Avoid panic when image load fails in iced_wgpu
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21ec79296e
commit
422e2a6194
1 changed files with 70 additions and 62 deletions
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@ -203,12 +203,15 @@ impl Pipeline {
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fn load(&self, path: &str) {
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if !self.cache.borrow().contains_key(path) {
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let image = image::open(path).expect("Load image").to_bgra();
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let memory = if let Ok(image) = image::open(path) {
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Memory::Host {
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image: image.to_bgra(),
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}
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} else {
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Memory::NotFound
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};
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let _ = self
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.cache
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.borrow_mut()
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.insert(path.to_string(), Memory::Host { image });
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let _ = self.cache.borrow_mut().insert(path.to_string(), memory);
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}
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}
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@ -240,68 +243,70 @@ impl Pipeline {
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for image in instances {
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self.load(&image.path);
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let texture = self
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if let Some(texture) = self
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.cache
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.borrow_mut()
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.get_mut(&image.path)
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.unwrap()
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.upload(device, encoder, &self.texture_layout);
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Image>() as u64,
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);
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.upload(device, encoder, &self.texture_layout)
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{
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Image>() as u64,
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);
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{
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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},
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],
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depth_stencil_attachment: None,
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});
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],
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depth_stencil_attachment: None,
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},
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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}
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}
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}
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}
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@ -317,6 +322,7 @@ enum Memory {
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width: u32,
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height: u32,
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},
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NotFound,
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}
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impl Memory {
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@ -324,6 +330,7 @@ impl Memory {
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match self {
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Memory::Host { image } => image.dimensions(),
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Memory::Device { width, height, .. } => (*width, *height),
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Memory::NotFound => (1, 1),
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}
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}
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@ -332,7 +339,7 @@ impl Memory {
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_layout: &wgpu::BindGroupLayout,
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) -> Rc<wgpu::BindGroup> {
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) -> Option<Rc<wgpu::BindGroup>> {
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match self {
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Memory::Host { image } => {
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let (width, height) = image.dimensions();
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@ -402,9 +409,10 @@ impl Memory {
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height,
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};
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bind_group
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Some(bind_group)
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}
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Memory::Device { bind_group, .. } => bind_group.clone(),
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Memory::Device { bind_group, .. } => Some(bind_group.clone()),
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Memory::NotFound => None,
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}
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}
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}
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