Adds linear gradient support to 2D meshes in the canvas widget.

This commit is contained in:
shan 2022-09-29 10:52:58 -07:00
parent 97f385e093
commit 40f45d7b7e
40 changed files with 2041 additions and 655 deletions

View file

@ -0,0 +1,48 @@
// GLSL does not support dynamically sized arrays without SSBOs
#define MAX_STOPS 64
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
#ifdef HIGHER_THAN_300
layout (location = 0) out vec4 fragColor;
#define gl_FragColor fragColor
#endif
in vec2 raw_position;
uniform vec2 gradient_start;
uniform vec2 gradient_end;
uniform uint color_stops_size;
uniform float color_stop_offsets[MAX_STOPS];
uniform vec4 color_stop_colors[MAX_STOPS];
void main() {
vec2 gradient_vec = vec2(gradient_end - gradient_start);
vec2 current_vec = vec2(raw_position.xy - gradient_start);
vec2 unit = normalize(gradient_vec);
float coord_offset = dot(unit, current_vec) / length(gradient_vec);
for (uint i = 0; i < color_stops_size - 1; i++) {
float stop_offset = color_stop_offsets[i];
float next_stop_offset = color_stop_offsets[i + 1];
if (stop_offset <= coord_offset && coord_offset <= next_stop_offset) {
fragColor = mix(color_stop_colors[i], color_stop_colors[i+1], smoothstep(
stop_offset,
next_stop_offset,
coord_offset
));
} else if (coord_offset < color_stop_offsets[0]) {
fragColor = color_stop_colors[0];
} else if (coord_offset > color_stop_offsets[color_stops_size - 1]) {
fragColor = color_stop_colors[color_stops_size - 1];
}
}
}

View file

@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
in vec4 v_Color;
uniform vec4 color;
void main() {
gl_FragColor = v_Color;
fragColor = color;
}

View file

@ -1,11 +1,9 @@
uniform mat4 u_Transform;
in vec2 i_Position;
in vec4 i_Color;
out vec4 v_Color;
out vec2 raw_position;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
v_Color = i_Color;
raw_position = i_Position;
}