Simplify draw logic of sliders

This commit is contained in:
Héctor Ramón Jiménez 2023-04-12 05:19:01 +02:00
parent de51bc3f41
commit 45cfce3f6d
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
2 changed files with 15 additions and 18 deletions

View file

@ -388,16 +388,15 @@ pub fn draw<T, R>(
/ (range_start - range_end)
};
let line_x = bounds.x + bounds.width / 2.0 - style.rail.size / 2.0;
let line_offset = offset + handle_width / 2.0;
let rail_x = bounds.x + bounds.width / 2.0;
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: line_x,
x: rail_x - style.rail.size / 2.0,
y: bounds.y,
width: style.rail.size,
height: line_offset,
height: offset,
},
border_radius: [
style.rail.border_radius,
@ -415,10 +414,10 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: line_x,
y: bounds.y + line_offset.round(),
x: rail_x - style.rail.size / 2.0,
y: bounds.y + offset,
width: style.rail.size,
height: bounds.height - line_offset,
height: bounds.height - offset,
},
border_radius: [
0.0,
@ -436,7 +435,7 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + bounds.width / 2.0 - handle_height / 2.0,
x: rail_x - handle_height / 2.0,
y: bounds.y + offset.round(),
width: handle_height,
height: handle_width,