Merge branch 'master' into non-uniform-border-radius-for-quads

This commit is contained in:
Héctor Ramón Jiménez 2022-12-02 18:53:21 +01:00
commit 4029a1cdaa
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GPG key ID: 140CC052C94F138E
147 changed files with 4828 additions and 2184 deletions

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@ -1,17 +1,30 @@
struct Uniforms {
struct Globals {
transform: mat4x4<f32>,
color: vec4<f32>
}
@group(0) @binding(0)
var<uniform> uniforms: Uniforms;
@group(0) @binding(0) var<uniform> globals: Globals;
struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec4<f32>,
}
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
}
@vertex
fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.color = input.color;
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
return out;
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
return uniforms.color;
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return input.color;
}

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@ -1,30 +0,0 @@
struct Globals {
transform: mat4x4<f32>,
}
@group(0) @binding(0) var<uniform> globals: Globals;
struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec4<f32>,
}
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
}
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.color = input.color;
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return input.color;
}