Use RGBA texture for image and svg pipelines

This commit is contained in:
Héctor Ramón Jiménez 2022-11-05 03:18:13 +01:00
parent 8ce8d374b1
commit 438f97a6d0
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GPG key ID: 140CC052C94F138E
4 changed files with 9 additions and 9 deletions

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@ -22,7 +22,7 @@ impl Handle {
}
/// Creates an image [`Handle`] containing the image pixels directly. This
/// function expects the input data to be provided as a `Vec<u8>` of BGRA
/// function expects the input data to be provided as a `Vec<u8>` of RGBA
/// pixels.
///
/// This is useful if you have already decoded your image.
@ -31,7 +31,7 @@ impl Handle {
height: u32,
pixels: impl Into<Cow<'static, [u8]>>,
) -> Handle {
Self::from_data(Data::Pixels {
Self::from_data(Data::Rgba {
width,
height,
pixels: pixels.into(),
@ -93,8 +93,8 @@ pub enum Data {
/// In-memory data
Bytes(Cow<'static, [u8]>),
/// Decoded image pixels in BGRA format.
Pixels {
/// Decoded image pixels in RGBA format.
Rgba {
/// The width of the image.
width: u32,
/// The height of the image.
@ -109,7 +109,7 @@ impl std::fmt::Debug for Data {
match self {
Data::Path(path) => write!(f, "Path({:?})", path),
Data::Bytes(_) => write!(f, "Bytes(...)"),
Data::Pixels { width, height, .. } => {
Data::Rgba { width, height, .. } => {
write!(f, "Pixels({} * {})", width, height)
}
}