
path = "../style"
[dependencies.lyon]
@ -48,6 +64,28 @@ default-features = false
version = "0.10"
optional = true
[dependencies.image_rs]
version = "0.24"
package = "image"
default-features = false
optional = true
[dependencies.resvg]
version = "0.18"
optional = true
[dependencies.usvg]
version = "0.18"
optional = true
[dependencies.tiny-skia]
version = "0.6"
optional = true
[dependencies.kamadak-exif]
version = "0.5"
optional = true
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true

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@ -66,11 +66,11 @@ pub trait Text {
/// A graphics backend that supports image rendering.
pub trait Image {
/// Returns the dimensions of the provided image.
fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
fn dimensions(&self, handle: &image::Handle) -> Size<u32>;
}
/// A graphics backend that supports SVG rendering.
pub trait Svg {
/// Returns the viewport dimensions of the provided SVG.
fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32>;
}

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@ -9,7 +9,7 @@ use crate::{Color, Point, Size};
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
/// or conically (TBD).
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
@ -23,10 +23,15 @@ impl Gradient {
#[derive(Debug, Clone, Copy, PartialEq)]
/// A point along the gradient vector where the specified [`color`] is unmixed.
///
/// [`color`]: Self::color
pub struct ColorStop {
/// Offset along the gradient vector.
pub offset: f32,
/// The color of the gradient at the specified [`offset`].
///
/// [`offset`]: Self::offset
pub color: Color,
}

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@ -2,7 +2,10 @@
use crate::gradient::{ColorStop, Gradient, Position};
use crate::{Color, Point};
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::widget::canvas::Fill
/// [`Stroke`]: crate::widget::canvas::Stroke
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.

10
graphics/src/image.rs Normal file
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@ -0,0 +1,10 @@
//! Render images.
#[cfg(feature = "image_rs")]
pub mod raster;
#[cfg(feature = "svg")]
pub mod vector;
pub mod storage;
pub use storage::Storage;

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@ -0,0 +1,242 @@
//! Raster image loading and caching.
use crate::image::Storage;
use crate::Size;
use iced_native::image;
use bitflags::bitflags;
use std::collections::{HashMap, HashSet};
/// Entry in cache corresponding to an image handle
#[derive(Debug)]
pub enum Memory<T: Storage> {
/// Image data on host
Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
/// Storage entry
Device(T::Entry),
/// Image not found
NotFound,
/// Invalid image data
Invalid,
}
impl<T: Storage> Memory<T> {
/// Width and height of image
pub fn dimensions(&self) -> Size<u32> {
use crate::image::storage::Entry;
match self {
Memory::Host(image) => {
let (width, height) = image.dimensions();
Size::new(width, height)
}
Memory::Device(entry) => entry.size(),
Memory::NotFound => Size::new(1, 1),
Memory::Invalid => Size::new(1, 1),
}
}
}
/// Caches image raster data
#[derive(Debug)]
pub struct Cache<T: Storage> {
map: HashMap<u64, Memory<T>>,
hits: HashSet<u64>,
}
impl<T: Storage> Cache<T> {
/// Load image
pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
if self.contains(handle) {
return self.get(handle).unwrap();
}
let memory = match handle.data() {
image::Data::Path(path) => {
if let Ok(image) = image_rs::open(path) {
let operation = std::fs::File::open(path)
.ok()
.map(std::io::BufReader::new)
.and_then(|mut reader| {
Operation::from_exif(&mut reader).ok()
})
.unwrap_or_else(Operation::empty);
Memory::Host(operation.perform(image.to_rgba8()))
} else {
Memory::NotFound
}
}
image::Data::Bytes(bytes) => {
if let Ok(image) = image_rs::load_from_memory(bytes) {
let operation =
Operation::from_exif(&mut std::io::Cursor::new(bytes))
.ok()
.unwrap_or_else(Operation::empty);
Memory::Host(operation.perform(image.to_rgba8()))
} else {
Memory::Invalid
}
}
image::Data::Rgba {
width,
height,
pixels,
} => {
if let Some(image) = image_rs::ImageBuffer::from_vec(
*width,
*height,
pixels.to_vec(),
) {
Memory::Host(image)
} else {
Memory::Invalid
}
}
};
self.insert(handle, memory);
self.get(handle).unwrap()
}
/// Load image and upload raster data
pub fn upload(
&mut self,
handle: &image::Handle,
state: &mut T::State<'_>,
storage: &mut T,
) -> Option<&T::Entry> {
let memory = self.load(handle);
if let Memory::Host(image) = memory {
let (width, height) = image.dimensions();
let entry = storage.upload(width, height, image, state)?;
*memory = Memory::Device(entry);
}
if let Memory::Device(allocation) = memory {
Some(allocation)
} else {
None
}
}
/// Trim cache misses from cache
pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
let hits = &self.hits;
self.map.retain(|k, memory| {
let retain = hits.contains(k);
if !retain {
if let Memory::Device(entry) = memory {
storage.remove(entry, state);
}
}
retain
});
self.hits.clear();
}
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
let _ = self.hits.insert(handle.id());
self.map.get_mut(&handle.id())
}
fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
let _ = self.map.insert(handle.id(), memory);
}
fn contains(&self, handle: &image::Handle) -> bool {
self.map.contains_key(&handle.id())
}
}
impl<T: Storage> Default for Cache<T> {
fn default() -> Self {
Self {
map: HashMap::new(),
hits: HashSet::new(),
}
}
}
bitflags! {
struct Operation: u8 {
const FLIP_HORIZONTALLY = 0b001;
const ROTATE_180 = 0b010;
const FLIP_DIAGONALLY = 0b100;
}
}
impl Operation {
// Meaning of the returned value is described e.g. at:
// https://magnushoff.com/articles/jpeg-orientation/
fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
where
R: std::io::BufRead + std::io::Seek,
{
let exif = exif::Reader::new().read_from_container(reader)?;
Ok(exif
.get_field(exif::Tag::Orientation, exif::In::PRIMARY)
.and_then(|field| field.value.get_uint(0))
.and_then(|value| u8::try_from(value).ok())
.and_then(|value| Self::from_bits(value.saturating_sub(1)))
.unwrap_or_else(Self::empty))
}
fn perform<P>(
self,
image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
where
P: image_rs::Pixel + 'static,
{
use image_rs::imageops;
let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
flip_diagonally(image)
} else {
image
};
if self.contains(Self::ROTATE_180) {
imageops::rotate180_in_place(&mut image);
}
if self.contains(Self::FLIP_HORIZONTALLY) {
imageops::flip_horizontal_in_place(&mut image);
}
image
}
}
fn flip_diagonally<I>(
image: I,
) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
where
I: image_rs::GenericImage,
I::Pixel: 'static,
{
let (width, height) = image.dimensions();
let mut out = image_rs::ImageBuffer::new(height, width);
for x in 0..width {
for y in 0..height {
let p = image.get_pixel(x, y);
out.put_pixel(y, x, p);
}
}
out
}

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@ -0,0 +1,31 @@
//! Store images.
use crate::Size;
use std::fmt::Debug;
/// Stores cached image data for use in rendering
pub trait Storage {
/// The type of an [`Entry`] in the [`Storage`].
type Entry: Entry;
/// State provided to upload or remove a [`Self::Entry`].
type State<'a>;
/// Upload the image data of a [`Self::Entry`].
fn upload(
&mut self,
width: u32,
height: u32,
data: &[u8],
state: &mut Self::State<'_>,
) -> Option<Self::Entry>;
/// Romve a [`Self::Entry`] from the [`Storage`].
fn remove(&mut self, entry: &Self::Entry, state: &mut Self::State<'_>);
}
/// An entry in some [`Storage`],
pub trait Entry: Debug {
/// The [`Size`] of the [`Entry`].
fn size(&self) -> Size<u32>;
}

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@ -0,0 +1,176 @@
//! Vector image loading and caching
use crate::image::Storage;
use iced_native::svg;
use iced_native::Size;
use std::collections::{HashMap, HashSet};
use std::fs;
/// Entry in cache corresponding to an svg handle
pub enum Svg {
/// Parsed svg
Loaded(usvg::Tree),
/// Svg not found or failed to parse
NotFound,
}
impl Svg {
/// Viewport width and height
pub fn viewport_dimensions(&self) -> Size<u32> {
match self {
Svg::Loaded(tree) => {
let size = tree.svg_node().size;
Size::new(size.width() as u32, size.height() as u32)
}
Svg::NotFound => Size::new(1, 1),
}
}
}
/// Caches svg vector and raster data
#[derive(Debug)]
pub struct Cache<T: Storage> {
svgs: HashMap<u64, Svg>,
rasterized: HashMap<(u64, u32, u32), T::Entry>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
impl<T: Storage> Cache<T> {
/// Load svg
pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
if self.svgs.contains_key(&handle.id()) {
return self.svgs.get(&handle.id()).unwrap();
}
let svg = match handle.data() {
svg::Data::Path(path) => {
let tree = fs::read_to_string(path).ok().and_then(|contents| {
usvg::Tree::from_str(
&contents,
&usvg::Options::default().to_ref(),
)
.ok()
});
tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
}
svg::Data::Bytes(bytes) => {
match usvg::Tree::from_data(
bytes,
&usvg::Options::default().to_ref(),
) {
Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
}
}
};
let _ = self.svgs.insert(handle.id(), svg);
self.svgs.get(&handle.id()).unwrap()
}
/// Load svg and upload raster data
pub fn upload(
&mut self,
handle: &svg::Handle,
[width, height]: [f32; 2],
scale: f32,
state: &mut T::State<'_>,
storage: &mut T,
) -> Option<&T::Entry> {
let id = handle.id();
let (width, height) = (
(scale * width).ceil() as u32,
(scale * height).ceil() as u32,
);
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
if self.rasterized.contains_key(&(id, width, height)) {
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
return self.rasterized.get(&(id, width, height));
}
match self.load(handle) {
Svg::Loaded(tree) => {
if width == 0 || height == 0 {
return None;
}
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
let mut img = tiny_skia::Pixmap::new(width, height)?;
resvg::render(
tree,
if width > height {
usvg::FitTo::Width(width)
} else {
usvg::FitTo::Height(height)
},
img.as_mut(),
)?;
let allocation =
storage.upload(width, height, img.data(), state)?;
log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
let _ = self.rasterized.insert((id, width, height), allocation);
self.rasterized.get(&(id, width, height))
}
Svg::NotFound => None,
}
}
/// Load svg and upload raster data
pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
self.svgs.retain(|k, _| svg_hits.contains(k));
self.rasterized.retain(|k, entry| {
let retain = rasterized_hits.contains(k);
if !retain {
storage.remove(entry, state);
}
retain
});
self.svg_hits.clear();
self.rasterized_hits.clear();
}
}
impl<T: Storage> Default for Cache<T> {
fn default() -> Self {
Self {
svgs: HashMap::new(),
rasterized: HashMap::new(),
svg_hits: HashSet::new(),
rasterized_hits: HashSet::new(),
}
}
}
impl std::fmt::Debug for Svg {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
Svg::NotFound => write!(f, "Svg::NotFound"),
}
}
}

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@ -166,10 +166,27 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
Primitive::Mesh2D {
Primitive::SolidMesh { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh::Solid {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
});
}
}
Primitive::GradientMesh {
buffers,
size,
style,
gradient,
} => {
let layer = &mut layers[current_layer];
@ -180,11 +197,11 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh {
layer.meshes.push(Mesh::Gradient {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
style,
gradient,
});
}
}

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@ -1,31 +1,93 @@
//! A collection of triangle primitives.
use crate::triangle;
use crate::{Point, Rectangle};
use crate::{Gradient, Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
pub struct Mesh<'a> {
/// The origin of the vertices of the [`Mesh`].
pub origin: Point,
pub enum Mesh<'a> {
/// A mesh of triangles with a solid color.
Solid {
/// The origin of the vertices of the [`Mesh`].
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
pub buffers: &'a triangle::Mesh2D,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
/// The clipping bounds of the [`Mesh`].
pub clip_bounds: Rectangle<f32>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
},
/// A mesh of triangles with a gradient color.
Gradient {
/// The origin of the vertices of the [`Mesh`].
origin: Point,
/// The shader of the [`Mesh`].
pub style: &'a triangle::Style,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
/// The gradient to apply to the [`Mesh`].
gradient: &'a Gradient,
},
}
impl Mesh<'_> {
/// Returns the origin of the [`Mesh`].
pub fn origin(&self) -> Point {
match self {
Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
*origin
}
}
}
/// Returns the indices of the [`Mesh`].
pub fn indices(&self) -> &[u32] {
match self {
Self::Solid { buffers, .. } => &buffers.indices,
Self::Gradient { buffers, .. } => &buffers.indices,
}
}
/// Returns the clip bounds of the [`Mesh`].
pub fn clip_bounds(&self) -> Rectangle<f32> {
match self {
Self::Solid { clip_bounds, .. }
| Self::Gradient { clip_bounds, .. } => *clip_bounds,
}
}
}
/// The result of counting the attributes of a set of meshes.
#[derive(Debug, Clone, Copy, Default)]
pub struct AttributeCount {
/// The total amount of solid vertices.
pub solid_vertices: usize,
/// The total amount of gradient vertices.
pub gradient_vertices: usize,
/// The total amount of indices.
pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
meshes
.iter()
.map(|Mesh { buffers, .. }| {
(buffers.vertices.len(), buffers.indices.len())
})
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
.fold(AttributeCount::default(), |mut count, mesh| {
match mesh {
Mesh::Solid { buffers, .. } => {
count.solid_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
Mesh::Gradient { buffers, .. } => {
count.gradient_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
}
count
})
}

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@ -30,6 +30,7 @@ mod viewport;
pub mod backend;
pub mod font;
pub mod gradient;
pub mod image;
pub mod layer;
pub mod overlay;
pub mod renderer;

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@ -3,6 +3,7 @@ use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
use crate::gradient::Gradient;
use crate::triangle;
use std::sync::Arc;
@ -77,20 +78,32 @@ pub enum Primitive {
/// The primitive to translate
content: Box<Primitive>,
},
/// A low-level primitive to render a mesh of triangles.
/// A low-level primitive to render a mesh of triangles with a solid color.
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
/// The vertex and index buffers of the mesh
buffers: triangle::Mesh2D,
SolidMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::ColoredVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
},
/// A low-level primitive to render a mesh of triangles with a gradient.
///
/// It can be used to render many kinds of geometry freely.
GradientMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The shader of the mesh
style: triangle::Style,
/// The [`Gradient`] to apply to the mesh.
gradient: Gradient,
},
/// A cached primitive.
///

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@ -183,7 +183,7 @@ where
{
type Handle = image::Handle;
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
self.backend().dimensions(handle)
}
@ -196,7 +196,7 @@ impl<B, T> svg::Renderer for Renderer<B, T>
where
B: Backend + backend::Svg,
{
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &svg::Handle) -> Size<u32> {
self.backend().viewport_dimensions(handle)
}

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@ -1,13 +1,12 @@
//! Draw geometry using meshes of triangles.
use crate::{Color, Gradient};
use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D {
pub struct Mesh2D<T> {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
@ -22,23 +21,13 @@ pub struct Vertex2D {
pub position: [f32; 2],
}
#[derive(Debug, Clone, PartialEq)]
/// Supported shaders for triangle primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient),
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
/// The color of the vertex in __linear__ RGBA.
pub color: [f32; 4],
}

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@ -13,6 +13,7 @@ mod cursor;
mod frame;
mod geometry;
mod program;
mod style;
mod text;
pub use crate::gradient::{self, Gradient};
@ -25,6 +26,7 @@ pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
pub use text::Text;
use crate::{Backend, Primitive, Renderer};

View file

@ -1,14 +1,14 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
pub use crate::triangle::Style;
pub use crate::widget::canvas::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
pub struct Fill {
/// The color or gradient of the fill.
///
/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
/// By default, it is set to [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The fill rule defines how to determine what is inside and what is

View file

@ -1,7 +1,6 @@
use crate::gradient::Gradient;
use crate::triangle;
use crate::triangle::Vertex2D;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
use iced_native::{Point, Rectangle, Size, Vector};
@ -23,8 +22,16 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
enum Buffer {
Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
Gradient(
tessellation::VertexBuffers<triangle::Vertex2D, u32>,
Gradient,
),
}
struct BufferStack {
stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
stack: Vec<Buffer>,
}
impl BufferStack {
@ -32,22 +39,64 @@ impl BufferStack {
Self { stack: Vec::new() }
}
fn get(
&mut self,
mesh_style: triangle::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {}
_ => {
self.stack
.push((tessellation::VertexBuffers::new(), mesh_style));
}
};
fn get_mut(&mut self, style: &Style) -> &mut Buffer {
match style {
Style::Solid(_) => match self.stack.last() {
Some(Buffer::Solid(_)) => {}
_ => {
self.stack.push(Buffer::Solid(
tessellation::VertexBuffers::new(),
));
}
},
Style::Gradient(gradient) => match self.stack.last() {
Some(Buffer::Gradient(_, last)) if gradient == last => {}
_ => {
self.stack.push(Buffer::Gradient(
tessellation::VertexBuffers::new(),
gradient.clone(),
));
}
},
}
tessellation::BuffersBuilder::new(
&mut self.stack.last_mut().unwrap().0,
Vertex2DBuilder,
)
self.stack.last_mut().unwrap()
}
fn get_fill<'a>(
&'a mut self,
style: &Style,
) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
match (style, self.get_mut(style)) {
(Style::Solid(color), Buffer::Solid(buffer)) => {
Box::new(tessellation::BuffersBuilder::new(
buffer,
TriangleVertex2DBuilder(color.into_linear()),
))
}
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
),
_ => unreachable!(),
}
}
fn get_stroke<'a>(
&'a mut self,
style: &Style,
) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
match (style, self.get_mut(style)) {
(Style::Solid(color), Buffer::Solid(buffer)) => {
Box::new(tessellation::BuffersBuilder::new(
buffer,
TriangleVertex2DBuilder(color.into_linear()),
))
}
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
),
_ => unreachable!(),
}
}
}
@ -73,11 +122,11 @@ impl Transform {
point.y = transformed.y;
}
fn transform_style(&self, style: triangle::Style) -> triangle::Style {
fn transform_style(&self, style: Style) -> Style {
match style {
triangle::Style::Solid(color) => triangle::Style::Solid(color),
triangle::Style::Gradient(gradient) => {
triangle::Style::Gradient(self.transform_gradient(gradient))
Style::Solid(color) => Style::Solid(color),
Style::Gradient(gradient) => {
Style::Gradient(self.transform_gradient(gradient))
}
}
}
@ -145,7 +194,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(style));
.get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@ -154,7 +203,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -162,7 +211,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
}
.expect("Tessellate path.");
@ -180,7 +229,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(style));
.get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@ -199,7 +248,7 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
&mut buffer,
buffer.as_mut(),
)
.expect("Fill rectangle");
}
@ -211,7 +260,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(stroke.style));
.get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@ -229,7 +278,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -237,7 +286,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
}
.expect("Stroke path");
@ -382,16 +431,31 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
for (buffer, style) in self.buffers.stack {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
style,
})
for buffer in self.buffers.stack {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::SolidMesh {
buffers: triangle::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
})
}
}
Buffer::Gradient(buffer, gradient) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::GradientMesh {
buffers: triangle::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
gradient,
})
}
}
}
}
@ -401,25 +465,66 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
impl tessellation::FillVertexConstructor<triangle::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::Vertex2D {
let position = vertex.position();
Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
}
}
}
impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> Vertex2D {
) -> triangle::Vertex2D {
let position = vertex.position();
Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
}
}
}
struct TriangleVertex2DBuilder([f32; 4]);
impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> triangle::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}

View file

@ -1,5 +1,5 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
pub use crate::triangle::Style;
pub use crate::widget::canvas::Style;
use iced_native::Color;
@ -8,7 +8,7 @@ use iced_native::Color;
pub struct Stroke<'a> {
/// The color or gradient of the stroke.
///
/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
/// By default, it is set to a [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,

View file

@ -0,0 +1,23 @@
use crate::{Color, Gradient};
/// The coloring style of some drawing.
#[derive(Debug, Clone, PartialEq)]
pub enum Style {
/// A solid [`Color`].
Solid(Color),
/// A [`Gradient`] color.
Gradient(Gradient),
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
}

View file

@ -40,7 +40,7 @@ pub trait Compositor: Sized {
height: u32,
);
/// Returns [`GraphicsInformation`] used by this [`Compositor`].
/// Returns [`Information`] used by this [`Compositor`].
fn fetch_information(&self) -> Information;
/// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`].

View file

@ -54,7 +54,7 @@ pub trait GLCompositor: Sized {
/// Resizes the viewport of the [`GLCompositor`].
fn resize_viewport(&mut self, physical_size: Size<u32>);
/// Returns [`GraphicsInformation`] used by this [`Compositor`].
/// Returns [`Information`] used by this [`GLCompositor`].
fn fetch_information(&self) -> Information;
/// Presents the primitives of the [`Renderer`] to the next frame of the