Adds linear gradient support to 2D meshes in the canvas widget.
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40 changed files with 2041 additions and 655 deletions
18
wgpu/src/shader/triangle_solid.wgsl
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18
wgpu/src/shader/triangle_solid.wgsl
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// uniforms
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struct SolidUniforms {
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transform: mat4x4<f32>,
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color: vec4<f32>
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}
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@group(0) @binding(0)
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var<uniform> solid_uniforms: SolidUniforms;
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@vertex
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fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
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return solid_uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
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}
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@fragment
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fn fs_solid() -> @location(0) vec4<f32> {
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return solid_uniforms.color;
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}
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