Add vectorial_text example
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examples/vectorial_text/Cargo.toml
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examples/vectorial_text/Cargo.toml
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[package]
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name = "vectorial_text"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../..", features = ["canvas", "debug"] }
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175
examples/vectorial_text/src/main.rs
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examples/vectorial_text/src/main.rs
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use iced::alignment::{self, Alignment};
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use iced::mouse;
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use iced::widget::{
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canvas, checkbox, column, horizontal_space, row, slider, text,
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};
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use iced::{
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Element, Length, Point, Rectangle, Renderer, Sandbox, Settings, Theme,
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Vector,
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};
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pub fn main() -> iced::Result {
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VectorialText::run(Settings {
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antialiasing: true,
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..Settings::default()
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})
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}
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struct VectorialText {
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state: State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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SizeChanged(f32),
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AngleChanged(f32),
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ScaleChanged(f32),
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ToggleJapanese(bool),
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}
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impl Sandbox for VectorialText {
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type Message = Message;
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fn new() -> Self {
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Self {
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state: State::new(),
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}
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}
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fn title(&self) -> String {
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String::from("Vectorial Text - Iced")
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}
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fn update(&mut self, message: Message) {
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match message {
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Message::SizeChanged(size) => {
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self.state.size = size;
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}
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Message::AngleChanged(angle) => {
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self.state.angle = angle;
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}
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Message::ScaleChanged(scale) => {
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self.state.scale = scale;
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}
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Message::ToggleJapanese(use_japanese) => {
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self.state.use_japanese = use_japanese;
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}
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}
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self.state.cache.clear();
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}
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fn view(&self) -> Element<Message> {
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let slider_with_label = |label, range, value, message: fn(f32) -> _| {
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column![
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row![
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text(label),
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horizontal_space(Length::Fill),
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text(format!("{:.2}", value))
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],
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slider(range, value, message).step(0.01)
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]
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.spacing(2)
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};
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column![
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canvas(&self.state).width(Length::Fill).height(Length::Fill),
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column![
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checkbox(
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"Use Japanese",
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self.state.use_japanese,
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Message::ToggleJapanese
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),
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row![
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slider_with_label(
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"Size",
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2.0..=80.0,
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self.state.size,
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Message::SizeChanged,
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),
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slider_with_label(
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"Angle",
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0.0..=360.0,
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self.state.angle,
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Message::AngleChanged,
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),
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slider_with_label(
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"Scale",
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1.0..=20.0,
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self.state.scale,
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Message::ScaleChanged,
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),
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]
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.spacing(20),
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]
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.align_items(Alignment::Center)
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.spacing(10)
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]
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.spacing(10)
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.padding(20)
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.into()
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}
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fn theme(&self) -> Theme {
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Theme::Dark
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}
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}
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struct State {
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size: f32,
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angle: f32,
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scale: f32,
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use_japanese: bool,
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cache: canvas::Cache,
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}
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impl State {
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pub fn new() -> Self {
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Self {
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size: 40.0,
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angle: 0.0,
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scale: 1.0,
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use_japanese: false,
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cache: canvas::Cache::new(),
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}
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}
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}
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impl<Message> canvas::Program<Message> for State {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry> {
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let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
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let palette = theme.palette();
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let center = bounds.center();
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frame.translate(Vector::new(center.x, center.y));
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frame.scale(self.scale);
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frame.rotate(self.angle * std::f32::consts::PI / 180.0);
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frame.fill_text(canvas::Text {
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position: Point::new(0.0, 0.0),
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color: palette.text,
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size: self.size.into(),
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content: String::from(if self.use_japanese {
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"ベクトルテキスト🎉"
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} else {
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"Vectorial Text! 🎉"
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}),
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horizontal_alignment: alignment::Horizontal::Center,
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vertical_alignment: alignment::Vertical::Center,
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shaping: text::Shaping::Advanced,
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..canvas::Text::default()
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})
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});
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vec![geometry]
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}
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}
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