Adds linear gradient support to 2D meshes in the canvas widget.

This commit is contained in:
shan 2022-09-29 10:52:58 -07:00
parent 97f385e093
commit 40f45d7b7e
40 changed files with 2041 additions and 655 deletions

View file

@ -3,11 +3,13 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
use crate::triangle;
use crate::widget::canvas::path;
use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::Primitive;
use crate::shader::Shader;
use crate::triangle::Vertex2D;
use lyon::tessellation;
use lyon::tessellation::geometry_builder::Positions;
/// The frame of a [`Canvas`].
///
@ -15,7 +17,7 @@ use lyon::tessellation;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
@ -42,7 +44,7 @@ impl Frame {
pub fn new(size: Size) -> Frame {
Frame {
size,
buffers: lyon::tessellation::VertexBuffers::new(),
buffers: Vec::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
@ -82,18 +84,18 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { color, rule } = fill.into();
pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
let Fill { style, rule } = fill.into();
let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers,
FillVertex(color.into_linear()),
);
let mut buf = tessellation::VertexBuffers::new();
let mut buffers =
tessellation::BuffersBuilder::new(&mut buf, Positions);
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
let result = if self.transforms.current.is_identity {
if self.transforms.current.is_identity {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
@ -107,25 +109,24 @@ impl Frame {
&options,
&mut buffers,
)
};
}.expect("Tessellate path.");
result.expect("Tessellate path");
self.buffers.push((buf, style.into()))
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
pub fn fill_rectangle(
pub fn fill_rectangle<'a>(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
fill: impl Into<Fill<'a>>,
) {
let Fill { color, rule } = fill.into();
let Fill { style, rule } = fill.into();
let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers,
FillVertex(color.into_linear()),
);
let mut buf = tessellation::VertexBuffers::new();
let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
let top_left =
self.transforms.current.raw.transform_point(
@ -147,6 +148,8 @@ impl Frame {
&mut buffers,
)
.expect("Fill rectangle");
self.buffers.push((buf, style.into()))
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@ -154,10 +157,9 @@ impl Frame {
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
let mut buffers = tessellation::BuffersBuilder::new(
&mut self.buffers,
StrokeVertex(stroke.color.into_linear()),
);
let mut buf = tessellation::VertexBuffers::new();
let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@ -171,7 +173,7 @@ impl Frame {
Cow::Owned(path::dashed(path, stroke.line_dash))
};
let result = if self.transforms.current.is_identity {
if self.transforms.current.is_identity {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
@ -185,9 +187,9 @@ impl Frame {
&options,
&mut buffers,
)
};
}.expect("Stroke path");
result.expect("Stroke path");
self.buffers.push((buf, stroke.style.into()))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@ -206,8 +208,6 @@ impl Frame {
///
/// [`Canvas`]: crate::widget::Canvas
pub fn fill_text(&mut self, text: impl Into<Text>) {
use std::f32;
let text = text.into();
let position = if self.transforms.current.is_identity {
@ -331,52 +331,19 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
if !self.buffers.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
},
size: self.size,
});
for (buffer, shader) in self.buffers {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
vertices: Vertex2D::from(buffer.vertices),
indices: buffer.indices,
},
size: self.size,
shader,
})
}
}
self.primitives
}
}
struct FillVertex([f32; 4]);
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
for FillVertex
{
fn new_vertex(
&mut self,
vertex: lyon::tessellation::FillVertex<'_>,
) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
struct StrokeVertex([f32; 4]);
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
for StrokeVertex
{
fn new_vertex(
&mut self,
vertex: lyon::tessellation::StrokeVertex<'_, '_>,
) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}