Add horizontal offset to Primitive::Clip

This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 03:16:46 +01:00
parent ba470a2b2a
commit 470266f540
6 changed files with 40 additions and 25 deletions

View file

@ -1,15 +1,26 @@
/// A 2D vector.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vector {
pub x: f32,
pub y: f32,
pub struct Vector<T = f32> {
pub x: T,
pub y: T,
}
impl Vector {
impl<T> Vector<T> {
/// Creates a new [`Vector`] with the given components.
///
/// [`Vector`]: struct.Vector.html
pub fn new(x: f32, y: f32) -> Self {
pub fn new(x: T, y: T) -> Self {
Self { x, y }
}
}
impl<T> std::ops::Add for Vector<T>
where
T: std::ops::Add<Output = T>,
{
type Output = Self;
fn add(self, b: Self) -> Self {
Self::new(self.x + b.x, self.y + b.y)
}
}

View file

@ -211,10 +211,8 @@ mod node;
mod style;
mod user_interface;
pub(crate) use iced_core::Vector;
pub use iced_core::{
Align, Background, Color, Justify, Length, Point, Rectangle,
Align, Background, Color, Justify, Length, Point, Rectangle, Vector,
};
#[doc(no_inline)]

View file

@ -1,4 +1,4 @@
use iced_native::{text, Background, Color, Rectangle};
use iced_native::{text, Background, Color, Rectangle, Vector};
#[derive(Debug, Clone)]
pub enum Primitive {
@ -25,7 +25,7 @@ pub enum Primitive {
},
Clip {
bounds: Rectangle,
offset: u32,
offset: Vector<u32>,
content: Box<Primitive>,
},
}

View file

@ -1,7 +1,7 @@
use crate::{quad, Image, Primitive, Quad, Transformation};
use iced_native::{
renderer::Debugger, renderer::Windowed, Background, Color, Layout,
MouseCursor, Point, Rectangle, Widget,
MouseCursor, Point, Rectangle, Vector, Widget,
};
use raw_window_handle::HasRawWindowHandle;
@ -44,17 +44,17 @@ pub struct Target {
pub struct Layer<'a> {
bounds: Rectangle<u32>,
y_offset: u32,
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
text: Vec<wgpu_glyph::Section<'a>>,
}
impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
Self {
bounds,
y_offset,
offset,
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
@ -157,7 +157,7 @@ impl Renderer {
width: u32::from(target.width),
height: u32::from(target.height),
},
0,
Vector::new(0, 0),
));
self.draw_primitive(primitive, &mut layers);
@ -257,7 +257,10 @@ impl Renderer {
border_radius,
} => {
layer.quads.push(Quad {
position: [bounds.x, bounds.y - layer.y_offset as f32],
position: [
bounds.x - layer.offset.x as f32,
bounds.y - layer.offset.y as f32,
],
scale: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
@ -279,15 +282,15 @@ impl Renderer {
} => {
let clip_layer = Layer::new(
Rectangle {
x: bounds.x as u32,
y: bounds.y as u32 - layer.y_offset,
x: bounds.x as u32 - layer.offset.x,
y: bounds.y as u32 - layer.offset.y,
width: bounds.width as u32,
height: bounds.height as u32,
},
layer.y_offset + offset,
layer.offset + *offset,
);
let new_layer = Layer::new(layer.bounds, layer.y_offset);
let new_layer = Layer::new(layer.bounds, layer.offset);
layers.push(clip_layer);
@ -307,7 +310,10 @@ impl Renderer {
target: &wgpu::TextureView,
) {
let translated = transformation
* Transformation::translate(0.0, -(layer.y_offset as f32));
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
if layer.quads.len() > 0 {
self.quad_pipeline.draw(

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, Color, Layout, MouseCursor, Point, Rectangle,
Scrollable, Widget,
Scrollable, Vector, Widget,
};
const SCROLLBAR_WIDTH: u16 = 10;
@ -58,7 +58,7 @@ impl scrollable::Renderer for Renderer {
let clip = Primitive::Clip {
bounds,
offset,
offset: Vector::new(0, offset),
content: Box::new(content),
};

View file

@ -2,7 +2,7 @@ use crate::{Primitive, Renderer};
use iced_native::{
text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
Color, MouseCursor, Point, Rectangle, TextInput,
Color, MouseCursor, Point, Rectangle, TextInput, Vector,
};
use std::f32;
@ -89,7 +89,7 @@ impl text_input::Renderer for Renderer {
let content = Primitive::Clip {
bounds: text_bounds,
offset: 0,
offset: Vector::new(0, 0),
content: Box::new(if text_input.state.is_focused {
use wgpu_glyph::{GlyphCruncher, Scale, Section};