Adds linear gradient support to 2D meshes in the canvas widget.
This commit is contained in:
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97f385e093
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40 changed files with 2041 additions and 655 deletions
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@ -5,6 +5,7 @@
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//! and more!
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pub mod event;
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pub mod gradient;
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pub mod path;
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mod cache;
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@ -19,12 +20,13 @@ mod text;
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pub use cache::Cache;
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pub use cursor::Cursor;
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pub use event::Event;
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pub use fill::{Fill, FillRule};
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pub use fill::{Fill, FillRule, FillStyle};
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pub use frame::Frame;
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pub use geometry::Geometry;
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pub use gradient::Gradient;
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pub use path::Path;
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pub use program::Program;
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pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use stroke::{LineCap, LineDash, LineJoin, Stroke, StrokeStyle};
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pub use text::Text;
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use crate::{Backend, Primitive, Renderer};
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@ -1,12 +1,14 @@
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use iced_native::Color;
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use crate::widget::canvas::Gradient;
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/// The style used to fill geometry.
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#[derive(Debug, Clone, Copy)]
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pub struct Fill {
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/// The color used to fill geometry.
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#[derive(Debug, Clone)]
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pub struct Fill<'a> {
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/// The color or gradient of the fill.
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///
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/// By default, it is set to `BLACK`.
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pub color: Color,
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/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
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pub style: FillStyle<'a>,
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/// The fill rule defines how to determine what is inside and what is
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/// outside of a shape.
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@ -19,24 +21,33 @@ pub struct Fill {
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pub rule: FillRule,
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}
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impl Default for Fill {
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fn default() -> Fill {
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impl <'a> Default for Fill<'a> {
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fn default() -> Fill<'a> {
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Fill {
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color: Color::BLACK,
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style: FillStyle::Solid(Color::BLACK),
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rule: FillRule::NonZero,
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}
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}
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}
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impl From<Color> for Fill {
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fn from(color: Color) -> Fill {
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impl<'a> From<Color> for Fill<'a> {
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fn from(color: Color) -> Fill<'a> {
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Fill {
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color,
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style: FillStyle::Solid(color),
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..Fill::default()
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}
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}
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}
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/// The color or gradient of a [`Fill`].
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#[derive(Debug, Clone)]
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pub enum FillStyle<'a> {
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/// A solid color
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Solid(Color),
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/// A color gradient
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Gradient(&'a Gradient),
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}
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/// The fill rule defines how to determine what is inside and what is outside of
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/// a shape.
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///
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@ -3,11 +3,13 @@ use std::borrow::Cow;
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::triangle;
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use crate::widget::canvas::path;
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use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
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use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
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use crate::Primitive;
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use crate::shader::Shader;
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use crate::triangle::Vertex2D;
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use lyon::tessellation;
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use lyon::tessellation::geometry_builder::Positions;
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/// The frame of a [`Canvas`].
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///
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@ -15,7 +17,7 @@ use lyon::tessellation;
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#[allow(missing_debug_implementations)]
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pub struct Frame {
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size: Size,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
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primitives: Vec<Primitive>,
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transforms: Transforms,
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fill_tessellator: tessellation::FillTessellator,
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@ -42,7 +44,7 @@ impl Frame {
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pub fn new(size: Size) -> Frame {
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Frame {
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size,
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buffers: lyon::tessellation::VertexBuffers::new(),
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buffers: Vec::new(),
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primitives: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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@ -82,18 +84,18 @@ impl Frame {
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { color, rule } = fill.into();
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pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
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let Fill { style, rule } = fill.into();
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(color.into_linear()),
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);
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let mut buf = tessellation::VertexBuffers::new();
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let mut buffers =
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tessellation::BuffersBuilder::new(&mut buf, Positions);
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let options =
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tessellation::FillOptions::default().with_fill_rule(rule.into());
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let result = if self.transforms.current.is_identity {
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if self.transforms.current.is_identity {
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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@ -107,25 +109,24 @@ impl Frame {
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&options,
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&mut buffers,
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)
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};
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}.expect("Tessellate path.");
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result.expect("Tessellate path");
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self.buffers.push((buf, style.into()))
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}
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle(
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pub fn fill_rectangle<'a>(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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fill: impl Into<Fill<'a>>,
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) {
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let Fill { color, rule } = fill.into();
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let Fill { style, rule } = fill.into();
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(color.into_linear()),
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);
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let mut buf = tessellation::VertexBuffers::new();
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let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
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let top_left =
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self.transforms.current.raw.transform_point(
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@ -147,6 +148,8 @@ impl Frame {
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&mut buffers,
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)
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.expect("Fill rectangle");
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self.buffers.push((buf, style.into()))
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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@ -154,10 +157,9 @@ impl Frame {
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pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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let stroke = stroke.into();
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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StrokeVertex(stroke.color.into_linear()),
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);
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let mut buf = tessellation::VertexBuffers::new();
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let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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@ -171,7 +173,7 @@ impl Frame {
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Cow::Owned(path::dashed(path, stroke.line_dash))
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};
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let result = if self.transforms.current.is_identity {
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if self.transforms.current.is_identity {
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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@ -185,9 +187,9 @@ impl Frame {
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&options,
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&mut buffers,
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)
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};
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}.expect("Stroke path");
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result.expect("Stroke path");
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self.buffers.push((buf, stroke.style.into()))
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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@ -206,8 +208,6 @@ impl Frame {
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///
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/// [`Canvas`]: crate::widget::Canvas
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pub fn fill_text(&mut self, text: impl Into<Text>) {
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use std::f32;
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let text = text.into();
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let position = if self.transforms.current.is_identity {
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@ -331,52 +331,19 @@ impl Frame {
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}
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fn into_primitives(mut self) -> Vec<Primitive> {
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if !self.buffers.indices.is_empty() {
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self.primitives.push(Primitive::Mesh2D {
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buffers: triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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},
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size: self.size,
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});
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for (buffer, shader) in self.buffers {
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if !buffer.indices.is_empty() {
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self.primitives.push(Primitive::Mesh2D {
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buffers: triangle::Mesh2D {
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vertices: Vertex2D::from(buffer.vertices),
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indices: buffer.indices,
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},
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size: self.size,
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shader,
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})
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}
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}
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self.primitives
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}
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}
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struct FillVertex([f32; 4]);
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impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
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for FillVertex
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{
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fn new_vertex(
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&mut self,
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vertex: lyon::tessellation::FillVertex<'_>,
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) -> triangle::Vertex2D {
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let position = vertex.position();
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triangle::Vertex2D {
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position: [position.x, position.y],
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color: self.0,
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}
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}
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}
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struct StrokeVertex([f32; 4]);
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impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
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for StrokeVertex
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{
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fn new_vertex(
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&mut self,
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vertex: lyon::tessellation::StrokeVertex<'_, '_>,
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) -> triangle::Vertex2D {
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let position = vertex.position();
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triangle::Vertex2D {
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position: [position.x, position.y],
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color: self.0,
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}
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}
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}
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21
graphics/src/widget/canvas/gradient.rs
Normal file
21
graphics/src/widget/canvas/gradient.rs
Normal file
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@ -0,0 +1,21 @@
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//! Define a color gradient.
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use iced_native::Point;
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pub mod linear;
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pub use linear::Linear;
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/// A gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone)]
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pub enum Gradient {
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/// A linear gradient
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Linear(Linear),
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//TODO: radial, conical
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}
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(start: Point, end: Point) -> linear::Builder {
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linear::Builder::new(start, end)
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}
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}
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73
graphics/src/widget/canvas/gradient/linear.rs
Normal file
73
graphics/src/widget/canvas/gradient/linear.rs
Normal file
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@ -0,0 +1,73 @@
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//! A linear color gradient.
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use iced_native::{Color, Point};
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use crate::gradient::ColorStop;
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use super::Gradient;
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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Self {
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start,
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end,
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stops: vec![],
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valid: true,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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self.valid = false;
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}
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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if self.stops.is_empty() || !self.valid {
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return None;
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}
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Some(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: self
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.stops
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.into_iter()
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.map(|f| ColorStop {
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offset: f.0,
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color: f.1,
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})
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.collect(),
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}))
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}
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}
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@ -1,10 +1,14 @@
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use iced_native::Color;
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use crate::widget::canvas::Gradient;
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/// The style of a stroke.
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone)]
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pub struct Stroke<'a> {
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/// The color of the stroke.
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pub color: Color,
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/// The color or gradient of the stroke.
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///
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/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
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pub style: StrokeStyle<'a>,
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/// The distance between the two edges of the stroke.
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pub width: f32,
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/// The shape to be used at the end of open subpaths when they are stroked.
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@ -19,7 +23,10 @@ pub struct Stroke<'a> {
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impl<'a> Stroke<'a> {
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/// Sets the color of the [`Stroke`].
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pub fn with_color(self, color: Color) -> Self {
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Stroke { color, ..self }
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Stroke {
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style: StrokeStyle::Solid(color),
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..self
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}
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}
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/// Sets the width of the [`Stroke`].
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@ -41,7 +48,7 @@ impl<'a> Stroke<'a> {
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impl<'a> Default for Stroke<'a> {
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fn default() -> Self {
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Stroke {
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color: Color::BLACK,
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style: StrokeStyle::Solid(Color::BLACK),
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width: 1.0,
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line_cap: LineCap::default(),
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line_join: LineJoin::default(),
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@ -50,6 +57,15 @@ impl<'a> Default for Stroke<'a> {
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}
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}
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/// The color or gradient of a [`Stroke`].
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#[derive(Debug, Clone, Copy)]
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pub enum StrokeStyle<'a> {
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/// A solid color
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Solid(Color),
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/// A color gradient
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Gradient(&'a Gradient),
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}
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/// The shape used at the end of open subpaths when they are stroked.
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#[derive(Debug, Clone, Copy)]
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pub enum LineCap {
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