Merge branch 'master' into non-uniform-border-radius-for-quads

This commit is contained in:
Héctor Ramón Jiménez 2022-12-02 18:53:21 +01:00
commit 4029a1cdaa
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
147 changed files with 4828 additions and 2184 deletions

View file

@ -6,6 +6,37 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
## [0.5.0] - 2022-11-10
### Added
- __[Stabilization of stateless widgets][stateless]__ (#1393)
The old widget API has been completely replaced by stateless widgets (introduced in #1284). Alongside the new API, there are a bunch of new helper functions and macros for easily describing view logic (like `row!` and `column!`).
- __[First-class theming][theming]__ (#1362)
A complete overhaul of our styling primitives, introducing a `Theme` as a first-class concept of the library.
- __[Widget operations][operations]__ (#1399)
An abstraction that can be used to traverse (and operate on) the widget tree of an application in order to query or update some widget state.
- __[`Lazy` widget][lazy]__ (#1400)
A widget that can call some view logic lazily only when some data has changed. Thanks to @nicksenger!
- __[Linear gradient support for `Canvas`][gradient]__ (#1448)
The `Canvas` widget can draw linear gradients now. Thanks to @bungoboingo!
- __[Touch support for `Canvas`][touch]__ (#1305)
The `Canvas` widget now supports touch events. Thanks to @artursapek!
- __[`Image` and `Svg` support for `iced_glow`][image]__ (#1485)
Our OpenGL renderer now is capable of rendering both the `Image` and `Svg` widgets. Thanks to @ids1024!
[stateless]: https://github.com/iced-rs/iced/pull/1393
[theming]: https://github.com/iced-rs/iced/pull/1362
[operations]: https://github.com/iced-rs/iced/pull/1399
[lazy]: https://github.com/iced-rs/iced/pull/1400
[gradient]: https://github.com/iced-rs/iced/pull/1448
[touch]: https://github.com/iced-rs/iced/pull/1305
[image]: https://github.com/iced-rs/iced/pull/1485
## [0.4.2] - 2022-05-03
### Fixed
- `Padding` type not exposed in `iced`.
@ -257,7 +288,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- First release! :tada:
[Unreleased]: https://github.com/iced-rs/iced/compare/0.4.2...HEAD
[Unreleased]: https://github.com/iced-rs/iced/compare/0.5.0...HEAD
[0.5.0]: https://github.com/iced-rs/iced/compare/0.4.2...0.5.0
[0.4.2]: https://github.com/iced-rs/iced/compare/0.4.1...0.4.2
[0.4.1]: https://github.com/iced-rs/iced/compare/0.4.0...0.4.1
[0.4.0]: https://github.com/iced-rs/iced/compare/0.3.0...0.4.0

View file

@ -1,6 +1,6 @@
[package]
name = "iced"
version = "0.4.2"
version = "0.5.2"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A cross-platform GUI library inspired by Elm"
@ -10,14 +10,13 @@ documentation = "https://docs.rs/iced"
readme = "README.md"
keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
resolver = "2"
[features]
default = ["wgpu"]
# Enables the `Image` widget
image = ["iced_wgpu/image", "image_rs"]
image = ["iced_wgpu?/image", "iced_glow?/image", "image_rs"]
# Enables the `Svg` widget
svg = ["iced_wgpu/svg"]
svg = ["iced_wgpu?/svg", "iced_glow?/svg"]
# Enables the `Canvas` widget
canvas = ["iced_graphics/canvas"]
# Enables the `QRCode` widget
@ -25,11 +24,9 @@ qr_code = ["iced_graphics/qr_code"]
# Enables the `iced_wgpu` renderer
wgpu = ["iced_wgpu"]
# Enables using system fonts
default_system_font = ["iced_wgpu/default_system_font"]
default_system_font = ["iced_wgpu?/default_system_font", "iced_glow?/default_system_font"]
# Enables the `iced_glow` renderer. Overrides `iced_wgpu`
glow = ["iced_glow", "iced_glutin"]
# Enables using system fonts for `iced_glow`
glow_default_system_font = ["iced_glow/default_system_font"]
# Enables a debug view in native platforms (press F12)
debug = ["iced_winit/debug"]
# Enables `tokio` as the `executor::Default` on native platforms
@ -58,61 +55,29 @@ members = [
"style",
"wgpu",
"winit",
"examples/arc",
"examples/bezier_tool",
"examples/clock",
"examples/color_palette",
"examples/component",
"examples/counter",
"examples/custom_widget",
"examples/download_progress",
"examples/events",
"examples/exit",
"examples/game_of_life",
"examples/integration_opengl",
"examples/integration_wgpu",
"examples/lazy",
"examples/modern_art",
"examples/multitouch",
"examples/pane_grid",
"examples/pick_list",
"examples/pokedex",
"examples/progress_bar",
"examples/qr_code",
"examples/scrollable",
"examples/sierpinski_triangle",
"examples/solar_system",
"examples/stopwatch",
"examples/styling",
"examples/svg",
"examples/system_information",
"examples/todos",
"examples/tooltip",
"examples/tour",
"examples/url_handler",
"examples/websocket",
"examples/*",
]
[dependencies]
iced_core = { version = "0.5", path = "core" }
iced_futures = { version = "0.4", path = "futures" }
iced_native = { version = "0.5", path = "native" }
iced_graphics = { version = "0.3", path = "graphics" }
iced_winit = { version = "0.4", path = "winit", features = ["application"] }
iced_glutin = { version = "0.3", path = "glutin", optional = true }
iced_glow = { version = "0.3", path = "glow", optional = true }
iced_core = { version = "0.6", path = "core" }
iced_futures = { version = "0.5", path = "futures" }
iced_native = { version = "0.6", path = "native" }
iced_graphics = { version = "0.4", path = "graphics" }
iced_winit = { version = "0.5", path = "winit", features = ["application"] }
iced_glutin = { version = "0.4", path = "glutin", optional = true }
iced_glow = { version = "0.4", path = "glow", optional = true }
thiserror = "1.0"
[dependencies.image_rs]
version = "0.23"
version = "0.24"
package = "image"
optional = true
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
iced_wgpu = { version = "0.5", path = "wgpu", optional = true }
iced_wgpu = { version = "0.6", path = "wgpu", optional = true }
[target.'cfg(target_arch = "wasm32")'.dependencies]
iced_wgpu = { version = "0.5", path = "wgpu", features = ["webgl"], optional = true }
iced_wgpu = { version = "0.6", path = "wgpu", features = ["webgl"], optional = true }
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]

View file

@ -68,7 +68,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap],
Add `iced` as a dependency in your `Cargo.toml`:
```toml
iced = "0.4"
iced = "0.5"
```
If your project is using a Rust edition older than 2021, then you will need to
@ -215,7 +215,7 @@ cargo run --features iced/glow --package game_of_life
and then use it in your project with
```toml
iced = { version = "0.4", default-features = false, features = ["glow"] }
iced = { version = "0.5", default-features = false, features = ["glow"] }
```
__NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,

View file

@ -1,6 +1,6 @@
[package]
name = "iced_core"
version = "0.5.0"
version = "0.6.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "The essential concepts of Iced"

View file

@ -7,7 +7,7 @@
//! ![The foundations of the Iced ecosystem](https://github.com/iced-rs/iced/blob/0525d76ff94e828b7b21634fa94a747022001c83/docs/graphs/foundations.png?raw=true)
//!
//! [Iced]: https://github.com/iced-rs/iced
//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.5/native
//! [`iced_web`]: https://github.com/iced-rs/iced_web
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"

View file

@ -1,3 +1,5 @@
use crate::Size;
/// An amount of space to pad for each side of a box
///
/// You can leverage the `From` trait to build [`Padding`] conveniently:
@ -71,9 +73,21 @@ impl Padding {
pub fn horizontal(self) -> u16 {
self.left + self.right
}
/// Fits the [`Padding`] between the provided `inner` and `outer` [`Size`].
pub fn fit(self, inner: Size, outer: Size) -> Self {
let available = (outer - inner).max(Size::ZERO);
Padding {
top: self.top.min((available.height as u16) / 2),
right: self.right.min((available.width as u16) / 2),
bottom: self.bottom.min((available.height as u16) / 2),
left: self.left.min((available.width as u16) / 2),
}
}
}
impl std::convert::From<u16> for Padding {
impl From<u16> for Padding {
fn from(p: u16) -> Self {
Padding {
top: p,
@ -84,7 +98,7 @@ impl std::convert::From<u16> for Padding {
}
}
impl std::convert::From<[u16; 2]> for Padding {
impl From<[u16; 2]> for Padding {
fn from(p: [u16; 2]) -> Self {
Padding {
top: p[0],
@ -95,7 +109,7 @@ impl std::convert::From<[u16; 2]> for Padding {
}
}
impl std::convert::From<[u16; 4]> for Padding {
impl From<[u16; 4]> for Padding {
fn from(p: [u16; 4]) -> Self {
Padding {
top: p[0],

View file

@ -34,6 +34,22 @@ impl Size {
height: self.height + padding.vertical() as f32,
}
}
/// Returns the minimum of each component of this size and another
pub fn min(self, other: Self) -> Self {
Size {
width: self.width.min(other.width),
height: self.height.min(other.height),
}
}
/// Returns the maximum of each component of this size and another
pub fn max(self, other: Self) -> Self {
Size {
width: self.width.max(other.width),
height: self.height.max(other.height),
}
}
}
impl From<[f32; 2]> for Size {
@ -68,3 +84,14 @@ impl From<Size> for Vector<f32> {
Vector::new(size.width, size.height)
}
}
impl std::ops::Sub for Size {
type Output = Size;
fn sub(self, rhs: Self) -> Self::Output {
Size {
width: self.width - rhs.width,
height: self.height - rhs.height,
}
}
}

View file

@ -0,0 +1,11 @@
[package]
name = "geometry"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../.." }
iced_native = { path = "../../native" }
iced_graphics = { path = "../../graphics" }

View file

@ -0,0 +1,18 @@
## Geometry
A custom widget showcasing how to draw geometry with the `Mesh2D` primitive in [`iced_wgpu`](../../wgpu).
The __[`main`]__ file contains all the code of the example.
<div align="center">
<a href="https://gfycat.com/activeunfitkangaroo">
<img src="https://thumbs.gfycat.com/ActiveUnfitKangaroo-small.gif">
</a>
</div>
You can run it with `cargo run`:
```
cargo run --package geometry
```
[`main`]: src/main.rs

View file

@ -0,0 +1,212 @@
//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
mod rainbow {
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::{Backend, Primitive};
use iced_native::layout;
use iced_native::widget::{self, Widget};
use iced_native::{
Element, Layout, Length, Point, Rectangle, Size, Vector,
};
#[derive(Debug, Clone, Copy, Default)]
pub struct Rainbow;
pub fn rainbow() -> Rainbow {
Rainbow
}
impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
where
B: Backend,
{
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
_renderer: &Renderer<B, T>,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.width(Length::Fill).resolve(Size::ZERO);
layout::Node::new(Size::new(size.width, size.width))
}
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_graphics::triangle::Mesh2D;
use iced_native::Renderer as _;
let b = layout.bounds();
// R O Y G B I V
let color_r = [1.0, 0.0, 0.0, 1.0];
let color_o = [1.0, 0.5, 0.0, 1.0];
let color_y = [1.0, 1.0, 0.0, 1.0];
let color_g = [0.0, 1.0, 0.0, 1.0];
let color_gb = [0.0, 1.0, 0.5, 1.0];
let color_b = [0.0, 0.2, 1.0, 1.0];
let color_i = [0.5, 0.0, 1.0, 1.0];
let color_v = [0.75, 0.0, 0.5, 1.0];
let posn_center = {
if b.contains(cursor_position) {
[cursor_position.x - b.x, cursor_position.y - b.y]
} else {
[b.width / 2.0, b.height / 2.0]
}
};
let posn_tl = [0.0, 0.0];
let posn_t = [b.width / 2.0, 0.0];
let posn_tr = [b.width, 0.0];
let posn_r = [b.width, b.height / 2.0];
let posn_br = [b.width, b.height];
let posn_b = [(b.width / 2.0), b.height];
let posn_bl = [0.0, b.height];
let posn_l = [0.0, b.height / 2.0];
let mesh = Primitive::SolidMesh {
size: b.size(),
buffers: Mesh2D {
vertices: vec![
ColoredVertex2D {
position: posn_center,
color: [1.0, 1.0, 1.0, 1.0],
},
ColoredVertex2D {
position: posn_tl,
color: color_r,
},
ColoredVertex2D {
position: posn_t,
color: color_o,
},
ColoredVertex2D {
position: posn_tr,
color: color_y,
},
ColoredVertex2D {
position: posn_r,
color: color_g,
},
ColoredVertex2D {
position: posn_br,
color: color_gb,
},
ColoredVertex2D {
position: posn_b,
color: color_b,
},
ColoredVertex2D {
position: posn_bl,
color: color_i,
},
ColoredVertex2D {
position: posn_l,
color: color_v,
},
],
indices: vec![
0, 1, 2, // TL
0, 2, 3, // T
0, 3, 4, // TR
0, 4, 5, // R
0, 5, 6, // BR
0, 6, 7, // B
0, 7, 8, // BL
0, 8, 1, // L
],
},
};
renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
renderer.draw_primitive(mesh);
});
}
}
impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
where
B: Backend,
{
fn from(rainbow: Rainbow) -> Self {
Self::new(rainbow)
}
}
}
use iced::widget::{column, container, scrollable};
use iced::{Element, Length, Sandbox, Settings};
use rainbow::rainbow;
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
struct Example;
impl Sandbox for Example {
type Message = ();
fn new() -> Self {
Self
}
fn title(&self) -> String {
String::from("Custom 2D geometry - Iced")
}
fn update(&mut self, _: ()) {}
fn view(&self) -> Element<()> {
let content = column![
rainbow(),
"In this example we draw a custom widget Rainbow, using \
the Mesh2D primitive. This primitive supplies a list of \
triangles, expressed as vertices and indices.",
"Move your cursor over it, and see the center vertex \
follow you!",
"Every Vertex2D defines its own color. You could use the \
Mesh2D primitive to render virtually any two-dimensional \
geometry for your widget.",
]
.padding(20)
.spacing(20)
.max_width(500);
let scrollable =
scrollable(container(content).width(Length::Fill).center_x());
container(scrollable)
.width(Length::Fill)
.height(Length::Fill)
.center_y()
.into()
}
}

10
examples/modal/Cargo.toml Normal file
View file

@ -0,0 +1,10 @@
[package]
name = "modal"
version = "0.1.0"
authors = ["tarkah <admin@tarkah.dev>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../..", features = [] }
iced_native = { path = "../../native" }

475
examples/modal/src/main.rs Normal file
View file

@ -0,0 +1,475 @@
use iced::widget::{
self, button, column, container, horizontal_space, row, text, text_input,
};
use iced::{
executor, keyboard, subscription, theme, Alignment, Application, Command,
Element, Event, Length, Settings, Subscription,
};
use self::modal::Modal;
pub fn main() -> iced::Result {
App::run(Settings::default())
}
#[derive(Default)]
struct App {
show_modal: bool,
email: String,
password: String,
}
#[derive(Debug, Clone)]
enum Message {
ShowModal,
HideModal,
Email(String),
Password(String),
Submit,
Event(Event),
}
impl Application for App {
type Executor = executor::Default;
type Message = Message;
type Theme = iced::Theme;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
(App::default(), Command::none())
}
fn title(&self) -> String {
String::from("Modal - Iced")
}
fn subscription(&self) -> Subscription<Self::Message> {
subscription::events().map(Message::Event)
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::ShowModal => {
self.show_modal = true;
widget::focus_next()
}
Message::HideModal => {
self.hide_modal();
Command::none()
}
Message::Email(email) => {
self.email = email;
Command::none()
}
Message::Password(password) => {
self.password = password;
Command::none()
}
Message::Submit => {
if !self.email.is_empty() && !self.password.is_empty() {
self.hide_modal();
}
Command::none()
}
Message::Event(event) => match event {
Event::Keyboard(keyboard::Event::KeyPressed {
key_code: keyboard::KeyCode::Tab,
modifiers,
}) => {
if modifiers.shift() {
widget::focus_previous()
} else {
widget::focus_next()
}
}
Event::Keyboard(keyboard::Event::KeyPressed {
key_code: keyboard::KeyCode::Escape,
..
}) => {
self.hide_modal();
Command::none()
}
_ => Command::none(),
},
}
}
fn view(&self) -> Element<Message> {
let content = container(
column![
row![
text("Top Left"),
horizontal_space(Length::Fill),
text("Top Right")
]
.align_items(Alignment::Start)
.height(Length::Fill),
container(
button(text("Show Modal")).on_press(Message::ShowModal)
)
.center_x()
.center_y()
.width(Length::Fill)
.height(Length::Fill),
row![
text("Bottom Left"),
horizontal_space(Length::Fill),
text("Bottom Right")
]
.align_items(Alignment::End)
.height(Length::Fill),
]
.height(Length::Fill),
)
.padding(10)
.width(Length::Fill)
.height(Length::Fill);
if self.show_modal {
let modal = container(
column![
text("Sign Up").size(24),
column![
column![
text("Email").size(12),
text_input(
"abc@123.com",
&self.email,
Message::Email
)
.on_submit(Message::Submit)
.padding(5),
]
.spacing(5),
column![
text("Password").size(12),
text_input("", &self.password, Message::Password)
.on_submit(Message::Submit)
.password()
.padding(5),
]
.spacing(5),
button(text("Submit")).on_press(Message::HideModal),
]
.spacing(10)
]
.spacing(20),
)
.width(Length::Units(300))
.padding(10)
.style(theme::Container::Box);
Modal::new(content, modal)
.on_blur(Message::HideModal)
.into()
} else {
content.into()
}
}
}
impl App {
fn hide_modal(&mut self) {
self.show_modal = false;
self.email.clear();
self.password.clear();
}
}
mod modal {
use iced_native::alignment::Alignment;
use iced_native::widget::{self, Tree};
use iced_native::{
event, layout, mouse, overlay, renderer, Clipboard, Color, Element,
Event, Layout, Length, Point, Rectangle, Shell, Size, Widget,
};
/// A widget that centers a modal element over some base element
pub struct Modal<'a, Message, Renderer> {
base: Element<'a, Message, Renderer>,
modal: Element<'a, Message, Renderer>,
on_blur: Option<Message>,
}
impl<'a, Message, Renderer> Modal<'a, Message, Renderer> {
/// Returns a new [`Modal`]
pub fn new(
base: impl Into<Element<'a, Message, Renderer>>,
modal: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
Self {
base: base.into(),
modal: modal.into(),
on_blur: None,
}
}
/// Sets the message that will be produces when the background
/// of the [`Modal`] is pressed
pub fn on_blur(self, on_blur: Message) -> Self {
Self {
on_blur: Some(on_blur),
..self
}
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Modal<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Message: Clone,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.base), Tree::new(&self.modal)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&[&self.base, &self.modal]);
}
fn width(&self) -> Length {
self.base.as_widget().width()
}
fn height(&self) -> Length {
self.base.as_widget().height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.base.as_widget().layout(renderer, limits)
}
fn on_event(
&mut self,
state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.base.as_widget_mut().on_event(
&mut state.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as iced_native::Renderer>::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.base.as_widget().draw(
&state.children[0],
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
state: &'b mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
Some(overlay::Element::new(
layout.position(),
Box::new(Overlay {
content: &mut self.modal,
tree: &mut state.children[1],
size: layout.bounds().size(),
on_blur: self.on_blur.clone(),
}),
))
}
fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.base.as_widget().mouse_interaction(
&state.children[0],
layout,
cursor_position,
viewport,
renderer,
)
}
fn operate(
&self,
state: &mut Tree,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
self.base.as_widget().operate(
&mut state.children[0],
layout,
operation,
);
}
}
struct Overlay<'a, 'b, Message, Renderer> {
content: &'b mut Element<'a, Message, Renderer>,
tree: &'b mut Tree,
size: Size,
on_blur: Option<Message>,
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_native::Renderer,
Message: Clone,
{
fn layout(
&self,
renderer: &Renderer,
_bounds: Size,
position: Point,
) -> layout::Node {
let limits = layout::Limits::new(Size::ZERO, self.size)
.width(Length::Fill)
.height(Length::Fill);
let mut child = self.content.as_widget().layout(renderer, &limits);
child.align(Alignment::Center, Alignment::Center, limits.max());
let mut node = layout::Node::with_children(self.size, vec![child]);
node.move_to(position);
node
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let content_bounds = layout.children().next().unwrap().bounds();
if let Some(message) = self.on_blur.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(
mouse::Button::Left,
)) = &event
{
if !content_bounds.contains(cursor_position) {
shell.publish(message.clone());
return event::Status::Captured;
}
}
}
self.content.as_widget_mut().on_event(
self.tree,
event,
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
border_radius: 0.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Color {
a: 0.80,
..Color::BLACK
},
);
self.content.as_widget().draw(
self.tree,
renderer,
theme,
style,
layout.children().next().unwrap(),
cursor_position,
&layout.bounds(),
);
}
fn operate(
&mut self,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
self.content.as_widget().operate(
self.tree,
layout.children().next().unwrap(),
operation,
);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
self.tree,
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
}
impl<'a, Message, Renderer> From<Modal<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + iced_native::Renderer,
Message: 'a + Clone,
{
fn from(modal: Modal<'a, Message, Renderer>) -> Self {
Element::new(modal)
}
}
}

View file

@ -8,3 +8,4 @@ publish = false
[dependencies]
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
rand = "0.8.5"
env_logger = "0.9"

View file

@ -9,6 +9,8 @@ use iced::{
use rand::{thread_rng, Rng};
fn main() -> iced::Result {
env_logger::builder().format_timestamp(None).init();
ModernArt::run(Settings {
antialiasing: true,
..Settings::default()

View file

@ -29,6 +29,8 @@ enum Message {
Dragged(pane_grid::DragEvent),
Resized(pane_grid::ResizeEvent),
TogglePin(pane_grid::Pane),
Maximize(pane_grid::Pane),
Restore,
Close(pane_grid::Pane),
CloseFocused,
}
@ -114,6 +116,10 @@ impl Application for Example {
*is_pinned = !*is_pinned;
}
}
Message::Maximize(pane) => self.panes.maximize(&pane),
Message::Restore => {
self.panes.restore();
}
Message::Close(pane) => {
if let Some((_, sibling)) = self.panes.close(&pane) {
self.focus = Some(sibling);
@ -157,7 +163,7 @@ impl Application for Example {
let focus = self.focus;
let total_panes = self.panes.len();
let pane_grid = PaneGrid::new(&self.panes, |id, pane| {
let pane_grid = PaneGrid::new(&self.panes, |id, pane, is_maximized| {
let is_focused = focus == Some(id);
let pin_button = button(
@ -178,7 +184,12 @@ impl Application for Example {
.spacing(5);
let title_bar = pane_grid::TitleBar::new(title)
.controls(view_controls(id, total_panes, pane.is_pinned))
.controls(view_controls(
id,
total_panes,
pane.is_pinned,
is_maximized,
))
.padding(10)
.style(if is_focused {
style::title_bar_focused
@ -314,16 +325,35 @@ fn view_controls<'a>(
pane: pane_grid::Pane,
total_panes: usize,
is_pinned: bool,
is_maximized: bool,
) -> Element<'a, Message> {
let mut button = button(text("Close").size(14))
let mut row = row![].spacing(5);
if total_panes > 1 {
let toggle = {
let (content, message) = if is_maximized {
("Restore", Message::Restore)
} else {
("Maximize", Message::Maximize(pane))
};
button(text(content).size(14))
.style(theme::Button::Secondary)
.padding(3)
.on_press(message)
};
row = row.push(toggle);
}
let mut close = button(text("Close").size(14))
.style(theme::Button::Destructive)
.padding(3);
if total_panes > 1 && !is_pinned {
button = button.on_press(Message::Close(pane));
close = close.on_press(Message::Close(pane));
}
button.into()
row.push(close).into()
}
mod style {

View file

@ -79,10 +79,14 @@ impl Application for SolarSystem {
}
fn style(&self) -> theme::Application {
theme::Application::Custom(|_theme| application::Appearance {
fn dark_background(_theme: &Theme) -> application::Appearance {
application::Appearance {
background_color: Color::BLACK,
text_color: Color::WHITE,
})
}
}
theme::Application::from(dark_background as fn(&Theme) -> _)
}
fn subscription(&self) -> Subscription<Message> {

View file

@ -131,7 +131,11 @@ impl Application for Todos {
task.update(task_message);
if should_focus {
text_input::focus(Task::text_input_id(i))
let id = Task::text_input_id(i);
Command::batch(vec![
text_input::focus(id.clone()),
text_input::select_all(id),
])
} else {
Command::none()
}

View file

@ -1,6 +1,6 @@
[package]
name = "iced_futures"
version = "0.4.1"
version = "0.5.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "Commands, subscriptions, and runtimes for Iced"

View file

@ -125,9 +125,9 @@ impl<I, O, H> std::fmt::Debug for Subscription<I, O, H> {
/// - [`stopwatch`], a watch with start/stop and reset buttons showcasing how
/// to listen to time.
///
/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
/// [`download_progress`]: https://github.com/iced-rs/iced/tree/0.4/examples/download_progress
/// [`stopwatch`]: https://github.com/iced-rs/iced/tree/0.4/examples/stopwatch
/// [examples]: https://github.com/iced-rs/iced/tree/0.5/examples
/// [`download_progress`]: https://github.com/iced-rs/iced/tree/0.5/examples/download_progress
/// [`stopwatch`]: https://github.com/iced-rs/iced/tree/0.5/examples/stopwatch
pub trait Recipe<Hasher: std::hash::Hasher, Event> {
/// The events that will be produced by a [`Subscription`] with this
/// [`Recipe`].

View file

@ -1,6 +1,6 @@
[package]
name = "iced_glow"
version = "0.3.0"
version = "0.4.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A glow renderer for iced"
@ -8,12 +8,22 @@ license = "MIT AND OFL-1.1"
repository = "https://github.com/iced-rs/iced"
[features]
svg = ["iced_graphics/svg"]
image = ["iced_graphics/image"]
png = ["iced_graphics/png"]
jpeg = ["iced_graphics/jpeg"]
jpeg_rayon = ["iced_graphics/jpeg_rayon"]
gif = ["iced_graphics/gif"]
webp = ["iced_graphics/webp"]
pnm = ["iced_graphics/pnm"]
ico = ["iced_graphics/ico"]
bmp = ["iced_graphics/bmp"]
hdr = ["iced_graphics/hdr"]
dds = ["iced_graphics/dds"]
farbfeld = ["iced_graphics/farbfeld"]
canvas = ["iced_graphics/canvas"]
qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
# Not supported yet!
image = []
svg = []
[dependencies]
glow = "0.11.1"
@ -24,11 +34,11 @@ bytemuck = "1.4"
log = "0.4"
[dependencies.iced_native]
version = "0.5"
version = "0.6"
path = "../native"
[dependencies.iced_graphics]
version = "0.3"
version = "0.4"
path = "../graphics"
features = ["font-fallback", "font-icons", "opengl"]

View file

@ -1,3 +1,5 @@
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image;
use crate::quad;
use crate::text;
use crate::{program, triangle};
@ -15,6 +17,8 @@ use iced_native::{Font, Size};
/// [`iced`]: https://github.com/iced-rs/iced
#[derive(Debug)]
pub struct Backend {
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
@ -32,10 +36,14 @@ impl Backend {
let shader_version = program::Version::new(gl);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(gl, &shader_version);
let quad_pipeline = quad::Pipeline::new(gl, &shader_version);
let triangle_pipeline = triangle::Pipeline::new(gl, &shader_version);
Self {
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
quad_pipeline,
text_pipeline,
triangle_pipeline,
@ -70,6 +78,9 @@ impl Backend {
viewport_size.height,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.trim_cache(gl);
}
fn flush(
@ -112,6 +123,21 @@ impl Backend {
);
}
#[cfg(any(feature = "image", feature = "svg"))]
if !layer.images.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.draw(
gl,
target_height,
scaled,
scale_factor,
&layer.images,
bounds,
);
}
if !layer.text.is_empty() {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
@ -238,8 +264,8 @@ impl backend::Text for Backend {
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(&self, _handle: &iced_native::image::Handle) -> (u32, u32) {
(50, 50)
fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
@ -247,8 +273,8 @@ impl backend::Image for Backend {
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
_handle: &iced_native::svg::Handle,
) -> (u32, u32) {
(50, 50)
handle: &iced_native::svg::Handle,
) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}

243
glow/src/image.rs Normal file
View file

@ -0,0 +1,243 @@
mod storage;
use storage::Storage;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
use crate::program::{self, Shader};
use crate::Transformation;
#[cfg(feature = "image")]
use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
use iced_graphics::layer;
use iced_graphics::Rectangle;
use iced_graphics::Size;
use glow::HasContext;
use std::cell::RefCell;
#[derive(Debug)]
pub(crate) struct Pipeline {
program: <glow::Context as HasContext>::Program,
vertex_array: <glow::Context as HasContext>::VertexArray,
vertex_buffer: <glow::Context as HasContext>::Buffer,
transform_location: <glow::Context as HasContext>::UniformLocation,
storage: Storage,
#[cfg(feature = "image")]
raster_cache: RefCell<raster::Cache<Storage>>,
#[cfg(feature = "svg")]
vector_cache: RefCell<vector::Cache<Storage>>,
}
impl Pipeline {
pub fn new(
gl: &glow::Context,
shader_version: &program::Version,
) -> Pipeline {
let program = unsafe {
let vertex_shader = Shader::vertex(
gl,
shader_version,
include_str!("shader/common/image.vert"),
);
let fragment_shader = Shader::fragment(
gl,
shader_version,
include_str!("shader/common/image.frag"),
);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position")],
)
};
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Get transform location");
unsafe {
gl.use_program(Some(program));
let transform: [f32; 16] = Transformation::identity().into();
gl.uniform_matrix_4_f32_slice(
Some(&transform_location),
false,
&transform,
);
gl.use_program(None);
}
let vertex_buffer =
unsafe { gl.create_buffer().expect("Create vertex buffer") };
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
unsafe {
gl.bind_vertex_array(Some(vertex_array));
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
let vertices = &[0u8, 0, 1, 0, 0, 1, 1, 1];
gl.buffer_data_size(
glow::ARRAY_BUFFER,
vertices.len() as i32,
glow::STATIC_DRAW,
);
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
0,
bytemuck::cast_slice(vertices),
);
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(
0,
2,
glow::UNSIGNED_BYTE,
false,
0,
0,
);
gl.bind_buffer(glow::ARRAY_BUFFER, None);
gl.bind_vertex_array(None);
}
Pipeline {
program,
vertex_array,
vertex_buffer,
transform_location,
storage: Storage::default(),
#[cfg(feature = "image")]
raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
vector_cache: RefCell::new(vector::Cache::default()),
}
}
#[cfg(feature = "image")]
pub fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.raster_cache.borrow_mut().load(handle).dimensions()
}
#[cfg(feature = "svg")]
pub fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
svg.viewport_dimensions()
}
pub fn draw(
&mut self,
mut gl: &glow::Context,
target_height: u32,
transformation: Transformation,
_scale_factor: f32,
images: &[layer::Image],
layer_bounds: Rectangle<u32>,
) {
unsafe {
gl.use_program(Some(self.program));
gl.bind_vertex_array(Some(self.vertex_array));
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
gl.enable(glow::SCISSOR_TEST);
}
#[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
let (entry, bounds) = match &image {
#[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => (
raster_cache.upload(handle, &mut gl, &mut self.storage),
bounds,
),
#[cfg(not(feature = "image"))]
layer::Image::Raster { handle: _, bounds } => (None, bounds),
#[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => {
let size = [bounds.width, bounds.height];
(
vector_cache.upload(
handle,
size,
_scale_factor,
&mut gl,
&mut self.storage,
),
bounds,
)
}
#[cfg(not(feature = "svg"))]
layer::Image::Vector { handle: _, bounds } => (None, bounds),
};
unsafe {
gl.scissor(
layer_bounds.x as i32,
(target_height - (layer_bounds.y + layer_bounds.height))
as i32,
layer_bounds.width as i32,
layer_bounds.height as i32,
);
if let Some(storage::Entry { texture, .. }) = entry {
gl.bind_texture(glow::TEXTURE_2D, Some(*texture))
} else {
continue;
}
let translate = Transformation::translate(bounds.x, bounds.y);
let scale = Transformation::scale(bounds.width, bounds.height);
let transformation = transformation * translate * scale;
let matrix: [f32; 16] = transformation.into();
gl.uniform_matrix_4_f32_slice(
Some(&self.transform_location),
false,
&matrix,
);
gl.draw_arrays(glow::TRIANGLE_STRIP, 0, 4);
gl.bind_texture(glow::TEXTURE_2D, None);
}
}
unsafe {
gl.bind_buffer(glow::ARRAY_BUFFER, None);
gl.bind_vertex_array(None);
gl.use_program(None);
gl.disable(glow::SCISSOR_TEST);
}
}
pub fn trim_cache(&mut self, mut gl: &glow::Context) {
#[cfg(feature = "image")]
self.raster_cache
.borrow_mut()
.trim(&mut self.storage, &mut gl);
#[cfg(feature = "svg")]
self.vector_cache
.borrow_mut()
.trim(&mut self.storage, &mut gl);
}
}

78
glow/src/image/storage.rs Normal file
View file

@ -0,0 +1,78 @@
use iced_graphics::image;
use iced_graphics::Size;
use glow::HasContext;
#[derive(Debug, Default)]
pub struct Storage;
impl image::Storage for Storage {
type Entry = Entry;
type State<'a> = &'a glow::Context;
fn upload(
&mut self,
width: u32,
height: u32,
data: &[u8],
gl: &mut &glow::Context,
) -> Option<Self::Entry> {
unsafe {
let texture = gl.create_texture().expect("create texture");
gl.bind_texture(glow::TEXTURE_2D, Some(texture));
gl.tex_image_2d(
glow::TEXTURE_2D,
0,
glow::SRGB8_ALPHA8 as i32,
width as i32,
height as i32,
0,
glow::RGBA,
glow::UNSIGNED_BYTE,
Some(data),
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_S,
glow::CLAMP_TO_EDGE as _,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_T,
glow::CLAMP_TO_EDGE as _,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER,
glow::LINEAR as _,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER,
glow::LINEAR as _,
);
gl.bind_texture(glow::TEXTURE_2D, None);
Some(Entry {
size: Size::new(width, height),
texture,
})
}
}
fn remove(&mut self, entry: &Entry, gl: &mut &glow::Context) {
unsafe { gl.delete_texture(entry.texture) }
}
}
#[derive(Debug)]
pub struct Entry {
size: Size<u32>,
pub(super) texture: glow::NativeTexture,
}
impl image::storage::Entry for Entry {
fn size(&self) -> Size<u32> {
self.size
}
}

View file

@ -3,7 +3,7 @@
//! ![The native path of the Iced ecosystem](https://github.com/iced-rs/iced/blob/0525d76ff94e828b7b21634fa94a747022001c83/docs/graphs/native.png?raw=true)
//!
//! [`glow`]: https://github.com/grovesNL/glow
//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.5/native
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]
@ -24,6 +24,8 @@
pub use glow;
mod backend;
#[cfg(any(feature = "image", feature = "svg"))]
mod image;
mod program;
mod quad;
mod text;

View file

@ -1,20 +1,20 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
#ifdef HIGHER_THAN_300
layout (location = 0) out vec4 fragColor;
#define gl_FragColor fragColor
layout (location = 0) out vec4 fragColor;
#define gl_FragColor fragColor
#endif
in vec2 raw_position;
uniform vec4 gradient_direction;
uniform uint color_stops_size;
uniform int color_stops_size;
// GLSL does not support dynamically sized arrays without SSBOs so this is capped to 16 stops
//stored as color(vec4) -> offset(vec4) sequentially;
uniform vec4 color_stops[32];
@ -28,23 +28,23 @@ void main() {
vec2 unit = normalize(gradient_vec);
float coord_offset = dot(unit, current_vec) / length(gradient_vec);
//if a gradient has a start/end stop that is identical, the mesh will have a transparent fill
fragColor = vec4(0.0, 0.0, 0.0, 0.0);
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
float min_offset = color_stops[1].x;
float max_offset = color_stops[color_stops_size - 1u].x;
float max_offset = color_stops[color_stops_size - 1].x;
for (uint i = 0u; i < color_stops_size - 2u; i += 2u) {
float curr_offset = color_stops[i+1u].x;
float next_offset = color_stops[i+3u].x;
for (int i = 0; i < color_stops_size - 2; i += 2) {
float curr_offset = color_stops[i+1].x;
float next_offset = color_stops[i+3].x;
if (coord_offset <= min_offset) {
//current coordinate is before the first defined offset, set it to the start color
fragColor = color_stops[0];
gl_FragColor = color_stops[0];
}
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
//current fragment is between the current offset processing & the next one, interpolate colors
fragColor = mix(color_stops[i], color_stops[i+2u], smoothstep(
gl_FragColor = mix(color_stops[i], color_stops[i+2], smoothstep(
curr_offset,
next_offset,
coord_offset
@ -53,7 +53,7 @@ void main() {
if (coord_offset >= max_offset) {
//current coordinate is before the last defined offset, set it to the last color
fragColor = color_stops[color_stops_size - 2u];
gl_FragColor = color_stops[color_stops_size - 2];
}
}
}

View file

@ -0,0 +1,22 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
in vec2 tex_pos;
#ifdef HIGHER_THAN_300
out vec4 fragColor;
#define gl_FragColor fragColor
#endif
#ifdef GL_ES
#define texture texture2D
#endif
void main() {
gl_FragColor = texture(tex, tex_pos);
}

View file

@ -0,0 +1,9 @@
uniform mat4 u_Transform;
in vec2 i_Position;
out vec2 tex_pos;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
tex_pos = i_Position;
}

View file

@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
uniform vec4 color;
in vec4 v_Color;
void main() {
fragColor = color;
gl_FragColor = v_Color;
}

View file

@ -0,0 +1,11 @@
uniform mat4 u_Transform;
in vec2 i_Position;
in vec4 i_Color;
out vec4 v_Color;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
v_Color = i_Color;
}

View file

@ -1,74 +1,52 @@
//! Draw meshes of triangles.
mod gradient;
mod solid;
use crate::program;
use crate::Transformation;
use iced_graphics::gradient::Gradient;
use iced_graphics::layer::mesh::{self, Mesh};
use iced_graphics::triangle::{self, Vertex2D};
use iced_graphics::triangle::{ColoredVertex2D, Vertex2D};
use glow::HasContext;
use std::marker::PhantomData;
#[derive(Debug)]
pub(crate) struct Pipeline {
vertex_array: <glow::Context as HasContext>::VertexArray,
vertices: Buffer<Vertex2D>,
indices: Buffer<u32>,
programs: ProgramList,
}
const DEFAULT_VERTICES: usize = 1_000;
const DEFAULT_INDICES: usize = 1_000;
#[derive(Debug)]
struct ProgramList {
pub(crate) struct Pipeline {
indices: Buffer<u32>,
solid: solid::Program,
gradient: gradient::Program,
}
impl Pipeline {
pub fn new(gl: &glow::Context, shader_version: &program::Version) -> Self {
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
unsafe {
gl.bind_vertex_array(Some(vertex_array));
}
let vertices = unsafe {
Buffer::new(
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
std::mem::size_of::<Vertex2D>() as usize,
)
};
let indices = unsafe {
let mut indices = unsafe {
Buffer::new(
gl,
glow::ELEMENT_ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
std::mem::size_of::<u32>() as usize,
DEFAULT_INDICES,
)
};
unsafe {
let stride = std::mem::size_of::<Vertex2D>() as i32;
let solid = solid::Program::new(gl, shader_version);
let gradient = gradient::Program::new(gl, shader_version);
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
unsafe {
gl.bind_vertex_array(Some(solid.vertex_array));
indices.bind(gl, 0);
gl.bind_vertex_array(Some(gradient.vertex_array));
indices.bind(gl, 0);
gl.bind_vertex_array(None);
};
}
Self {
vertex_array,
vertices,
indices,
programs: ProgramList {
solid: solid::Program::new(gl, shader_version),
gradient: gradient::Program::new(gl, shader_version),
},
solid,
gradient,
}
}
@ -83,50 +61,83 @@ impl Pipeline {
unsafe {
gl.enable(glow::MULTISAMPLE);
gl.enable(glow::SCISSOR_TEST);
gl.bind_vertex_array(Some(self.vertex_array))
}
//count the total amount of vertices & indices we need to handle
let (total_vertices, total_indices) = mesh::attribute_count_of(meshes);
// Count the total amount of vertices & indices we need to handle
let count = mesh::attribute_count_of(meshes);
// Then we ensure the current attribute buffers are big enough, resizing if necessary
unsafe {
self.vertices.bind(gl, total_vertices);
self.indices.bind(gl, total_indices);
self.indices.bind(gl, count.indices);
}
// We upload all the vertices and indices upfront
let mut vertex_offset = 0;
let mut solid_vertex_offset = 0;
let mut gradient_vertex_offset = 0;
let mut index_offset = 0;
for mesh in meshes {
unsafe {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
(vertex_offset * std::mem::size_of::<Vertex2D>()) as i32,
bytemuck::cast_slice(&mesh.buffers.vertices),
);
let indices = mesh.indices();
unsafe {
gl.buffer_sub_data_u8_slice(
glow::ELEMENT_ARRAY_BUFFER,
(index_offset * std::mem::size_of::<u32>()) as i32,
bytemuck::cast_slice(&mesh.buffers.indices),
bytemuck::cast_slice(indices),
);
vertex_offset += mesh.buffers.vertices.len();
index_offset += mesh.buffers.indices.len();
index_offset += indices.len();
}
match mesh {
Mesh::Solid { buffers, .. } => {
unsafe {
self.solid.vertices.bind(gl, count.solid_vertices);
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
(solid_vertex_offset
* std::mem::size_of::<ColoredVertex2D>())
as i32,
bytemuck::cast_slice(&buffers.vertices),
);
}
solid_vertex_offset += buffers.vertices.len();
}
Mesh::Gradient { buffers, .. } => {
unsafe {
self.gradient
.vertices
.bind(gl, count.gradient_vertices);
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
(gradient_vertex_offset
* std::mem::size_of::<Vertex2D>())
as i32,
bytemuck::cast_slice(&buffers.vertices),
);
}
gradient_vertex_offset += buffers.vertices.len();
}
}
}
// Then we draw each mesh using offsets
let mut last_vertex = 0;
let mut last_solid_vertex = 0;
let mut last_gradient_vertex = 0;
let mut last_index = 0;
for mesh in meshes {
let transform = transformation
* Transformation::translate(mesh.origin.x, mesh.origin.y);
let indices = mesh.indices();
let origin = mesh.origin();
let clip_bounds = (mesh.clip_bounds * scale_factor).snap();
let transform =
transformation * Transformation::translate(origin.x, origin.y);
let clip_bounds = (mesh.clip_bounds() * scale_factor).snap();
unsafe {
gl.scissor(
@ -136,29 +147,126 @@ impl Pipeline {
clip_bounds.width as i32,
clip_bounds.height as i32,
);
}
match mesh.style {
triangle::Style::Solid(color) => {
self.programs.solid.use_program(gl, color, &transform);
}
triangle::Style::Gradient(gradient) => {
self.programs
.gradient
.use_program(gl, gradient, &transform);
}
match mesh {
Mesh::Solid { buffers, .. } => unsafe {
gl.use_program(Some(self.solid.program));
gl.bind_vertex_array(Some(self.solid.vertex_array));
if transform != self.solid.uniforms.transform {
gl.uniform_matrix_4_f32_slice(
Some(&self.solid.uniforms.transform_location),
false,
transform.as_ref(),
);
self.solid.uniforms.transform = transform;
}
gl.draw_elements_base_vertex(
glow::TRIANGLES,
mesh.buffers.indices.len() as i32,
indices.len() as i32,
glow::UNSIGNED_INT,
(last_index * std::mem::size_of::<u32>()) as i32,
last_vertex as i32,
last_solid_vertex as i32,
);
last_vertex += mesh.buffers.vertices.len();
last_index += mesh.buffers.indices.len();
last_solid_vertex += buffers.vertices.len();
},
Mesh::Gradient {
buffers, gradient, ..
} => unsafe {
gl.use_program(Some(self.gradient.program));
gl.bind_vertex_array(Some(self.gradient.vertex_array));
if transform != self.gradient.uniforms.transform {
gl.uniform_matrix_4_f32_slice(
Some(&self.gradient.uniforms.locations.transform),
false,
transform.as_ref(),
);
self.gradient.uniforms.transform = transform;
}
if &self.gradient.uniforms.gradient != *gradient {
match gradient {
Gradient::Linear(linear) => {
gl.uniform_4_f32(
Some(
&self
.gradient
.uniforms
.locations
.gradient_direction,
),
linear.start.x,
linear.start.y,
linear.end.x,
linear.end.y,
);
gl.uniform_1_i32(
Some(
&self
.gradient
.uniforms
.locations
.color_stops_size,
),
(linear.color_stops.len() * 2) as i32,
);
let mut stops = [0.0; 128];
for (index, stop) in linear
.color_stops
.iter()
.enumerate()
.take(16)
{
let [r, g, b, a] = stop.color.into_linear();
stops[index * 8] = r;
stops[(index * 8) + 1] = g;
stops[(index * 8) + 2] = b;
stops[(index * 8) + 3] = a;
stops[(index * 8) + 4] = stop.offset;
stops[(index * 8) + 5] = 0.;
stops[(index * 8) + 6] = 0.;
stops[(index * 8) + 7] = 0.;
}
gl.uniform_4_f32_slice(
Some(
&self
.gradient
.uniforms
.locations
.color_stops,
),
&stops,
);
}
}
self.gradient.uniforms.gradient = (*gradient).clone();
}
gl.draw_elements_base_vertex(
glow::TRIANGLES,
indices.len() as i32,
glow::UNSIGNED_INT,
(last_index * std::mem::size_of::<u32>()) as i32,
last_gradient_vertex as i32,
);
last_gradient_vertex += buffers.vertices.len();
},
}
last_index += indices.len();
}
unsafe {
@ -169,47 +277,8 @@ impl Pipeline {
}
}
/// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position
/// attribute location.
pub(super) fn program(
gl: &glow::Context,
shader_version: &program::Version,
fragment_shader: &'static str,
) -> <glow::Context as HasContext>::Program {
unsafe {
let vertex_shader = program::Shader::vertex(
gl,
shader_version,
include_str!("shader/common/triangle.vert"),
);
let fragment_shader =
program::Shader::fragment(gl, shader_version, fragment_shader);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position")],
)
}
}
pub fn set_transform(
gl: &glow::Context,
location: <glow::Context as HasContext>::UniformLocation,
transform: Transformation,
) {
unsafe {
gl.uniform_matrix_4_f32_slice(
Some(&location),
false,
transform.as_ref(),
);
}
}
#[derive(Debug)]
struct Buffer<T> {
pub struct Buffer<T> {
raw: <glow::Context as HasContext>::Buffer,
target: u32,
usage: u32,
@ -253,3 +322,268 @@ impl<T> Buffer<T> {
}
}
}
mod solid {
use crate::program;
use crate::triangle;
use glow::{Context, HasContext, NativeProgram};
use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Program {
pub program: <Context as HasContext>::Program,
pub vertex_array: <glow::Context as HasContext>::VertexArray,
pub vertices: triangle::Buffer<ColoredVertex2D>,
pub uniforms: Uniforms,
}
impl Program {
pub fn new(gl: &Context, shader_version: &program::Version) -> Self {
let program = unsafe {
let vertex_shader = program::Shader::vertex(
gl,
shader_version,
include_str!("shader/common/solid.vert"),
);
let fragment_shader = program::Shader::fragment(
gl,
shader_version,
include_str!("shader/common/solid.frag"),
);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position"), (1, "i_Color")],
)
};
let vertex_array = unsafe {
gl.create_vertex_array().expect("Create vertex array")
};
let vertices = unsafe {
triangle::Buffer::new(
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
super::DEFAULT_VERTICES,
)
};
unsafe {
gl.bind_vertex_array(Some(vertex_array));
let stride = std::mem::size_of::<ColoredVertex2D>() as i32;
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(
0,
2,
glow::FLOAT,
false,
stride,
0,
);
gl.enable_vertex_attrib_array(1);
gl.vertex_attrib_pointer_f32(
1,
4,
glow::FLOAT,
false,
stride,
4 * 2,
);
gl.bind_vertex_array(None);
};
Self {
program,
vertex_array,
vertices,
uniforms: Uniforms::new(gl, program),
}
}
}
#[derive(Debug)]
pub struct Uniforms {
pub transform: Transformation,
pub transform_location: <Context as HasContext>::UniformLocation,
}
impl Uniforms {
fn new(gl: &Context, program: NativeProgram) -> Self {
let transform = Transformation::identity();
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Solid - Get u_Transform.");
unsafe {
gl.use_program(Some(program));
gl.uniform_matrix_4_f32_slice(
Some(&transform_location),
false,
transform.as_ref(),
);
gl.use_program(None);
}
Self {
transform,
transform_location,
}
}
}
}
mod gradient {
use crate::program;
use crate::triangle;
use glow::{Context, HasContext, NativeProgram};
use iced_graphics::gradient::{self, Gradient};
use iced_graphics::triangle::Vertex2D;
use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Program {
pub program: <Context as HasContext>::Program,
pub vertex_array: <glow::Context as HasContext>::VertexArray,
pub vertices: triangle::Buffer<Vertex2D>,
pub uniforms: Uniforms,
}
impl Program {
pub fn new(gl: &Context, shader_version: &program::Version) -> Self {
let program = unsafe {
let vertex_shader = program::Shader::vertex(
gl,
shader_version,
include_str!("shader/common/gradient.vert"),
);
let fragment_shader = program::Shader::fragment(
gl,
shader_version,
include_str!("shader/common/gradient.frag"),
);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position")],
)
};
let vertex_array = unsafe {
gl.create_vertex_array().expect("Create vertex array")
};
let vertices = unsafe {
triangle::Buffer::new(
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
super::DEFAULT_VERTICES,
)
};
unsafe {
gl.bind_vertex_array(Some(vertex_array));
let stride = std::mem::size_of::<Vertex2D>() as i32;
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(
0,
2,
glow::FLOAT,
false,
stride,
0,
);
gl.bind_vertex_array(None);
};
Self {
program,
vertex_array,
vertices,
uniforms: Uniforms::new(gl, program),
}
}
}
#[derive(Debug)]
pub struct Uniforms {
pub gradient: Gradient,
pub transform: Transformation,
pub locations: Locations,
}
#[derive(Debug)]
pub struct Locations {
pub gradient_direction: <Context as HasContext>::UniformLocation,
pub color_stops_size: <Context as HasContext>::UniformLocation,
//currently the maximum number of stops is 16 due to lack of SSBO in GL2.1
pub color_stops: <Context as HasContext>::UniformLocation,
pub transform: <Context as HasContext>::UniformLocation,
}
impl Uniforms {
fn new(gl: &Context, program: NativeProgram) -> Self {
let gradient_direction = unsafe {
gl.get_uniform_location(program, "gradient_direction")
}
.expect("Gradient - Get gradient_direction.");
let color_stops_size =
unsafe { gl.get_uniform_location(program, "color_stops_size") }
.expect("Gradient - Get color_stops_size.");
let color_stops = unsafe {
gl.get_uniform_location(program, "color_stops")
.expect("Gradient - Get color_stops.")
};
let transform = Transformation::identity();
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Solid - Get u_Transform.");
unsafe {
gl.use_program(Some(program));
gl.uniform_matrix_4_f32_slice(
Some(&transform_location),
false,
transform.as_ref(),
);
gl.use_program(None);
}
Self {
gradient: Gradient::Linear(gradient::Linear {
start: Default::default(),
end: Default::default(),
color_stops: vec![],
}),
transform: Transformation::identity(),
locations: Locations {
gradient_direction,
color_stops_size,
color_stops,
transform: transform_location,
},
}
}
}
}

View file

@ -1,162 +0,0 @@
use crate::program::Version;
use crate::triangle;
use glow::{Context, HasContext, NativeProgram};
use iced_graphics::gradient::Gradient;
use iced_graphics::gradient::Linear;
use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Program {
pub program: <Context as HasContext>::Program,
pub uniform_data: UniformData,
}
#[derive(Debug)]
pub struct UniformData {
gradient: Gradient,
transform: Transformation,
uniform_locations: UniformLocations,
}
#[derive(Debug)]
struct UniformLocations {
gradient_direction_location: <Context as HasContext>::UniformLocation,
color_stops_size_location: <Context as HasContext>::UniformLocation,
//currently the maximum number of stops is 16 due to lack of SSBO in GL2.1
color_stops_location: <Context as HasContext>::UniformLocation,
transform_location: <Context as HasContext>::UniformLocation,
}
impl Program {
pub fn new(gl: &Context, shader_version: &Version) -> Self {
let program = triangle::program(
gl,
shader_version,
include_str!("../shader/common/gradient.frag"),
);
Self {
program,
uniform_data: UniformData::new(gl, program),
}
}
pub fn write_uniforms(
&mut self,
gl: &Context,
gradient: &Gradient,
transform: &Transformation,
) {
if transform != &self.uniform_data.transform {
triangle::set_transform(
gl,
self.uniform_data.uniform_locations.transform_location,
*transform,
);
}
if &self.uniform_data.gradient != gradient {
match gradient {
Gradient::Linear(linear) => unsafe {
gl.uniform_4_f32(
Some(
&self
.uniform_data
.uniform_locations
.gradient_direction_location,
),
linear.start.x,
linear.start.y,
linear.end.x,
linear.end.y,
);
gl.uniform_1_u32(
Some(
&self
.uniform_data
.uniform_locations
.color_stops_size_location,
),
(linear.color_stops.len() * 2) as u32,
);
let mut stops = [0.0; 128];
for (index, stop) in
linear.color_stops.iter().enumerate().take(16)
{
let [r, g, b, a] = stop.color.into_linear();
stops[index * 8] = r;
stops[(index * 8) + 1] = g;
stops[(index * 8) + 2] = b;
stops[(index * 8) + 3] = a;
stops[(index * 8) + 4] = stop.offset;
stops[(index * 8) + 5] = 0.;
stops[(index * 8) + 6] = 0.;
stops[(index * 8) + 7] = 0.;
}
gl.uniform_4_f32_slice(
Some(
&self
.uniform_data
.uniform_locations
.color_stops_location,
),
&stops,
);
},
}
self.uniform_data.gradient = gradient.clone();
}
}
pub fn use_program(
&mut self,
gl: &Context,
gradient: &Gradient,
transform: &Transformation,
) {
unsafe { gl.use_program(Some(self.program)) }
self.write_uniforms(gl, gradient, transform);
}
}
impl UniformData {
fn new(gl: &Context, program: NativeProgram) -> Self {
let gradient_direction_location =
unsafe { gl.get_uniform_location(program, "gradient_direction") }
.expect("Gradient - Get gradient_direction.");
let color_stops_size_location =
unsafe { gl.get_uniform_location(program, "color_stops_size") }
.expect("Gradient - Get color_stops_size.");
let color_stops_location = unsafe {
gl.get_uniform_location(program, "color_stops")
.expect("Gradient - Get color_stops.")
};
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Gradient - Get u_Transform.");
Self {
gradient: Gradient::Linear(Linear {
start: Default::default(),
end: Default::default(),
color_stops: vec![],
}),
transform: Transformation::identity(),
uniform_locations: UniformLocations {
gradient_direction_location,
color_stops_size_location,
color_stops_location,
transform_location,
},
}
}
}

View file

@ -1,91 +0,0 @@
use crate::program::Version;
use crate::{triangle, Color};
use glow::{Context, HasContext, NativeProgram};
use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Program {
program: <Context as HasContext>::Program,
uniform_data: UniformData,
}
#[derive(Debug)]
struct UniformData {
pub color: Color,
pub color_location: <Context as HasContext>::UniformLocation,
pub transform: Transformation,
pub transform_location: <Context as HasContext>::UniformLocation,
}
impl UniformData {
fn new(gl: &Context, program: NativeProgram) -> Self {
Self {
color: Color::TRANSPARENT,
color_location: unsafe {
gl.get_uniform_location(program, "color")
}
.expect("Solid - Get color."),
transform: Transformation::identity(),
transform_location: unsafe {
gl.get_uniform_location(program, "u_Transform")
}
.expect("Solid - Get u_Transform."),
}
}
}
impl Program {
pub fn new(gl: &Context, shader_version: &Version) -> Self {
let program = triangle::program(
gl,
shader_version,
include_str!("../shader/common/triangle.frag"),
);
Self {
program,
uniform_data: UniformData::new(gl, program),
}
}
pub fn write_uniforms(
&mut self,
gl: &Context,
color: &Color,
transform: &Transformation,
) {
if transform != &self.uniform_data.transform {
triangle::set_transform(
gl,
self.uniform_data.transform_location,
*transform,
)
}
if color != &self.uniform_data.color {
let [r, g, b, a] = color.into_linear();
unsafe {
gl.uniform_4_f32(
Some(&self.uniform_data.color_location),
r,
g,
b,
a,
);
}
self.uniform_data.color = *color;
}
}
pub fn use_program(
&mut self,
gl: &Context,
color: &Color,
transform: &Transformation,
) {
unsafe { gl.use_program(Some(self.program)) }
self.write_uniforms(gl, color, transform)
}
}

View file

@ -1,6 +1,6 @@
[package]
name = "iced_glutin"
version = "0.3.0"
version = "0.4.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A glutin runtime for Iced"
@ -23,15 +23,15 @@ git = "https://github.com/iced-rs/glutin"
rev = "da8d291486b4c9bec12487a46c119c4b1d386abf"
[dependencies.iced_native]
version = "0.5"
version = "0.6"
path = "../native"
[dependencies.iced_winit]
version = "0.4"
version = "0.5"
path = "../winit"
features = ["application"]
[dependencies.iced_graphics]
version = "0.3"
version = "0.4"
path = "../graphics"
features = ["opengl"]

View file

@ -1,6 +1,6 @@
[package]
name = "iced_graphics"
version = "0.3.1"
version = "0.4.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A bunch of backend-agnostic types that can be leveraged to build a renderer for Iced"
@ -11,28 +11,44 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
svg = ["resvg", "usvg", "tiny-skia"]
image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
png = ["image_rs/png"]
jpeg = ["image_rs/jpeg"]
jpeg_rayon = ["image_rs/jpeg_rayon"]
gif = ["image_rs/gif"]
webp = ["image_rs/webp"]
pnm = ["image_rs/pnm"]
ico = ["image_rs/ico"]
bmp = ["image_rs/bmp"]
hdr = ["image_rs/hdr"]
dds = ["image_rs/dds"]
farbfeld = ["image_rs/farbfeld"]
canvas = ["lyon"]
qr_code = ["qrcode", "canvas"]
font-source = ["font-kit"]
font-fallback = []
font-icons = []
opengl = []
image_rs = ["kamadak-exif"]
[dependencies]
glam = "0.21.3"
log = "0.4"
raw-window-handle = "0.5"
thiserror = "1.0"
bitflags = "1.2"
[dependencies.bytemuck]
version = "1.4"
features = ["derive"]
[dependencies.iced_native]
version = "0.5"
version = "0.6"
path = "../native"
[dependencies.iced_style]
version = "0.4"
version = "0.5"
path = "../style"
[dependencies.lyon]
@ -48,6 +64,28 @@ default-features = false
version = "0.10"
optional = true
[dependencies.image_rs]
version = "0.24"
package = "image"
default-features = false
optional = true
[dependencies.resvg]
version = "0.18"
optional = true
[dependencies.usvg]
version = "0.18"
optional = true
[dependencies.tiny-skia]
version = "0.6"
optional = true
[dependencies.kamadak-exif]
version = "0.5"
optional = true
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true

View file

@ -66,11 +66,11 @@ pub trait Text {
/// A graphics backend that supports image rendering.
pub trait Image {
/// Returns the dimensions of the provided image.
fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
fn dimensions(&self, handle: &image::Handle) -> Size<u32>;
}
/// A graphics backend that supports SVG rendering.
pub trait Svg {
/// Returns the viewport dimensions of the provided SVG.
fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32>;
}

View file

@ -9,7 +9,7 @@ use crate::{Color, Point, Size};
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
/// or conically (TBD).
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
@ -23,10 +23,15 @@ impl Gradient {
#[derive(Debug, Clone, Copy, PartialEq)]
/// A point along the gradient vector where the specified [`color`] is unmixed.
///
/// [`color`]: Self::color
pub struct ColorStop {
/// Offset along the gradient vector.
pub offset: f32,
/// The color of the gradient at the specified [`offset`].
///
/// [`offset`]: Self::offset
pub color: Color,
}

View file

@ -2,7 +2,10 @@
use crate::gradient::{ColorStop, Gradient, Position};
use crate::{Color, Point};
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::widget::canvas::Fill
/// [`Stroke`]: crate::widget::canvas::Stroke
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.

10
graphics/src/image.rs Normal file
View file

@ -0,0 +1,10 @@
//! Render images.
#[cfg(feature = "image_rs")]
pub mod raster;
#[cfg(feature = "svg")]
pub mod vector;
pub mod storage;
pub use storage::Storage;

View file

@ -1,43 +1,53 @@
use crate::image::atlas::{self, Atlas};
//! Raster image loading and caching.
use crate::image::Storage;
use crate::Size;
use iced_native::image;
use std::collections::{HashMap, HashSet};
use bitflags::bitflags;
use std::collections::{HashMap, HashSet};
/// Entry in cache corresponding to an image handle
#[derive(Debug)]
pub enum Memory {
Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
Device(atlas::Entry),
pub enum Memory<T: Storage> {
/// Image data on host
Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
/// Storage entry
Device(T::Entry),
/// Image not found
NotFound,
/// Invalid image data
Invalid,
}
impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
impl<T: Storage> Memory<T> {
/// Width and height of image
pub fn dimensions(&self) -> Size<u32> {
use crate::image::storage::Entry;
match self {
Memory::Host(image) => image.dimensions(),
Memory::Host(image) => {
let (width, height) = image.dimensions();
Size::new(width, height)
}
Memory::Device(entry) => entry.size(),
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
Memory::NotFound => Size::new(1, 1),
Memory::Invalid => Size::new(1, 1),
}
}
}
/// Caches image raster data
#[derive(Debug)]
pub struct Cache {
map: HashMap<u64, Memory>,
pub struct Cache<T: Storage> {
map: HashMap<u64, Memory<T>>,
hits: HashSet<u64>,
}
impl Cache {
pub fn new() -> Self {
Self {
map: HashMap::new(),
hits: HashSet::new(),
}
}
pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
impl<T: Storage> Cache<T> {
/// Load image
pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
if self.contains(handle) {
return self.get(handle).unwrap();
}
@ -53,7 +63,7 @@ impl Cache {
})
.unwrap_or_else(Operation::empty);
Memory::Host(operation.perform(image.to_bgra8()))
Memory::Host(operation.perform(image.to_rgba8()))
} else {
Memory::NotFound
}
@ -65,12 +75,12 @@ impl Cache {
.ok()
.unwrap_or_else(Operation::empty);
Memory::Host(operation.perform(image.to_bgra8()))
Memory::Host(operation.perform(image.to_rgba8()))
} else {
Memory::Invalid
}
}
image::Data::Pixels {
image::Data::Rgba {
width,
height,
pixels,
@ -91,19 +101,19 @@ impl Cache {
self.get(handle).unwrap()
}
/// Load image and upload raster data
pub fn upload(
&mut self,
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
atlas: &mut Atlas,
) -> Option<&atlas::Entry> {
state: &mut T::State<'_>,
storage: &mut T,
) -> Option<&T::Entry> {
let memory = self.load(handle);
if let Memory::Host(image) = memory {
let (width, height) = image.dimensions();
let entry = atlas.upload(width, height, image, device, encoder)?;
let entry = storage.upload(width, height, image, state)?;
*memory = Memory::Device(entry);
}
@ -115,7 +125,8 @@ impl Cache {
}
}
pub fn trim(&mut self, atlas: &mut Atlas) {
/// Trim cache misses from cache
pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
let hits = &self.hits;
self.map.retain(|k, memory| {
@ -123,7 +134,7 @@ impl Cache {
if !retain {
if let Memory::Device(entry) = memory {
atlas.remove(entry);
storage.remove(entry, state);
}
}
@ -133,13 +144,13 @@ impl Cache {
self.hits.clear();
}
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
let _ = self.hits.insert(handle.id());
self.map.get_mut(&handle.id())
}
fn insert(&mut self, handle: &image::Handle, memory: Memory) {
fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
let _ = self.map.insert(handle.id(), memory);
}
@ -148,6 +159,15 @@ impl Cache {
}
}
impl<T: Storage> Default for Cache<T> {
fn default() -> Self {
Self {
map: HashMap::new(),
hits: HashSet::new(),
}
}
}
bitflags! {
struct Operation: u8 {
const FLIP_HORIZONTALLY = 0b001;

View file

@ -0,0 +1,31 @@
//! Store images.
use crate::Size;
use std::fmt::Debug;
/// Stores cached image data for use in rendering
pub trait Storage {
/// The type of an [`Entry`] in the [`Storage`].
type Entry: Entry;
/// State provided to upload or remove a [`Self::Entry`].
type State<'a>;
/// Upload the image data of a [`Self::Entry`].
fn upload(
&mut self,
width: u32,
height: u32,
data: &[u8],
state: &mut Self::State<'_>,
) -> Option<Self::Entry>;
/// Romve a [`Self::Entry`] from the [`Storage`].
fn remove(&mut self, entry: &Self::Entry, state: &mut Self::State<'_>);
}
/// An entry in some [`Storage`],
pub trait Entry: Debug {
/// The [`Size`] of the [`Entry`].
fn size(&self) -> Size<u32>;
}

View file

@ -1,46 +1,45 @@
use crate::image::atlas::{self, Atlas};
//! Vector image loading and caching
use crate::image::Storage;
use iced_native::svg;
use iced_native::Size;
use std::collections::{HashMap, HashSet};
use std::fs;
/// Entry in cache corresponding to an svg handle
pub enum Svg {
/// Parsed svg
Loaded(usvg::Tree),
/// Svg not found or failed to parse
NotFound,
}
impl Svg {
pub fn viewport_dimensions(&self) -> (u32, u32) {
/// Viewport width and height
pub fn viewport_dimensions(&self) -> Size<u32> {
match self {
Svg::Loaded(tree) => {
let size = tree.svg_node().size;
(size.width() as u32, size.height() as u32)
Size::new(size.width() as u32, size.height() as u32)
}
Svg::NotFound => (1, 1),
Svg::NotFound => Size::new(1, 1),
}
}
}
/// Caches svg vector and raster data
#[derive(Debug)]
pub struct Cache {
pub struct Cache<T: Storage> {
svgs: HashMap<u64, Svg>,
rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
rasterized: HashMap<(u64, u32, u32), T::Entry>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
impl Cache {
pub fn new() -> Self {
Self {
svgs: HashMap::new(),
rasterized: HashMap::new(),
svg_hits: HashSet::new(),
rasterized_hits: HashSet::new(),
}
}
impl<T: Storage> Cache<T> {
/// Load svg
pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
if self.svgs.contains_key(&handle.id()) {
return self.svgs.get(&handle.id()).unwrap();
@ -73,15 +72,15 @@ impl Cache {
self.svgs.get(&handle.id()).unwrap()
}
/// Load svg and upload raster data
pub fn upload(
&mut self,
handle: &svg::Handle,
[width, height]: [f32; 2],
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
texture_atlas: &mut Atlas,
) -> Option<&atlas::Entry> {
state: &mut T::State<'_>,
storage: &mut T,
) -> Option<&T::Entry> {
let id = handle.id();
let (width, height) = (
@ -122,16 +121,8 @@ impl Cache {
img.as_mut(),
)?;
let mut rgba = img.take();
rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
let allocation = texture_atlas.upload(
width,
height,
bytemuck::cast_slice(rgba.as_slice()),
device,
encoder,
)?;
let allocation =
storage.upload(width, height, img.data(), state)?;
log::debug!("allocating {} {}x{}", id, width, height);
let _ = self.svg_hits.insert(id);
@ -144,7 +135,8 @@ impl Cache {
}
}
pub fn trim(&mut self, atlas: &mut Atlas) {
/// Load svg and upload raster data
pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
@ -153,7 +145,7 @@ impl Cache {
let retain = rasterized_hits.contains(k);
if !retain {
atlas.remove(entry);
storage.remove(entry, state);
}
retain
@ -163,6 +155,17 @@ impl Cache {
}
}
impl<T: Storage> Default for Cache<T> {
fn default() -> Self {
Self {
svgs: HashMap::new(),
rasterized: HashMap::new(),
svg_hits: HashSet::new(),
rasterized_hits: HashSet::new(),
}
}
}
impl std::fmt::Debug for Svg {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {

View file

@ -166,10 +166,27 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
Primitive::Mesh2D {
Primitive::SolidMesh { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
Point::new(translation.x, translation.y),
*size,
);
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh::Solid {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
});
}
}
Primitive::GradientMesh {
buffers,
size,
style,
gradient,
} => {
let layer = &mut layers[current_layer];
@ -180,11 +197,11 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh {
layer.meshes.push(Mesh::Gradient {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
style,
gradient,
});
}
}

View file

@ -1,31 +1,93 @@
//! A collection of triangle primitives.
use crate::triangle;
use crate::{Point, Rectangle};
use crate::{Gradient, Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
pub struct Mesh<'a> {
pub enum Mesh<'a> {
/// A mesh of triangles with a solid color.
Solid {
/// The origin of the vertices of the [`Mesh`].
pub origin: Point,
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
pub buffers: &'a triangle::Mesh2D,
buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
/// The clipping bounds of the [`Mesh`].
pub clip_bounds: Rectangle<f32>,
clip_bounds: Rectangle<f32>,
},
/// A mesh of triangles with a gradient color.
Gradient {
/// The origin of the vertices of the [`Mesh`].
origin: Point,
/// The shader of the [`Mesh`].
pub style: &'a triangle::Style,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
/// The gradient to apply to the [`Mesh`].
gradient: &'a Gradient,
},
}
impl Mesh<'_> {
/// Returns the origin of the [`Mesh`].
pub fn origin(&self) -> Point {
match self {
Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
*origin
}
}
}
/// Returns the indices of the [`Mesh`].
pub fn indices(&self) -> &[u32] {
match self {
Self::Solid { buffers, .. } => &buffers.indices,
Self::Gradient { buffers, .. } => &buffers.indices,
}
}
/// Returns the clip bounds of the [`Mesh`].
pub fn clip_bounds(&self) -> Rectangle<f32> {
match self {
Self::Solid { clip_bounds, .. }
| Self::Gradient { clip_bounds, .. } => *clip_bounds,
}
}
}
/// The result of counting the attributes of a set of meshes.
#[derive(Debug, Clone, Copy, Default)]
pub struct AttributeCount {
/// The total amount of solid vertices.
pub solid_vertices: usize,
/// The total amount of gradient vertices.
pub gradient_vertices: usize,
/// The total amount of indices.
pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
meshes
.iter()
.map(|Mesh { buffers, .. }| {
(buffers.vertices.len(), buffers.indices.len())
})
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
.fold(AttributeCount::default(), |mut count, mesh| {
match mesh {
Mesh::Solid { buffers, .. } => {
count.solid_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
Mesh::Gradient { buffers, .. } => {
count.gradient_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
}
count
})
}

View file

@ -30,6 +30,7 @@ mod viewport;
pub mod backend;
pub mod font;
pub mod gradient;
pub mod image;
pub mod layer;
pub mod overlay;
pub mod renderer;

View file

@ -3,6 +3,7 @@ use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
use crate::gradient::Gradient;
use crate::triangle;
use std::sync::Arc;
@ -77,20 +78,32 @@ pub enum Primitive {
/// The primitive to translate
content: Box<Primitive>,
},
/// A low-level primitive to render a mesh of triangles.
/// A low-level primitive to render a mesh of triangles with a solid color.
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
/// The vertex and index buffers of the mesh
buffers: triangle::Mesh2D,
SolidMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::ColoredVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
},
/// A low-level primitive to render a mesh of triangles with a gradient.
///
/// It can be used to render many kinds of geometry freely.
GradientMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The shader of the mesh
style: triangle::Style,
/// The [`Gradient`] to apply to the mesh.
gradient: Gradient,
},
/// A cached primitive.
///

View file

@ -183,7 +183,7 @@ where
{
type Handle = image::Handle;
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
self.backend().dimensions(handle)
}
@ -196,7 +196,7 @@ impl<B, T> svg::Renderer for Renderer<B, T>
where
B: Backend + backend::Svg,
{
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &svg::Handle) -> Size<u32> {
self.backend().viewport_dimensions(handle)
}

View file

@ -1,13 +1,12 @@
//! Draw geometry using meshes of triangles.
use crate::{Color, Gradient};
use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D {
pub struct Mesh2D<T> {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
@ -22,23 +21,13 @@ pub struct Vertex2D {
pub position: [f32; 2],
}
#[derive(Debug, Clone, PartialEq)]
/// Supported shaders for triangle primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient),
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
/// The color of the vertex in __linear__ RGBA.
pub color: [f32; 4],
}

View file

@ -13,6 +13,7 @@ mod cursor;
mod frame;
mod geometry;
mod program;
mod style;
mod text;
pub use crate::gradient::{self, Gradient};
@ -25,6 +26,7 @@ pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
pub use text::Text;
use crate::{Backend, Primitive, Renderer};

View file

@ -1,14 +1,14 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
pub use crate::triangle::Style;
pub use crate::widget::canvas::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
pub struct Fill {
/// The color or gradient of the fill.
///
/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
/// By default, it is set to [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The fill rule defines how to determine what is inside and what is

View file

@ -1,7 +1,6 @@
use crate::gradient::Gradient;
use crate::triangle;
use crate::triangle::Vertex2D;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
use iced_native::{Point, Rectangle, Size, Vector};
@ -23,8 +22,16 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
enum Buffer {
Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
Gradient(
tessellation::VertexBuffers<triangle::Vertex2D, u32>,
Gradient,
),
}
struct BufferStack {
stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
stack: Vec<Buffer>,
}
impl BufferStack {
@ -32,22 +39,64 @@ impl BufferStack {
Self { stack: Vec::new() }
}
fn get(
&mut self,
mesh_style: triangle::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {}
fn get_mut(&mut self, style: &Style) -> &mut Buffer {
match style {
Style::Solid(_) => match self.stack.last() {
Some(Buffer::Solid(_)) => {}
_ => {
self.stack
.push((tessellation::VertexBuffers::new(), mesh_style));
self.stack.push(Buffer::Solid(
tessellation::VertexBuffers::new(),
));
}
},
Style::Gradient(gradient) => match self.stack.last() {
Some(Buffer::Gradient(_, last)) if gradient == last => {}
_ => {
self.stack.push(Buffer::Gradient(
tessellation::VertexBuffers::new(),
gradient.clone(),
));
}
},
}
};
tessellation::BuffersBuilder::new(
&mut self.stack.last_mut().unwrap().0,
Vertex2DBuilder,
)
self.stack.last_mut().unwrap()
}
fn get_fill<'a>(
&'a mut self,
style: &Style,
) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
match (style, self.get_mut(style)) {
(Style::Solid(color), Buffer::Solid(buffer)) => {
Box::new(tessellation::BuffersBuilder::new(
buffer,
TriangleVertex2DBuilder(color.into_linear()),
))
}
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
),
_ => unreachable!(),
}
}
fn get_stroke<'a>(
&'a mut self,
style: &Style,
) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
match (style, self.get_mut(style)) {
(Style::Solid(color), Buffer::Solid(buffer)) => {
Box::new(tessellation::BuffersBuilder::new(
buffer,
TriangleVertex2DBuilder(color.into_linear()),
))
}
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
),
_ => unreachable!(),
}
}
}
@ -73,11 +122,11 @@ impl Transform {
point.y = transformed.y;
}
fn transform_style(&self, style: triangle::Style) -> triangle::Style {
fn transform_style(&self, style: Style) -> Style {
match style {
triangle::Style::Solid(color) => triangle::Style::Solid(color),
triangle::Style::Gradient(gradient) => {
triangle::Style::Gradient(self.transform_gradient(gradient))
Style::Solid(color) => Style::Solid(color),
Style::Gradient(gradient) => {
Style::Gradient(self.transform_gradient(gradient))
}
}
}
@ -145,7 +194,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(style));
.get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@ -154,7 +203,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -162,7 +211,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
}
.expect("Tessellate path.");
@ -180,7 +229,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(style));
.get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@ -199,7 +248,7 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
&mut buffer,
buffer.as_mut(),
)
.expect("Fill rectangle");
}
@ -211,7 +260,7 @@ impl Frame {
let mut buffer = self
.buffers
.get(self.transforms.current.transform_style(stroke.style));
.get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@ -229,7 +278,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -237,7 +286,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffer,
buffer.as_mut(),
)
}
.expect("Stroke path");
@ -382,18 +431,33 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
for (buffer, style) in self.buffers.stack {
for buffer in self.buffers.stack {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
self.primitives.push(Primitive::SolidMesh {
buffers: triangle::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
style,
})
}
}
Buffer::Gradient(buffer, gradient) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::GradientMesh {
buffers: triangle::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
gradient,
})
}
}
}
}
self.primitives
}
@ -401,25 +465,66 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
impl tessellation::FillVertexConstructor<triangle::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::Vertex2D {
let position = vertex.position();
Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
}
}
}
impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> Vertex2D {
) -> triangle::Vertex2D {
let position = vertex.position();
Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
}
}
}
struct TriangleVertex2DBuilder([f32; 4]);
impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> triangle::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}

View file

@ -1,5 +1,5 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
pub use crate::triangle::Style;
pub use crate::widget::canvas::Style;
use iced_native::Color;
@ -8,7 +8,7 @@ use iced_native::Color;
pub struct Stroke<'a> {
/// The color or gradient of the stroke.
///
/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
/// By default, it is set to a [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,

View file

@ -0,0 +1,23 @@
use crate::{Color, Gradient};
/// The coloring style of some drawing.
#[derive(Debug, Clone, PartialEq)]
pub enum Style {
/// A solid [`Color`].
Solid(Color),
/// A [`Gradient`] color.
Gradient(Gradient),
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
}

View file

@ -40,7 +40,7 @@ pub trait Compositor: Sized {
height: u32,
);
/// Returns [`GraphicsInformation`] used by this [`Compositor`].
/// Returns [`Information`] used by this [`Compositor`].
fn fetch_information(&self) -> Information;
/// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`].

View file

@ -54,7 +54,7 @@ pub trait GLCompositor: Sized {
/// Resizes the viewport of the [`GLCompositor`].
fn resize_viewport(&mut self, physical_size: Size<u32>);
/// Returns [`GraphicsInformation`] used by this [`Compositor`].
/// Returns [`Information`] used by this [`GLCompositor`].
fn fetch_information(&self) -> Information;
/// Presents the primitives of the [`Renderer`] to the next frame of the

View file

@ -1,6 +1,6 @@
[package]
name = "iced_lazy"
version = "0.1.1"
version = "0.2.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "Lazy widgets for Iced"
@ -14,5 +14,5 @@ categories = ["gui"]
ouroboros = "0.13"
[dependencies.iced_native]
version = "0.5"
version = "0.6"
path = "../native"

View file

@ -11,7 +11,7 @@ use iced_native::{
};
use ouroboros::self_referencing;
use std::cell::{Ref, RefCell};
use std::cell::RefCell;
use std::marker::PhantomData;
/// A reusable, custom widget that uses The Elm Architecture.
@ -260,6 +260,14 @@ where
) {
self.operation.focusable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn widget::operation::TextInput,
id: Option<&widget::Id>,
) {
self.operation.text_input(state, id);
}
}
self.with_element(|element| {
@ -314,25 +322,25 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let overlay = OverlayBuilder {
instance: self,
instance_ref_builder: |instance| instance.state.borrow(),
tree,
types: PhantomData,
overlay_builder: |instance, tree| {
instance
.as_ref()
.unwrap()
.borrow_element()
.as_ref()
.unwrap()
.as_widget()
.overlay(&mut tree.children[0], layout, renderer)
instance.state.get_mut().as_mut().unwrap().with_element_mut(
move |element| {
element.as_mut().unwrap().as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
)
},
)
},
}
.build();
@ -354,15 +362,11 @@ where
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer, Event, S> {
instance: &'a Instance<'b, Message, Renderer, Event, S>,
instance: &'a mut Instance<'b, Message, Renderer, Event, S>,
tree: &'a mut Tree,
types: PhantomData<(Message, Event, S)>,
#[borrows(instance)]
#[covariant]
instance_ref: Ref<'this, Option<State<'a, Message, Renderer, Event, S>>>,
#[borrows(instance_ref, mut tree)]
#[borrows(mut instance, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Event, Renderer>>,
}
@ -506,7 +510,6 @@ where
self.overlay = Some(
OverlayBuilder {
instance: overlay.instance,
instance_ref_builder: |instance| instance.state.borrow(),
tree: overlay.tree,
types: PhantomData,
overlay_builder: |_, _| None,

View file

@ -207,7 +207,7 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
@ -216,12 +216,12 @@ where
cached: self,
tree: &mut tree.children[0],
types: PhantomData,
element_ref_builder: |cached| cached.element.borrow(),
element_builder: |element_ref| {
element_ref.as_ref().unwrap().borrow()
},
overlay_builder: |element, tree| {
element.as_widget().overlay(tree, layout, renderer)
overlay_builder: |cached, tree| {
Rc::get_mut(cached.element.get_mut().as_mut().unwrap())
.unwrap()
.get_mut()
.as_widget_mut()
.overlay(tree, layout, renderer)
},
}
.build();
@ -237,20 +237,11 @@ where
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer, Dependency, View> {
cached: &'a Lazy<'b, Message, Renderer, Dependency, View>,
cached: &'a mut Lazy<'b, Message, Renderer, Dependency, View>,
tree: &'a mut Tree,
types: PhantomData<(Message, Dependency, View)>,
#[borrows(cached)]
#[covariant]
element_ref:
Ref<'this, Option<Rc<RefCell<Element<'static, Message, Renderer>>>>>,
#[borrows(element_ref)]
#[covariant]
element: Ref<'this, Element<'static, Message, Renderer>>,
#[borrows(element, mut tree)]
#[borrows(mut cached, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}

View file

@ -235,18 +235,20 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
use std::ops::DerefMut;
let state = tree.state.downcast_ref::<State>();
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content, tree| {
overlay_builder: |content: &mut RefMut<Content<_, _>>, tree| {
content.update(
tree,
renderer,
@ -254,16 +256,18 @@ where
&self.view,
);
let Content {
element, layout, ..
} = content.deref_mut();
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&content.layout,
layout.bounds().position() - Point::ORIGIN,
layout,
);
content.element.as_widget().overlay(
tree,
content_layout,
renderer,
)
element
.as_widget_mut()
.overlay(tree, content_layout, renderer)
},
}
.build();

View file

@ -1,6 +1,6 @@
[package]
name = "iced_native"
version = "0.5.1"
version = "0.6.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A renderer-agnostic library for native GUIs"
@ -16,14 +16,14 @@ unicode-segmentation = "1.6"
num-traits = "0.2"
[dependencies.iced_core]
version = "0.5"
version = "0.6"
path = "../core"
[dependencies.iced_futures]
version = "0.4"
version = "0.5"
path = "../futures"
features = ["thread-pool"]
[dependencies.iced_style]
version = "0.4"
version = "0.5"
path = "../style"

View file

@ -316,6 +316,22 @@ where
) {
self.operation.focusable(state, id);
}
fn scrollable(
&mut self,
state: &mut dyn widget::operation::Scrollable,
id: Option<&widget::Id>,
) {
self.operation.scrollable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn widget::operation::TextInput,
id: Option<&widget::Id>,
) {
self.operation.text_input(state, id);
}
}
self.widget
@ -389,7 +405,7 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
@ -544,7 +560,7 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
state: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,

View file

@ -1,6 +1,7 @@
//! Load and draw raster graphics.
use crate::{Hasher, Rectangle};
use crate::{Hasher, Rectangle, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
@ -21,15 +22,19 @@ impl Handle {
}
/// Creates an image [`Handle`] containing the image pixels directly. This
/// function expects the input data to be provided as a `Vec<u8>` of BGRA
/// function expects the input data to be provided as a `Vec<u8>` of RGBA
/// pixels.
///
/// This is useful if you have already decoded your image.
pub fn from_pixels(width: u32, height: u32, pixels: Vec<u8>) -> Handle {
Self::from_data(Data::Pixels {
pub fn from_pixels(
width: u32,
height: u32,
pixels: impl Into<Cow<'static, [u8]>>,
) -> Handle {
Self::from_data(Data::Rgba {
width,
height,
pixels,
pixels: pixels.into(),
})
}
@ -39,8 +44,8 @@ impl Handle {
///
/// This is useful if you already have your image loaded in-memory, maybe
/// because you downloaded or generated it procedurally.
pub fn from_memory(bytes: Vec<u8>) -> Handle {
Self::from_data(Data::Bytes(bytes))
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
Self::from_data(Data::Bytes(bytes.into()))
}
fn from_data(data: Data) -> Handle {
@ -86,16 +91,16 @@ pub enum Data {
Path(PathBuf),
/// In-memory data
Bytes(Vec<u8>),
Bytes(Cow<'static, [u8]>),
/// Decoded image pixels in BGRA format.
Pixels {
/// Decoded image pixels in RGBA format.
Rgba {
/// The width of the image.
width: u32,
/// The height of the image.
height: u32,
/// The pixels.
pixels: Vec<u8>,
pixels: Cow<'static, [u8]>,
},
}
@ -104,7 +109,7 @@ impl std::fmt::Debug for Data {
match self {
Data::Path(path) => write!(f, "Path({:?})", path),
Data::Bytes(_) => write!(f, "Bytes(...)"),
Data::Pixels { width, height, .. } => {
Data::Rgba { width, height, .. } => {
write!(f, "Pixels({} * {})", width, height)
}
}
@ -121,7 +126,7 @@ pub trait Renderer: crate::Renderer {
type Handle: Clone + Hash;
/// Returns the dimensions of an image for the given [`Handle`].
fn dimensions(&self, handle: &Self::Handle) -> (u32, u32);
fn dimensions(&self, handle: &Self::Handle) -> Size<u32>;
/// Draws an image with the given [`Handle`] and inside the provided
/// `bounds`.

View file

@ -23,8 +23,8 @@
//! - Build a new renderer, see the [renderer] module.
//! - Build a custom widget, start at the [`Widget`] trait.
//!
//! [`iced_core`]: https://github.com/iced-rs/iced/tree/0.4/core
//! [`iced_winit`]: https://github.com/iced-rs/iced/tree/0.4/winit
//! [`iced_core`]: https://github.com/iced-rs/iced/tree/0.5/core
//! [`iced_winit`]: https://github.com/iced-rs/iced/tree/0.5/winit
//! [`druid`]: https://github.com/xi-editor/druid
//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
//! [renderer]: crate::renderer

View file

@ -11,7 +11,7 @@ use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget;
use crate::widget::tree::{self, Tree};
use crate::widget::Tree;
use crate::{Clipboard, Layout, Point, Rectangle, Shell, Size};
/// An interactive component that can be displayed on top of other widgets.
@ -42,31 +42,9 @@ where
cursor_position: Point,
);
/// Returns the [`Tag`] of the [`Widget`].
///
/// [`Tag`]: tree::Tag
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
/// Returns the [`State`] of the [`Widget`].
///
/// [`State`]: tree::State
fn state(&self) -> tree::State {
tree::State::None
}
/// Returns the state [`Tree`] of the children of the [`Widget`].
fn children(&self) -> Vec<Tree> {
Vec::new()
}
/// Reconciliates the [`Widget`] with the provided [`Tree`].
fn diff(&self, _tree: &mut Tree) {}
/// Applies an [`Operation`] to the [`Widget`].
/// Applies a [`widget::Operation`] to the [`Overlay`].
fn operate(
&self,
&mut self,
_layout: Layout<'_>,
_operation: &mut dyn widget::Operation<Message>,
) {
@ -115,7 +93,7 @@ where
/// This method will generally only be used by advanced users that are
/// implementing the [`Widget`](crate::Widget) trait.
pub fn from_children<'a, Message, Renderer>(
children: &'a [crate::Element<'_, Message, Renderer>],
children: &'a mut [crate::Element<'_, Message, Renderer>],
tree: &'a mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
@ -124,11 +102,11 @@ where
Renderer: crate::Renderer,
{
children
.iter()
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|((child, state), layout)| {
child.as_widget().overlay(state, layout, renderer)
child.as_widget_mut().overlay(state, layout, renderer)
})
.next()
}

View file

@ -104,9 +104,9 @@ where
.draw(renderer, theme, style, layout, cursor_position)
}
/// Applies an [`Operation`] to the [`Element`].
/// Applies a [`widget::Operation`] to the [`Element`].
pub fn operate(
&self,
&mut self,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
@ -141,6 +141,57 @@ where
self.content.layout(renderer, bounds, position)
}
fn operate(
&mut self,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<B>,
) {
struct MapOperation<'a, B> {
operation: &'a mut dyn widget::Operation<B>,
}
impl<'a, T, B> widget::Operation<T> for MapOperation<'a, B> {
fn container(
&mut self,
id: Option<&widget::Id>,
operate_on_children: &mut dyn FnMut(
&mut dyn widget::Operation<T>,
),
) {
self.operation.container(id, &mut |operation| {
operate_on_children(&mut MapOperation { operation });
});
}
fn focusable(
&mut self,
state: &mut dyn widget::operation::Focusable,
id: Option<&widget::Id>,
) {
self.operation.focusable(state, id);
}
fn scrollable(
&mut self,
state: &mut dyn widget::operation::Scrollable,
id: Option<&widget::Id>,
) {
self.operation.scrollable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn widget::operation::TextInput,
id: Option<&widget::Id>,
) {
self.operation.text_input(state, id)
}
}
self.content
.operate(layout, &mut MapOperation { operation });
}
fn on_event(
&mut self,
event: Event,

View file

@ -9,7 +9,7 @@ use crate::text::{self, Text};
use crate::touch;
use crate::widget::container::{self, Container};
use crate::widget::scrollable::{self, Scrollable};
use crate::widget::tree::{self, Tree};
use crate::widget::Tree;
use crate::{
Clipboard, Color, Element, Layout, Length, Padding, Point, Rectangle,
Shell, Size, Vector, Widget,
@ -178,7 +178,7 @@ where
font,
text_size,
padding,
style,
style: style.clone(),
}));
state.tree.diff(&container as &dyn Widget<_, _>);
@ -199,18 +199,6 @@ where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn tag(&self) -> tree::Tag {
self.container.tag()
}
fn state(&self) -> tree::State {
self.container.state()
}
fn children(&self) -> Vec<Tree> {
self.container.children()
}
fn layout(
&self,
renderer: &Renderer,
@ -288,7 +276,7 @@ where
layout: Layout<'_>,
cursor_position: Point,
) {
let appearance = theme.appearance(self.style);
let appearance = theme.appearance(&self.style);
let bounds = layout.bounds();
renderer.fill_quad(
@ -460,7 +448,7 @@ where
_cursor_position: Point,
viewport: &Rectangle,
) {
let appearance = theme.appearance(self.style);
let appearance = theme.appearance(&self.style);
let bounds = layout.bounds();
let text_size =

View file

@ -155,7 +155,7 @@ where
/// Check out the [`websocket`] example, which showcases this pattern to maintain a WebSocket
/// connection open.
///
/// [`websocket`]: https://github.com/iced-rs/iced/tree/0.4/examples/websocket
/// [`websocket`]: https://github.com/iced-rs/iced/tree/0.5/examples/websocket
pub fn unfold<I, T, Fut, Message>(
id: I,
initial: T,

View file

@ -1,6 +1,7 @@
//! Load and draw vector graphics.
use crate::{Hasher, Rectangle};
use crate::{Hasher, Rectangle, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
@ -24,7 +25,7 @@ impl Handle {
///
/// This is useful if you already have your SVG data in-memory, maybe
/// because you downloaded or generated it procedurally.
pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
Self::from_data(Data::Bytes(bytes.into()))
}
@ -64,7 +65,7 @@ pub enum Data {
/// In-memory data
///
/// Can contain an SVG string or a gzip compressed data.
Bytes(Vec<u8>),
Bytes(Cow<'static, [u8]>),
}
impl std::fmt::Debug for Data {
@ -81,7 +82,7 @@ impl std::fmt::Debug for Data {
/// [renderer]: crate::renderer
pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`].
fn dimensions(&self, handle: &Handle) -> (u32, u32);
fn dimensions(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, bounds: Rectangle);

View file

@ -18,8 +18,8 @@ use crate::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
/// The [`integration_opengl`] & [`integration_wgpu`] examples use a
/// [`UserInterface`] to integrate Iced in an existing graphical application.
///
/// [`integration_opengl`]: https://github.com/iced-rs/iced/tree/0.4/examples/integration_opengl
/// [`integration_wgpu`]: https://github.com/iced-rs/iced/tree/0.4/examples/integration_wgpu
/// [`integration_opengl`]: https://github.com/iced-rs/iced/tree/0.5/examples/integration_opengl
/// [`integration_wgpu`]: https://github.com/iced-rs/iced/tree/0.5/examples/integration_wgpu
#[allow(missing_debug_implementations)]
pub struct UserInterface<'a, Message, Renderer> {
root: Element<'a, Message, Renderer>,
@ -190,7 +190,7 @@ where
let mut state = State::Updated;
let mut manual_overlay =
ManuallyDrop::new(self.root.as_widget().overlay(
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
@ -226,7 +226,7 @@ where
);
manual_overlay =
ManuallyDrop::new(self.root.as_widget().overlay(
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
@ -285,6 +285,10 @@ where
&mut shell,
);
if matches!(event_status, event::Status::Captured) {
self.overlay = None;
}
shell.revalidate_layout(|| {
self.base = renderer.layout(
&self.root,
@ -391,11 +395,11 @@ where
let viewport = Rectangle::with_size(self.bounds);
let base_cursor = if let Some(overlay) = self.root.as_widget().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
) {
let base_cursor = if let Some(overlay) = self
.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
{
let overlay_layout = self
.overlay
.take()
@ -448,7 +452,7 @@ where
overlay
.as_ref()
.and_then(|layout| {
root.as_widget()
root.as_widget_mut()
.overlay(&mut self.state, Layout::new(base), renderer)
.map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
@ -492,14 +496,19 @@ where
operation,
);
if let Some(layout) = self.overlay.as_ref() {
if let Some(overlay) = self.root.as_widget().overlay(
if let Some(mut overlay) = self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
) {
overlay.operate(Layout::new(layout), operation);
if self.overlay.is_none() {
self.overlay = Some(overlay.layout(renderer, self.bounds));
}
overlay.operate(
Layout::new(self.overlay.as_ref().unwrap()),
operation,
);
}
}

View file

@ -107,12 +107,12 @@ use crate::{Clipboard, Layout, Length, Point, Rectangle, Shell};
/// - [`geometry`], a custom widget showcasing how to draw geometry with the
/// `Mesh2D` primitive in [`iced_wgpu`].
///
/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.4/examples/bezier_tool
/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.4/examples/custom_widget
/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.4/examples/geometry
/// [examples]: https://github.com/iced-rs/iced/tree/0.5/examples
/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.5/examples/bezier_tool
/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.5/examples/custom_widget
/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.5/examples/geometry
/// [`lyon`]: https://github.com/nical/lyon
/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.4/wgpu
/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.5/wgpu
pub trait Widget<Message, Renderer>
where
Renderer: crate::Renderer,
@ -208,7 +208,7 @@ where
/// Returns the overlay of the [`Widget`], if there is any.
fn overlay<'a>(
&'a self,
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,

View file

@ -1,8 +1,10 @@
use crate::widget::operation::{self, Operation};
use crate::widget::operation::{self, Focusable, Operation, Scrollable};
use crate::widget::Id;
use iced_futures::MaybeSend;
use std::rc::Rc;
/// An operation to be performed on the widget tree.
#[allow(missing_debug_implementations)]
pub struct Action<T>(Box<dyn Operation<T>>);
@ -24,7 +26,7 @@ impl<T> Action<T> {
{
Action(Box::new(Map {
operation: self.0,
f: Box::new(f),
f: Rc::new(f),
}))
}
@ -37,7 +39,7 @@ impl<T> Action<T> {
#[allow(missing_debug_implementations)]
struct Map<A, B> {
operation: Box<dyn Operation<A>>,
f: Box<dyn Fn(A) -> B>,
f: Rc<dyn Fn(A) -> B>,
}
impl<A, B> Operation<B> for Map<A, B>
@ -50,30 +52,44 @@ where
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
) {
struct MapRef<'a, A, B> {
struct MapRef<'a, A> {
operation: &'a mut dyn Operation<A>,
f: &'a dyn Fn(A) -> B,
}
impl<'a, A, B> Operation<B> for MapRef<'a, A, B> {
impl<'a, A, B> Operation<B> for MapRef<'a, A> {
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
) {
let Self { operation, f } = self;
let Self { operation, .. } = self;
operation.container(id, &mut |operation| {
operate_on_children(&mut MapRef { operation, f });
operate_on_children(&mut MapRef { operation });
});
}
fn scrollable(
&mut self,
state: &mut dyn Scrollable,
id: Option<&Id>,
) {
self.operation.scrollable(state, id);
}
fn focusable(
&mut self,
state: &mut dyn Focusable,
id: Option<&Id>,
) {
self.operation.focusable(state, id);
}
}
let Self { operation, f } = self;
let Self { operation, .. } = self;
MapRef {
operation: operation.as_mut(),
f,
}
.container(id, operate_on_children);
}
@ -85,4 +101,35 @@ where
) {
self.operation.focusable(state, id);
}
fn scrollable(
&mut self,
state: &mut dyn operation::Scrollable,
id: Option<&Id>,
) {
self.operation.scrollable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn operation::TextInput,
id: Option<&Id>,
) {
self.operation.text_input(state, id);
}
fn finish(&self) -> operation::Outcome<B> {
match self.operation.finish() {
operation::Outcome::None => operation::Outcome::None,
operation::Outcome::Some(output) => {
operation::Outcome::Some((self.f)(output))
}
operation::Outcome::Chain(next) => {
operation::Outcome::Chain(Box::new(Map {
operation: next,
f: self.f.clone(),
}))
}
}
}
}

View file

@ -231,7 +231,7 @@ where
cursor_position,
self.on_press.is_some(),
theme,
self.style,
&self.style,
|| tree.state.downcast_ref::<State>(),
);
@ -260,12 +260,12 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
@ -361,7 +361,7 @@ pub fn draw<'a, Renderer: crate::Renderer>(
style_sheet: &dyn StyleSheet<
Style = <Renderer::Theme as StyleSheet>::Style,
>,
style: <Renderer::Theme as StyleSheet>::Style,
style: &<Renderer::Theme as StyleSheet>::Style,
state: impl FnOnce() -> &'a State,
) -> Appearance
where
@ -426,13 +426,14 @@ pub fn layout<Renderer>(
padding: Padding,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height).pad(padding);
let limits = limits.width(width).height(height);
let mut content = layout_content(renderer, &limits.pad(padding));
let padding = padding.fit(content.size(), limits.max());
let size = limits.pad(padding).resolve(content.size()).pad(padding);
let mut content = layout_content(renderer, &limits);
content.move_to(Point::new(padding.left.into(), padding.top.into()));
let size = limits.resolve(content.size()).pad(padding);
layout::Node::with_children(size, vec![content])
}

View file

@ -224,9 +224,9 @@ where
let mut children = layout.children();
let custom_style = if is_mouse_over {
theme.hovered(self.style, self.is_checked)
theme.hovered(&self.style, self.is_checked)
} else {
theme.active(self.style, self.is_checked)
theme.active(&self.style, self.is_checked)
};
{

View file

@ -242,12 +242,12 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&self.children, tree, layout, renderer)
overlay::from_children(&mut self.children, tree, layout, renderer)
}
}

View file

@ -228,7 +228,7 @@ where
cursor_position: Point,
viewport: &Rectangle,
) {
let style = theme.appearance(self.style);
let style = theme.appearance(&self.style);
draw_background(renderer, &style, layout.bounds());
@ -248,12 +248,12 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
@ -293,11 +293,11 @@ pub fn layout<Renderer>(
.max_width(max_width)
.max_height(max_height)
.width(width)
.height(height)
.pad(padding);
.height(height);
let mut content = layout_content(renderer, &limits.loose());
let size = limits.resolve(content.size());
let mut content = layout_content(renderer, &limits.pad(padding).loose());
let padding = padding.fit(content.size(), limits.max());
let size = limits.pad(padding).resolve(content.size());
content.move_to(Point::new(padding.left.into(), padding.top.into()));
content.align(
@ -309,7 +309,7 @@ pub fn layout<Renderer>(
layout::Node::with_children(size.pad(padding), vec![content])
}
/// Draws the background of a [`Container`] given its [`Style`] and its `bounds`.
/// Draws the background of a [`Container`] given its [`Appearance`] and its `bounds`.
pub fn draw_background<Renderer>(
renderer: &mut Renderer,
appearance: &Appearance,

View file

@ -1,4 +1,5 @@
//! Helper functions to create pure widgets.
use crate::overlay;
use crate::widget;
use crate::{Element, Length};
@ -18,7 +19,7 @@ macro_rules! column {
);
}
/// Creates a [Row`] with the given children.
/// Creates a [`Row`] with the given children.
///
/// [`Row`]: widget::Row
#[macro_export]
@ -84,6 +85,7 @@ pub fn button<'a, Message, Renderer>(
where
Renderer: crate::Renderer,
Renderer::Theme: widget::button::StyleSheet,
<Renderer::Theme as widget::button::StyleSheet>::Style: Default,
{
widget::Button::new(content)
}
@ -208,7 +210,12 @@ where
T: ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: crate::text::Renderer,
Renderer::Theme: widget::pick_list::StyleSheet,
Renderer::Theme: widget::pick_list::StyleSheet
+ widget::scrollable::StyleSheet
+ overlay::menu::StyleSheet
+ widget::container::StyleSheet,
<Renderer::Theme as overlay::menu::StyleSheet>::Style:
From<<Renderer::Theme as widget::pick_list::StyleSheet>::Style>,
{
widget::PickList::new(options, selected, on_selected)
}

View file

@ -85,7 +85,7 @@ where
{
// The raw w/h of the underlying image
let image_size = {
let (width, height) = renderer.dimensions(handle);
let Size { width, height } = renderer.dimensions(handle);
Size::new(width as f32, height as f32)
};
@ -149,7 +149,7 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
let (width, height) = renderer.dimensions(&self.handle);
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let bounds = layout.bounds();

View file

@ -108,7 +108,7 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let (width, height) = renderer.dimensions(&self.handle);
let Size { width, height } = renderer.dimensions(&self.handle);
let mut size = limits
.width(self.width)
@ -409,7 +409,7 @@ pub fn image_size<Renderer>(
where
Renderer: image::Renderer,
{
let (width, height) = renderer.dimensions(handle);
let Size { width, height } = renderer.dimensions(handle);
let (width, height) = {
let dimensions = (width as f32, height as f32);

View file

@ -1,9 +1,11 @@
//! Query or update internal widget state.
pub mod focusable;
pub mod scrollable;
pub mod text_input;
pub use focusable::Focusable;
pub use scrollable::Scrollable;
pub use text_input::TextInput;
use crate::widget::Id;
@ -28,6 +30,9 @@ pub trait Operation<T> {
/// Operates on a widget that can be scrolled.
fn scrollable(&mut self, _state: &mut dyn Scrollable, _id: Option<&Id>) {}
/// Operates on a widget that has text input.
fn text_input(&mut self, _state: &mut dyn TextInput, _id: Option<&Id>) {}
/// Finishes the [`Operation`] and returns its [`Outcome`].
fn finish(&self) -> Outcome<T> {
Outcome::None
@ -58,3 +63,46 @@ where
}
}
}
/// Produces an [`Operation`] that applies the given [`Operation`] to the
/// children of a container with the given [`Id`].
pub fn scoped<T: 'static>(
target: Id,
operation: impl Operation<T> + 'static,
) -> impl Operation<T> {
struct ScopedOperation<Message> {
target: Id,
operation: Box<dyn Operation<Message>>,
}
impl<Message: 'static> Operation<Message> for ScopedOperation<Message> {
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Message>),
) {
if id == Some(&self.target) {
operate_on_children(self.operation.as_mut());
} else {
operate_on_children(self);
}
}
fn finish(&self) -> Outcome<Message> {
match self.operation.finish() {
Outcome::Chain(next) => {
Outcome::Chain(Box::new(ScopedOperation {
target: self.target.clone(),
operation: next,
}))
}
outcome => outcome,
}
}
}
ScopedOperation {
target,
operation: Box::new(operation),
}
}

View file

@ -167,3 +167,37 @@ pub fn focus_next<T>() -> impl Operation<T> {
count(|count| FocusNext { count, current: 0 })
}
/// Produces an [`Operation`] that searches for the current focused widget
/// and stores its ID. This ignores widgets that do not have an ID.
pub fn find_focused() -> impl Operation<Id> {
struct FindFocused {
focused: Option<Id>,
}
impl Operation<Id> for FindFocused {
fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
if state.is_focused() && id.is_some() {
self.focused = id.cloned();
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Id>),
) {
operate_on_children(self)
}
fn finish(&self) -> Outcome<Id> {
if let Some(id) = &self.focused {
Outcome::Some(id.clone())
} else {
Outcome::None
}
}
}
FindFocused { focused: None }
}

View file

@ -0,0 +1,131 @@
//! Operate on widgets that have text input.
use crate::widget::operation::Operation;
use crate::widget::Id;
/// The internal state of a widget that has text input.
pub trait TextInput {
/// Moves the cursor of the text input to the front of the input text.
fn move_cursor_to_front(&mut self);
/// Moves the cursor of the text input to the end of the input text.
fn move_cursor_to_end(&mut self);
/// Moves the cursor of the text input to an arbitrary location.
fn move_cursor_to(&mut self, position: usize);
/// Selects all the content of the text input.
fn select_all(&mut self);
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// front.
pub fn move_cursor_to_front<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to_front();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// end.
pub fn move_cursor_to_end<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to_end();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// provided position.
pub fn move_cursor_to<T>(target: Id, position: usize) -> impl Operation<T> {
struct MoveCursor {
target: Id,
position: usize,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to(self.position);
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target, position }
}
/// Produces an [`Operation`] that selects all the content of the widget with the given [`Id`].
pub fn select_all<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.select_all();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}

View file

@ -6,7 +6,7 @@
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.4/examples/pane_grid
//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.5/examples/pane_grid
mod axis;
mod configuration;
mod content;
@ -38,6 +38,7 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget;
use crate::widget::container;
use crate::widget::tree::{self, Tree};
use crate::{
@ -85,7 +86,7 @@ use crate::{
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&state, |pane, state| {
/// PaneGrid::new(&state, |pane, state, is_maximized| {
/// pane_grid::Content::new(match state {
/// PaneState::SomePane => text("This is some pane"),
/// PaneState::AnotherKindOfPane => text("This is another kind of pane"),
@ -100,8 +101,7 @@ where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
state: &'a state::Internal,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
contents: Contents<'a, Content<'a, Message, Renderer>>,
width: Length,
height: Length,
spacing: u16,
@ -119,22 +119,35 @@ where
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
///
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
/// [`State`]. [`bool`] is set if the pane is maximized.
pub fn new<T>(
state: &'a State<T>,
view: impl Fn(Pane, &'a T) -> Content<'a, Message, Renderer>,
view: impl Fn(Pane, &'a T, bool) -> Content<'a, Message, Renderer>,
) -> Self {
let elements = {
let contents = if let Some((pane, pane_state)) =
state.maximized.and_then(|pane| {
state.panes.get(&pane).map(|pane_state| (pane, pane_state))
}) {
Contents::Maximized(
pane,
view(pane, pane_state, true),
Node::Pane(pane),
)
} else {
Contents::All(
state
.panes
.iter()
.map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
.collect()
.map(|(pane, pane_state)| {
(*pane, view(*pane, pane_state, false))
})
.collect(),
&state.internal,
)
};
Self {
elements,
state: &state.internal,
contents,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
@ -208,6 +221,12 @@ where
self.style = style.into();
self
}
fn drag_enabled(&self) -> bool {
(!self.contents.is_maximized())
.then(|| self.on_drag.is_some())
.unwrap_or_default()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
@ -225,18 +244,25 @@ where
}
fn children(&self) -> Vec<Tree> {
self.elements
self.contents
.iter()
.map(|(_, content)| content.state())
.collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children_custom(
&self.elements,
match &self.contents {
Contents::All(contents, _) => tree.diff_children_custom(
contents,
|state, (_, content)| content.diff(state),
|(_, content)| content.state(),
)
),
Contents::Maximized(_, content, _) => tree.diff_children_custom(
&[content],
|state, content| content.diff(state),
|content| content.state(),
),
}
}
fn width(&self) -> Length {
@ -255,15 +281,32 @@ where
layout(
renderer,
limits,
self.state,
self.contents.layout(),
self.width,
self.height,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|element, renderer, limits| element.layout(renderer, limits),
self.contents.iter(),
|content, renderer, limits| content.layout(renderer, limits),
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
operation.container(None, &mut |operation| {
self.contents
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|(((_pane, content), state), layout)| {
content.operate(state, layout, operation);
})
});
}
fn on_event(
&mut self,
tree: &mut Tree,
@ -276,28 +319,34 @@ where
) -> event::Status {
let action = tree.state.downcast_mut::<state::Action>();
let on_drag = if self.drag_enabled() {
&self.on_drag
} else {
&None
};
let event_status = update(
action,
self.state,
self.contents.layout(),
&event,
layout,
cursor_position,
shell,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
self.contents.iter(),
&self.on_click,
&self.on_drag,
on_drag,
&self.on_resize,
);
let picked_pane = action.picked_pane().map(|(pane, _)| pane);
self.elements
self.contents
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(((pane, content), tree), layout)| {
let is_picked = picked_pane == Some(*pane);
let is_picked = picked_pane == Some(pane);
content.on_event(
tree,
@ -323,14 +372,14 @@ where
) -> mouse::Interaction {
mouse_interaction(
tree.state.downcast_ref(),
self.state,
self.contents.layout(),
layout,
cursor_position,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
)
.unwrap_or_else(|| {
self.elements
self.contents
.iter()
.zip(&tree.children)
.zip(layout.children())
@ -341,7 +390,7 @@ where
cursor_position,
viewport,
renderer,
self.on_drag.is_some(),
self.drag_enabled(),
)
})
.max()
@ -361,7 +410,7 @@ where
) {
draw(
tree.state.downcast_ref(),
self.state,
self.contents.layout(),
layout,
cursor_position,
renderer,
@ -370,11 +419,11 @@ where
viewport,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
self.style,
self.elements
&self.style,
self.contents
.iter()
.zip(&tree.children)
.map(|((pane, content), tree)| (*pane, (content, tree))),
.map(|((pane, content), tree)| (pane, (content, tree))),
|(content, tree),
renderer,
style,
@ -395,13 +444,13 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter()
self.contents
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|(((_, pane), tree), layout)| {
@ -429,24 +478,24 @@ where
pub fn layout<Renderer, T>(
renderer: &Renderer,
limits: &layout::Limits,
state: &state::Internal,
node: &Node,
width: Length,
height: Length,
spacing: u16,
elements: impl Iterator<Item = (Pane, T)>,
layout_element: impl Fn(T, &Renderer, &layout::Limits) -> layout::Node,
contents: impl Iterator<Item = (Pane, T)>,
layout_content: impl Fn(T, &Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height);
let size = limits.resolve(Size::ZERO);
let regions = state.pane_regions(f32::from(spacing), size);
let children = elements
.filter_map(|(pane, element)| {
let regions = node.pane_regions(f32::from(spacing), size);
let children = contents
.filter_map(|(pane, content)| {
let region = regions.get(&pane)?;
let size = Size::new(region.width, region.height);
let mut node = layout_element(
element,
let mut node = layout_content(
content,
renderer,
&layout::Limits::new(size, size),
);
@ -464,13 +513,13 @@ pub fn layout<Renderer, T>(
/// accordingly.
pub fn update<'a, Message, T: Draggable>(
action: &mut state::Action,
state: &state::Internal,
node: &Node,
event: &Event,
layout: Layout<'_>,
cursor_position: Point,
shell: &mut Shell<'_, Message>,
spacing: u16,
elements: impl Iterator<Item = (Pane, T)>,
contents: impl Iterator<Item = (Pane, T)>,
on_click: &Option<Box<dyn Fn(Pane) -> Message + 'a>>,
on_drag: &Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
on_resize: &Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
@ -492,7 +541,7 @@ pub fn update<'a, Message, T: Draggable>(
cursor_position.y - bounds.y,
);
let splits = state.split_regions(
let splits = node.split_regions(
f32::from(spacing),
Size::new(bounds.width, bounds.height),
);
@ -514,7 +563,7 @@ pub fn update<'a, Message, T: Draggable>(
layout,
cursor_position,
shell,
elements,
contents,
on_click,
on_drag,
);
@ -526,7 +575,7 @@ pub fn update<'a, Message, T: Draggable>(
layout,
cursor_position,
shell,
elements,
contents,
on_click,
on_drag,
);
@ -539,7 +588,7 @@ pub fn update<'a, Message, T: Draggable>(
| Event::Touch(touch::Event::FingerLost { .. }) => {
if let Some((pane, _)) = action.picked_pane() {
if let Some(on_drag) = on_drag {
let mut dropped_region = elements
let mut dropped_region = contents
.zip(layout.children())
.filter(|(_, layout)| {
layout.bounds().contains(cursor_position)
@ -570,7 +619,7 @@ pub fn update<'a, Message, T: Draggable>(
if let Some((split, _)) = action.picked_split() {
let bounds = layout.bounds();
let splits = state.split_regions(
let splits = node.split_regions(
f32::from(spacing),
Size::new(bounds.width, bounds.height),
);
@ -609,13 +658,13 @@ fn click_pane<'a, Message, T>(
layout: Layout<'_>,
cursor_position: Point,
shell: &mut Shell<'_, Message>,
elements: impl Iterator<Item = (Pane, T)>,
contents: impl Iterator<Item = (Pane, T)>,
on_click: &Option<Box<dyn Fn(Pane) -> Message + 'a>>,
on_drag: &Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
) where
T: Draggable,
{
let mut clicked_region = elements
let mut clicked_region = contents
.zip(layout.children())
.filter(|(_, layout)| layout.bounds().contains(cursor_position));
@ -642,7 +691,7 @@ fn click_pane<'a, Message, T>(
/// Returns the current [`mouse::Interaction`] of a [`PaneGrid`].
pub fn mouse_interaction(
action: &state::Action,
state: &state::Internal,
node: &Node,
layout: Layout<'_>,
cursor_position: Point,
spacing: u16,
@ -658,7 +707,7 @@ pub fn mouse_interaction(
let bounds = layout.bounds();
let splits =
state.split_regions(f32::from(spacing), bounds.size());
node.split_regions(f32::from(spacing), bounds.size());
let relative_cursor = Point::new(
cursor_position.x - bounds.x,
@ -687,7 +736,7 @@ pub fn mouse_interaction(
/// Draws a [`PaneGrid`].
pub fn draw<Renderer, T>(
action: &state::Action,
state: &state::Internal,
node: &Node,
layout: Layout<'_>,
cursor_position: Point,
renderer: &mut Renderer,
@ -696,8 +745,8 @@ pub fn draw<Renderer, T>(
viewport: &Rectangle,
spacing: u16,
resize_leeway: Option<u16>,
style: <Renderer::Theme as StyleSheet>::Style,
elements: impl Iterator<Item = (Pane, T)>,
style: &<Renderer::Theme as StyleSheet>::Style,
contents: impl Iterator<Item = (Pane, T)>,
draw_pane: impl Fn(
T,
&mut Renderer,
@ -717,7 +766,7 @@ pub fn draw<Renderer, T>(
.and_then(|(split, axis)| {
let bounds = layout.bounds();
let splits = state.split_regions(f32::from(spacing), bounds.size());
let splits = node.split_regions(f32::from(spacing), bounds.size());
let (_axis, region, ratio) = splits.get(&split)?;
@ -736,7 +785,7 @@ pub fn draw<Renderer, T>(
);
let splits =
state.split_regions(f32::from(spacing), bounds.size());
node.split_regions(f32::from(spacing), bounds.size());
let (_split, axis, region) = hovered_split(
splits.iter(),
@ -759,7 +808,7 @@ pub fn draw<Renderer, T>(
let mut render_picked_pane = None;
for ((id, pane), layout) in elements.zip(layout.children()) {
for ((id, pane), layout) in contents.zip(layout.children()) {
match picked_pane {
Some((dragging, origin)) if id == dragging => {
render_picked_pane = Some((pane, origin, layout));
@ -897,3 +946,49 @@ fn hovered_split<'a>(
})
.next()
}
/// The visible contents of the [`PaneGrid`]
#[derive(Debug)]
pub enum Contents<'a, T> {
/// All panes are visible
All(Vec<(Pane, T)>, &'a state::Internal),
/// A maximized pane is visible
Maximized(Pane, T, Node),
}
impl<'a, T> Contents<'a, T> {
/// Returns the layout [`Node`] of the [`Contents`]
pub fn layout(&self) -> &Node {
match self {
Contents::All(_, state) => state.layout(),
Contents::Maximized(_, _, layout) => layout,
}
}
/// Returns an iterator over the values of the [`Contents`]
pub fn iter(&self) -> Box<dyn Iterator<Item = (Pane, &T)> + '_> {
match self {
Contents::All(contents, _) => Box::new(
contents.iter().map(|(pane, content)| (*pane, content)),
),
Contents::Maximized(pane, content, _) => {
Box::new(std::iter::once((*pane, content)))
}
}
}
fn iter_mut(&mut self) -> Box<dyn Iterator<Item = (Pane, &mut T)> + '_> {
match self {
Contents::All(contents, _) => Box::new(
contents.iter_mut().map(|(pane, content)| (*pane, content)),
),
Contents::Maximized(pane, content, _) => {
Box::new(std::iter::once((*pane, content)))
}
}
}
fn is_maximized(&self) -> bool {
matches!(self, Self::Maximized(..))
}
}

View file

@ -5,7 +5,7 @@ use crate::overlay;
use crate::renderer;
use crate::widget::container;
use crate::widget::pane_grid::{Draggable, TitleBar};
use crate::widget::Tree;
use crate::widget::{self, Tree};
use crate::{Clipboard, Element, Layout, Point, Rectangle, Shell, Size};
/// The content of a [`Pane`].
@ -87,7 +87,7 @@ where
/// Draws the [`Content`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: iced_native::Renderer
/// [`Renderer`]: crate::Renderer
pub fn draw(
&self,
tree: &Tree,
@ -103,7 +103,7 @@ where
let bounds = layout.bounds();
{
let style = theme.appearance(self.style);
let style = theme.appearance(&self.style);
container::draw_background(renderer, &style, bounds);
}
@ -183,6 +183,33 @@ where
}
}
pub(crate) fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
let body_layout = if let Some(title_bar) = &self.title_bar {
let mut children = layout.children();
title_bar.operate(
&mut tree.children[1],
children.next().unwrap(),
operation,
);
children.next().unwrap()
} else {
layout
};
self.body.as_widget().operate(
&mut tree.children[0],
body_layout,
operation,
);
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
@ -278,12 +305,12 @@ where
}
pub(crate) fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
if let Some(title_bar) = self.title_bar.as_ref() {
if let Some(title_bar) = self.title_bar.as_mut() {
let mut children = layout.children();
let title_bar_layout = children.next()?;
@ -294,14 +321,14 @@ where
match title_bar.overlay(title_bar_state, title_bar_layout, renderer)
{
Some(overlay) => Some(overlay),
None => self.body.as_widget().overlay(
None => self.body.as_widget_mut().overlay(
body_state,
children.next()?,
renderer,
),
}
} else {
self.body.as_widget().overlay(
self.body.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,

View file

@ -4,9 +4,9 @@
use crate::widget::pane_grid::{
Axis, Configuration, Direction, Node, Pane, Split,
};
use crate::{Point, Rectangle, Size};
use crate::{Point, Size};
use std::collections::{BTreeMap, HashMap};
use std::collections::HashMap;
/// The state of a [`PaneGrid`].
///
@ -31,6 +31,11 @@ pub struct State<T> {
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub internal: Internal,
/// The maximized [`Pane`] of the [`PaneGrid`].
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub(super) maximized: Option<Pane>,
}
impl<T> State<T> {
@ -52,7 +57,11 @@ impl<T> State<T> {
let internal =
Internal::from_configuration(&mut panes, config.into(), 0);
State { panes, internal }
State {
panes,
internal,
maximized: None,
}
}
/// Returns the total amount of panes in the [`State`].
@ -153,6 +162,7 @@ impl<T> State<T> {
node.split(new_split, axis, new_pane);
let _ = self.panes.insert(new_pane, state);
let _ = self.maximized.take();
Some((new_pane, new_split))
}
@ -194,12 +204,39 @@ impl<T> State<T> {
/// Closes the given [`Pane`] and returns its internal state and its closest
/// sibling, if it exists.
pub fn close(&mut self, pane: &Pane) -> Option<(T, Pane)> {
if self.maximized == Some(*pane) {
let _ = self.maximized.take();
}
if let Some(sibling) = self.internal.layout.remove(pane) {
self.panes.remove(pane).map(|state| (state, sibling))
} else {
None
}
}
/// Maximize the given [`Pane`]. Only this pane will be rendered by the
/// [`PaneGrid`] until [`Self::restore()`] is called.
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub fn maximize(&mut self, pane: &Pane) {
self.maximized = Some(*pane);
}
/// Restore the currently maximized [`Pane`] to it's normal size. All panes
/// will be rendered by the [`PaneGrid`].
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub fn restore(&mut self) {
let _ = self.maximized.take();
}
/// Returns the maximized [`Pane`] of the [`PaneGrid`].
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub fn maximized(&self) -> Option<Pane> {
self.maximized
}
}
/// The internal state of a [`PaneGrid`].
@ -226,11 +263,13 @@ impl Internal {
let Internal {
layout: a,
last_id: next_id,
..
} = Self::from_configuration(panes, *a, next_id);
let Internal {
layout: b,
last_id: next_id,
..
} = Self::from_configuration(panes, *b, next_id);
(
@ -304,25 +343,8 @@ impl Action {
}
impl Internal {
/// Calculates the current [`Pane`] regions from the [`PaneGrid`] layout.
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub fn pane_regions(
&self,
spacing: f32,
size: Size,
) -> BTreeMap<Pane, Rectangle> {
self.layout.pane_regions(spacing, size)
}
/// Calculates the current [`Split`] regions from the [`PaneGrid`] layout.
///
/// [`PaneGrid`]: crate::widget::PaneGrid
pub fn split_regions(
&self,
spacing: f32,
size: Size,
) -> BTreeMap<Split, (Axis, Rectangle, f32)> {
self.layout.split_regions(spacing, size)
/// The layout [`Node`] of the [`Internal`] state
pub fn layout(&self) -> &Node {
&self.layout
}
}

View file

@ -4,7 +4,7 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::container;
use crate::widget::Tree;
use crate::widget::{self, Tree};
use crate::{
Clipboard, Element, Layout, Padding, Point, Rectangle, Shell, Size,
};
@ -114,7 +114,7 @@ where
/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: iced_native::Renderer
/// [`Renderer`]: crate::Renderer
pub fn draw(
&self,
tree: &Tree,
@ -129,7 +129,7 @@ where
use container::StyleSheet;
let bounds = layout.bounds();
let style = theme.appearance(self.style);
let style = theme.appearance(&self.style);
let inherited_style = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
@ -257,6 +257,44 @@ where
layout::Node::with_children(node.size().pad(self.padding), vec![node])
}
pub(crate) fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
operation: &mut dyn widget::Operation<Message>,
) {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let mut show_title = true;
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
controls.as_widget().operate(
&mut tree.children[1],
controls_layout,
operation,
)
};
if show_title {
self.content.as_widget().operate(
&mut tree.children[0],
title_layout,
operation,
)
}
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
@ -357,7 +395,7 @@ where
}
pub(crate) fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
@ -377,13 +415,13 @@ where
let controls_state = states.next().unwrap();
content
.as_widget()
.as_widget_mut()
.overlay(title_state, title_layout, renderer)
.or_else(move || {
controls.as_ref().and_then(|controls| {
controls.as_mut().and_then(|controls| {
let controls_layout = children.next()?;
controls.as_widget().overlay(
controls.as_widget_mut().overlay(
controls_state,
controls_layout,
renderer,

View file

@ -9,6 +9,8 @@ use crate::overlay::menu::{self, Menu};
use crate::renderer;
use crate::text::{self, Text};
use crate::touch;
use crate::widget::container;
use crate::widget::scrollable;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Element, Layout, Length, Padding, Point, Rectangle, Shell, Size,
@ -42,7 +44,12 @@ where
T: ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
/// The default padding of a [`PickList`].
pub const DEFAULT_PADDING: Padding = Padding::new(5);
@ -114,7 +121,12 @@ where
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<T>>()
@ -202,12 +214,12 @@ where
&self.font,
self.placeholder.as_deref(),
self.selected.as_ref(),
self.style,
&self.style,
)
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
@ -221,7 +233,7 @@ where
self.text_size,
self.font.clone(),
&self.options,
self.style,
self.style.clone(),
)
}
}
@ -233,7 +245,12 @@ where
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
fn from(pick_list: PickList<'a, T, Message, Renderer>) -> Self {
Self::new(pick_list)
@ -456,7 +473,12 @@ where
T: Clone + ToString,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
if state.is_open {
let bounds = layout.bounds();
@ -493,7 +515,7 @@ pub fn draw<T, Renderer>(
font: &Renderer::Font,
placeholder: Option<&str>,
selected: Option<&T>,
style: <Renderer::Theme as StyleSheet>::Style,
style: &<Renderer::Theme as StyleSheet>::Style,
) where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,

View file

@ -124,7 +124,7 @@ where
/ (range_end - range_start)
};
let style = theme.appearance(self.style);
let style = theme.appearance(&self.style);
renderer.fill_quad(
renderer::Quad {

View file

@ -230,9 +230,9 @@ where
let mut children = layout.children();
let custom_style = if is_mouse_over {
theme.hovered(self.style, self.is_selected)
theme.hovered(&self.style, self.is_selected)
} else {
theme.active(self.style, self.is_selected)
theme.active(&self.style, self.is_selected)
};
{

View file

@ -229,12 +229,12 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&self.children, tree, layout, renderer)
overlay::from_children(&mut self.children, tree, layout, renderer)
}
}

View file

@ -88,7 +88,7 @@ where
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let style = theme.style(self.style);
let style = theme.appearance(&self.style);
let bounds = if self.is_horizontal {
let line_y = (bounds.y + (bounds.height / 2.0)

View file

@ -233,7 +233,7 @@ where
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
self.style,
&self.style,
|renderer, layout, cursor_position, viewport| {
self.content.as_widget().draw(
&tree.children[0],
@ -276,13 +276,13 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content
.as_widget()
.as_widget_mut()
.overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
@ -334,6 +334,12 @@ impl Id {
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
/// Produces a [`Command`] that snaps the [`Scrollable`] with the given [`Id`]
/// to the provided `percentage`.
pub fn snap_to<Message: 'static>(id: Id, percentage: f32) -> Command<Message> {
@ -627,7 +633,7 @@ pub fn draw<Renderer>(
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
style: <Renderer::Theme as StyleSheet>::Style,
style: &<Renderer::Theme as StyleSheet>::Style,
draw_content: impl FnOnce(&mut Renderer, Layout<'_>, Point, &Rectangle),
) where
Renderer: crate::Renderer,

View file

@ -222,7 +222,7 @@ where
self.value,
&self.range,
theme,
self.style,
&self.style,
)
}
@ -353,7 +353,7 @@ pub fn draw<T, R>(
value: T,
range: &RangeInclusive<T>,
style_sheet: &dyn StyleSheet<Style = <R::Theme as StyleSheet>::Style>,
style: <R::Theme as StyleSheet>::Style,
style: &<R::Theme as StyleSheet>::Style,
) where
T: Into<f64> + Copy,
R: crate::Renderer,

View file

@ -83,7 +83,7 @@ where
limits: &layout::Limits,
) -> layout::Node {
// The raw w/h of the underlying image
let (width, height) = renderer.dimensions(&self.handle);
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
// The size to be available to the widget prior to `Shrink`ing
@ -120,7 +120,7 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
let (width, height) = renderer.dimensions(&self.handle);
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let bounds = layout.bounds();

View file

@ -74,7 +74,7 @@ where
self
}
/// Sets the [`Color`] of the [`Text`].
/// Sets the style of the [`Text`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,

View file

@ -165,7 +165,7 @@ where
}
/// Draws the [`TextInput`] with the given [`Renderer`], overriding its
/// [`text_input::Value`] if provided.
/// [`Value`] if provided.
///
/// [`Renderer`]: text::Renderer
pub fn draw(
@ -188,7 +188,7 @@ where
self.size,
&self.font,
self.is_secure,
self.style,
&self.style,
)
}
}
@ -233,6 +233,7 @@ where
let state = tree.state.downcast_mut::<State>();
operation.focusable(state, self.id.as_ref().map(|id| &id.0));
operation.text_input(state, self.id.as_ref().map(|id| &id.0));
}
fn on_event(
@ -284,7 +285,7 @@ where
self.size,
&self.font,
self.is_secure,
self.style,
&self.style,
)
}
@ -332,11 +333,43 @@ impl Id {
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
/// Produces a [`Command`] that focuses the [`TextInput`] with the given [`Id`].
pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::focusable::focus(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// end.
pub fn move_cursor_to_end<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to_end(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// front.
pub fn move_cursor_to_front<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to_front(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// provided position.
pub fn move_cursor_to<Message: 'static>(
id: Id,
position: usize,
) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to(id.0, position))
}
/// Produces a [`Command`] that selects all the content of the [`TextInput`] with the given [`Id`].
pub fn select_all<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::select_all(id.0))
}
/// Computes the layout of a [`TextInput`].
pub fn layout<Renderer>(
renderer: &Renderer,
@ -350,6 +383,8 @@ where
{
let text_size = size.unwrap_or_else(|| renderer.default_size());
let padding = padding.fit(Size::ZERO, limits.max());
let limits = limits
.pad(padding)
.width(width)
@ -742,7 +777,7 @@ pub fn draw<Renderer>(
size: Option<u16>,
font: &Renderer::Font,
is_secure: bool,
style: <Renderer::Theme as StyleSheet>::Style,
style: &<Renderer::Theme as StyleSheet>::Style,
) where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
@ -997,6 +1032,24 @@ impl operation::Focusable for State {
}
}
impl operation::TextInput for State {
fn move_cursor_to_front(&mut self) {
State::move_cursor_to_front(self)
}
fn move_cursor_to_end(&mut self) {
State::move_cursor_to_end(self)
}
fn move_cursor_to(&mut self, position: usize) {
State::move_cursor_to(self, position)
}
fn select_all(&mut self) {
State::select_all(self)
}
}
mod platform {
use crate::keyboard;

View file

@ -260,9 +260,9 @@ where
let is_mouse_over = bounds.contains(cursor_position);
let style = if is_mouse_over {
theme.hovered(self.style, self.is_active)
theme.hovered(&self.style, self.is_active)
} else {
theme.active(self.style, self.is_active)
theme.active(&self.style, self.is_active)
};
let border_radius = bounds.height as f32 / BORDER_RADIUS_RATIO;

View file

@ -201,7 +201,7 @@ where
self.gap,
self.padding,
self.snap_within_viewport,
self.style,
&self.style,
|renderer, limits| {
Widget::<(), Renderer>::layout(tooltip, renderer, limits)
},
@ -221,12 +221,12 @@ where
}
fn overlay<'b>(
&'b self,
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
@ -275,7 +275,7 @@ pub fn draw<Renderer>(
gap: u16,
padding: u16,
snap_within_viewport: bool,
style: <Renderer::Theme as container::StyleSheet>::Style,
style: &<Renderer::Theme as container::StyleSheet>::Style,
layout_text: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
draw_text: impl FnOnce(
&mut Renderer,

View file

@ -30,7 +30,7 @@ impl Tree {
}
}
/// Creates a new [`Tree`] for the provided [`Element`].
/// Creates a new [`Tree`] for the provided [`Widget`].
pub fn new<'a, Message, Renderer>(
widget: impl Borrow<dyn Widget<Message, Renderer> + 'a>,
) -> Self
@ -46,10 +46,10 @@ impl Tree {
}
}
/// Reconciliates the current tree with the provided [`Element`].
/// Reconciliates the current tree with the provided [`Widget`].
///
/// If the tag of the [`Element`] matches the tag of the [`Tree`], then the
/// [`Element`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
/// If the tag of the [`Widget`] matches the tag of the [`Tree`], then the
/// [`Widget`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
///
/// Otherwise, the whole [`Tree`] is recreated.
///
@ -67,7 +67,7 @@ impl Tree {
}
}
/// Reconciliates the children of the tree with the provided list of [`Element`].
/// Reconciliates the children of the tree with the provided list of widgets.
pub fn diff_children<'a, Message, Renderer>(
&mut self,
new_children: &[impl Borrow<dyn Widget<Message, Renderer> + 'a>],
@ -81,7 +81,7 @@ impl Tree {
)
}
/// Reconciliates the children of the tree with the provided list of [`Element`] using custom
/// Reconciliates the children of the tree with the provided list of widgets using custom
/// logic both for diffing and creating new widget state.
pub fn diff_children_custom<T>(
&mut self,

View file

@ -39,15 +39,15 @@ pub use iced_native::application::{Appearance, StyleSheet};
/// to listen to time.
/// - [`todos`], a todos tracker inspired by [TodoMVC].
///
/// [The repository has a bunch of examples]: https://github.com/iced-rs/iced/tree/0.4/examples
/// [`clock`]: https://github.com/iced-rs/iced/tree/0.4/examples/clock
/// [`download_progress`]: https://github.com/iced-rs/iced/tree/0.4/examples/download_progress
/// [`events`]: https://github.com/iced-rs/iced/tree/0.4/examples/events
/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.4/examples/game_of_life
/// [`pokedex`]: https://github.com/iced-rs/iced/tree/0.4/examples/pokedex
/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.4/examples/solar_system
/// [`stopwatch`]: https://github.com/iced-rs/iced/tree/0.4/examples/stopwatch
/// [`todos`]: https://github.com/iced-rs/iced/tree/0.4/examples/todos
/// [The repository has a bunch of examples]: https://github.com/iced-rs/iced/tree/0.5/examples
/// [`clock`]: https://github.com/iced-rs/iced/tree/0.5/examples/clock
/// [`download_progress`]: https://github.com/iced-rs/iced/tree/0.5/examples/download_progress
/// [`events`]: https://github.com/iced-rs/iced/tree/0.5/examples/events
/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.5/examples/game_of_life
/// [`pokedex`]: https://github.com/iced-rs/iced/tree/0.5/examples/pokedex
/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.5/examples/solar_system
/// [`stopwatch`]: https://github.com/iced-rs/iced/tree/0.5/examples/stopwatch
/// [`todos`]: https://github.com/iced-rs/iced/tree/0.5/examples/todos
/// [`Sandbox`]: crate::Sandbox
/// [`Canvas`]: crate::widget::Canvas
/// [PokéAPI]: https://pokeapi.co/
@ -148,9 +148,8 @@ pub trait Application: Sized {
Self::Theme::default()
}
/// Returns the current [`Style`] of the [`Theme`].
/// Returns the current `Style` of the [`Theme`].
///
/// [`Style`]: <Self::Theme as StyleSheet>::Style
/// [`Theme`]: Self::Theme
fn style(&self) -> <Self::Theme as StyleSheet>::Style {
<Self::Theme as StyleSheet>::Style::default()

View file

@ -26,11 +26,11 @@
//! [Modular ecosystem]: https://github.com/iced-rs/iced/blob/master/ECOSYSTEM.md
//! [renderer-agnostic native runtime]: https://github.com/iced-rs/iced/0.4/master/native
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
//! [built-in renderer]: https://github.com/iced-rs/iced/tree/0.4/wgpu
//! [windowing shell]: https://github.com/iced-rs/iced/tree/0.4/winit
//! [built-in renderer]: https://github.com/iced-rs/iced/tree/0.5/wgpu
//! [windowing shell]: https://github.com/iced-rs/iced/tree/0.5/winit
//! [`dodrio`]: https://github.com/fitzgen/dodrio
//! [web runtime]: https://github.com/iced-rs/iced_web
//! [examples]: https://github.com/iced-rs/iced/tree/0.4/examples
//! [examples]: https://github.com/iced-rs/iced/tree/0.5/examples
//! [repository]: https://github.com/iced-rs/iced
//!
//! # Overview

Some files were not shown because too many files have changed in this diff Show more