Add labels to iced_wgpu internals
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parent
07880c392c
commit
44118263b5
6 changed files with 46 additions and 38 deletions
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@ -28,7 +28,7 @@ impl Blit {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle:msaa uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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@ -39,7 +39,7 @@ impl Blit {
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
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layout: &constant_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -49,7 +49,7 @@ impl Blit {
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa texture layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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@ -64,7 +64,7 @@ impl Blit {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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@ -79,7 +79,7 @@ impl Blit {
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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@ -221,7 +221,7 @@ impl Targets {
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};
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let attachment = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa attachment"),
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size: extent,
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mip_level_count: 1,
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sample_count,
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@ -231,7 +231,7 @@ impl Targets {
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});
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let resolve = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa resolve target"),
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size: extent,
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mip_level_count: 1,
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sample_count: 1,
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@ -248,7 +248,7 @@ impl Targets {
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resolve.create_view(&wgpu::TextureViewDescriptor::default());
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa texture bind group"),
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layout: texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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