Use new Layer in draw_overlay
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1 changed files with 1 additions and 1 deletions
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@ -274,7 +274,7 @@ impl Renderer {
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layers: &mut Vec<Layer<'a>>,
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layers: &mut Vec<Layer<'a>>,
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) {
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) {
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let first = layers.first().unwrap();
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let first = layers.first().unwrap();
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let mut overlay = Layer::new(first.bounds, 0);
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let mut overlay = Layer::new(first.bounds, Vector::new(0, 0));
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let font_id =
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let font_id =
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wgpu_glyph::FontId(self.glyph_brush.borrow().fonts().len() - 1);
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wgpu_glyph::FontId(self.glyph_brush.borrow().fonts().len() - 1);
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