Implement reactive-rendering for toggler

This commit is contained in:
Héctor Ramón Jiménez 2024-10-22 12:26:12 +02:00
parent 0c77702187
commit 46017c6483
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GPG key ID: 4C07CEC81AFA161F

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@ -39,6 +39,7 @@ use crate::core::text;
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
Border, Clipboard, Color, Element, Event, Layout, Length, Pixels,
Rectangle, Shell, Size, Theme, Widget,
@ -99,6 +100,7 @@ pub struct Toggler<
spacing: f32,
font: Option<Renderer::Font>,
class: Theme::Class<'a>,
last_status: Option<Status>,
}
impl<'a, Message, Theme, Renderer> Toggler<'a, Message, Theme, Renderer>
@ -132,6 +134,7 @@ where
spacing: Self::DEFAULT_SIZE / 2.0,
font: None,
class: Theme::default(),
last_status: None,
}
}
@ -319,7 +322,7 @@ where
return event::Status::Ignored;
};
match event {
let event_status = match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
let mouse_over = cursor.is_over(layout.bounds());
@ -333,7 +336,32 @@ where
}
}
_ => event::Status::Ignored,
};
let current_status = if self.on_toggle.is_none() {
Status::Disabled
} else if cursor.is_over(layout.bounds()) {
Status::Hovered {
is_toggled: self.is_toggled,
}
} else {
Status::Active {
is_toggled: self.is_toggled,
}
};
if let Event::Window(window::Event::RedrawRequested(_now)) = event {
self.last_status = Some(current_status);
} else {
match self.last_status {
Some(status) if status != current_status => {
shell.request_redraw(window::RedrawRequest::NextFrame);
}
_ => {}
}
}
event_status
}
fn mouse_interaction(
@ -362,7 +390,7 @@ where
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_cursor: mouse::Cursor,
viewport: &Rectangle,
) {
/// Makes sure that the border radius of the toggler looks good at every size.
@ -391,21 +419,8 @@ where
}
let bounds = toggler_layout.bounds();
let is_mouse_over = cursor.is_over(layout.bounds());
let status = if self.on_toggle.is_none() {
Status::Disabled
} else if is_mouse_over {
Status::Hovered {
is_toggled: self.is_toggled,
}
} else {
Status::Active {
is_toggled: self.is_toggled,
}
};
let style = theme.style(&self.class, status);
let style = theme
.style(&self.class, self.last_status.unwrap_or(Status::Disabled));
let border_radius = bounds.height / BORDER_RADIUS_RATIO;
let space = SPACE_RATIO * bounds.height;