Add horizontal offset to Primitive::Clip
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ba470a2b2a
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6 changed files with 40 additions and 25 deletions
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@ -1,15 +1,26 @@
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/// A 2D vector.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Vector {
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pub x: f32,
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pub y: f32,
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pub struct Vector<T = f32> {
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pub x: T,
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pub y: T,
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}
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impl Vector {
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impl<T> Vector<T> {
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/// Creates a new [`Vector`] with the given components.
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///
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/// [`Vector`]: struct.Vector.html
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pub fn new(x: f32, y: f32) -> Self {
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pub fn new(x: T, y: T) -> Self {
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Self { x, y }
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}
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}
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impl<T> std::ops::Add for Vector<T>
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where
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T: std::ops::Add<Output = T>,
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{
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type Output = Self;
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fn add(self, b: Self) -> Self {
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Self::new(self.x + b.x, self.y + b.y)
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}
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}
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@ -211,10 +211,8 @@ mod node;
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mod style;
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mod user_interface;
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pub(crate) use iced_core::Vector;
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pub use iced_core::{
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Align, Background, Color, Justify, Length, Point, Rectangle,
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Align, Background, Color, Justify, Length, Point, Rectangle, Vector,
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};
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#[doc(no_inline)]
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@ -1,4 +1,4 @@
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use iced_native::{text, Background, Color, Rectangle};
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use iced_native::{text, Background, Color, Rectangle, Vector};
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#[derive(Debug, Clone)]
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pub enum Primitive {
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@ -25,7 +25,7 @@ pub enum Primitive {
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},
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Clip {
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bounds: Rectangle,
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offset: u32,
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offset: Vector<u32>,
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content: Box<Primitive>,
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},
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}
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@ -1,7 +1,7 @@
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use crate::{quad, Image, Primitive, Quad, Transformation};
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use iced_native::{
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renderer::Debugger, renderer::Windowed, Background, Color, Layout,
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MouseCursor, Point, Rectangle, Widget,
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MouseCursor, Point, Rectangle, Vector, Widget,
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};
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use raw_window_handle::HasRawWindowHandle;
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@ -44,17 +44,17 @@ pub struct Target {
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pub struct Layer<'a> {
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bounds: Rectangle<u32>,
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y_offset: u32,
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offset: Vector<u32>,
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quads: Vec<Quad>,
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images: Vec<Image>,
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text: Vec<wgpu_glyph::Section<'a>>,
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}
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impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
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pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
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Self {
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bounds,
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y_offset,
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offset,
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quads: Vec::new(),
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images: Vec::new(),
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text: Vec::new(),
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@ -157,7 +157,7 @@ impl Renderer {
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width: u32::from(target.width),
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height: u32::from(target.height),
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},
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0,
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Vector::new(0, 0),
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));
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self.draw_primitive(primitive, &mut layers);
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@ -257,7 +257,10 @@ impl Renderer {
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border_radius,
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} => {
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layer.quads.push(Quad {
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position: [bounds.x, bounds.y - layer.y_offset as f32],
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position: [
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bounds.x - layer.offset.x as f32,
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bounds.y - layer.offset.y as f32,
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],
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scale: [bounds.width, bounds.height],
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color: match background {
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Background::Color(color) => color.into_linear(),
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@ -279,15 +282,15 @@ impl Renderer {
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} => {
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let clip_layer = Layer::new(
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Rectangle {
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x: bounds.x as u32,
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y: bounds.y as u32 - layer.y_offset,
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x: bounds.x as u32 - layer.offset.x,
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y: bounds.y as u32 - layer.offset.y,
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width: bounds.width as u32,
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height: bounds.height as u32,
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},
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layer.y_offset + offset,
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layer.offset + *offset,
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);
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let new_layer = Layer::new(layer.bounds, layer.y_offset);
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let new_layer = Layer::new(layer.bounds, layer.offset);
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layers.push(clip_layer);
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@ -307,7 +310,10 @@ impl Renderer {
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target: &wgpu::TextureView,
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) {
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let translated = transformation
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* Transformation::translate(0.0, -(layer.y_offset as f32));
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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if layer.quads.len() > 0 {
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self.quad_pipeline.draw(
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@ -1,7 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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scrollable, Background, Color, Layout, MouseCursor, Point, Rectangle,
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Scrollable, Widget,
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Scrollable, Vector, Widget,
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};
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const SCROLLBAR_WIDTH: u16 = 10;
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@ -58,7 +58,7 @@ impl scrollable::Renderer for Renderer {
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let clip = Primitive::Clip {
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bounds,
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offset,
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offset: Vector::new(0, offset),
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content: Box::new(content),
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};
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@ -2,7 +2,7 @@ use crate::{Primitive, Renderer};
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use iced_native::{
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text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
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Color, MouseCursor, Point, Rectangle, TextInput,
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Color, MouseCursor, Point, Rectangle, TextInput, Vector,
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};
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use std::f32;
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@ -89,7 +89,7 @@ impl text_input::Renderer for Renderer {
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let content = Primitive::Clip {
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bounds: text_bounds,
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offset: 0,
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offset: Vector::new(0, 0),
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content: Box::new(if text_input.state.is_focused {
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use wgpu_glyph::{GlyphCruncher, Scale, Section};
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