Add horizontal offset to Primitive::Clip
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ba470a2b2a
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6 changed files with 40 additions and 25 deletions
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@ -1,15 +1,26 @@
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/// A 2D vector.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Vector {
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pub x: f32,
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pub y: f32,
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pub struct Vector<T = f32> {
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pub x: T,
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pub y: T,
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}
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impl Vector {
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impl<T> Vector<T> {
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/// Creates a new [`Vector`] with the given components.
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///
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/// [`Vector`]: struct.Vector.html
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pub fn new(x: f32, y: f32) -> Self {
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pub fn new(x: T, y: T) -> Self {
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Self { x, y }
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}
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}
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impl<T> std::ops::Add for Vector<T>
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where
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T: std::ops::Add<Output = T>,
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{
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type Output = Self;
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fn add(self, b: Self) -> Self {
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Self::new(self.x + b.x, self.y + b.y)
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}
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}
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