Adds linear gradient support to 2D meshes in the canvas widget.

This commit is contained in:
shan 2022-09-29 10:52:58 -07:00
parent 97f385e093
commit 40f45d7b7e
40 changed files with 2041 additions and 655 deletions

View file

@ -6,20 +6,22 @@ use bytemuck::{Pod, Zeroable};
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of
/// 3.
pub indices: Vec<u32>,
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
/// The vertex position
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
/// Convert from lyon's position data to Iced's Vertex2D type.
impl Vertex2D {
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
pub fn from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
}
}