Fix links

Change dead links to updated ones.
Change/Convert all file links to relative links so they are branch
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Theo Robinson 2022-01-22 03:04:35 -06:00 committed by Héctor Ramón Jiménez
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@ -108,7 +108,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
[qr_code]: https://github.com/iced-rs/iced/pull/622 [qr_code]: https://github.com/iced-rs/iced/pull/622
[#193]: https://github.com/iced-rs/iced/pull/193 [#193]: https://github.com/iced-rs/iced/pull/193
[`glutin`]: https://github.com/rust-windowing/glutin [`glutin`]: https://github.com/rust-windowing/glutin
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
[`glow`]: https://github.com/grovesNL/glow [`glow`]: https://github.com/grovesNL/glow
[the `qrcode` crate]: https://docs.rs/qrcode/0.12.0/qrcode/ [the `qrcode` crate]: https://docs.rs/qrcode/0.12.0/qrcode/
[integration with existing applications]: https://github.com/iced-rs/iced/pull/183 [integration with existing applications]: https://github.com/iced-rs/iced/pull/183
@ -207,7 +207,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
[`wasm-bindgen-futures`]: https://github.com/rustwasm/wasm-bindgen/tree/master/crates/futures [`wasm-bindgen-futures`]: https://github.com/rustwasm/wasm-bindgen/tree/master/crates/futures
[`resvg`]: https://github.com/RazrFalcon/resvg [`resvg`]: https://github.com/RazrFalcon/resvg
[`raqote`]: https://github.com/jrmuizel/raqote [`raqote`]: https://github.com/jrmuizel/raqote
[`iced_wgpu`]: https://github.com/iced-rs/iced/tree/master/wgpu [`iced_wgpu`]: wgpu/
## [0.1.0-beta] - 2019-11-25 ## [0.1.0-beta] - 2019-11-25

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@ -87,7 +87,7 @@ Finally, [`iced`] unifies everything into a simple abstraction to create cross-p
[`iced`]: .. [`iced`]: ..
[`futures`]: https://github.com/rust-lang/futures-rs [`futures`]: https://github.com/rust-lang/futures-rs
[`glow`]: https://github.com/grovesNL/glow [`glow`]: https://github.com/grovesNL/glow
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
[`winit`]: https://github.com/rust-windowing/winit [`winit`]: https://github.com/rust-windowing/winit
[`glutin`]: https://github.com/rust-windowing/glutin [`glutin`]: https://github.com/rust-windowing/glutin
[`dodrio`]: https://github.com/fitzgen/dodrio [`dodrio`]: https://github.com/fitzgen/dodrio

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@ -43,23 +43,23 @@ Inspired by [Elm].
__iced is currently experimental software.__ [Take a look at the roadmap], __iced is currently experimental software.__ [Take a look at the roadmap],
[check out the issues], and [feel free to contribute!] [check out the issues], and [feel free to contribute!]
[Cross-platform support]: https://github.com/hecrj/iced/blob/master/docs/images/todos_desktop.jpg?raw=true [Cross-platform support]: https://raw.githubusercontent.com/iced-rs/iced/master/docs/images/todos_desktop.jpg
[the Web]: https://iced.rs/ [the Web]: https://iced.rs/
[text inputs]: https://gfycat.com/alertcalmcrow-rust-gui [text inputs]: https://gfycat.com/alertcalmcrow-rust-gui
[scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui [scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui
[Debug overlay with performance metrics]: https://gfycat.com/incredibledarlingbee [Debug overlay with performance metrics]: https://gfycat.com/incredibledarlingbee
[Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md [Modular ecosystem]: ECOSYSTEM.md
[renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native [renderer-agnostic native runtime]: native/
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
[`glow`]: https://github.com/grovesNL/glow [`glow`]: https://github.com/grovesNL/glow
[`iced_wgpu`]: https://github.com/hecrj/iced/tree/master/wgpu [`iced_wgpu`]: wgpu/
[`iced_glow`]: https://github.com/hecrj/iced/tree/master/glow [`iced_glow`]: glow/
[built-in renderers]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md#Renderers [built-in renderers]: ECOSYSTEM.md#Renderers
[windowing shell]: https://github.com/hecrj/iced/tree/master/winit [windowing shell]: winit/
[`dodrio`]: https://github.com/fitzgen/dodrio [`dodrio`]: https://github.com/fitzgen/dodrio
[web runtime]: https://github.com/hecrj/iced/tree/master/web [web runtime]: https://github.com/iced-rs/iced_web
[Take a look at the roadmap]: https://github.com/hecrj/iced/blob/master/ROADMAP.md [Take a look at the roadmap]: ROADMAP.md
[check out the issues]: https://github.com/hecrj/iced/issues [check out the issues]: https://github.com/iced-rs/iced/issues
[feel free to contribute!]: #contributing--feedback [feel free to contribute!]: #contributing--feedback
## Installation ## Installation
@ -72,7 +72,7 @@ iced = "0.3"
__iced moves fast and the `master` branch can contain breaking changes!__ If __iced moves fast and the `master` branch can contain breaking changes!__ If
you want to learn about a specific release, check out [the release list]. you want to learn about a specific release, check out [the release list].
[the release list]: https://github.com/hecrj/iced/releases [the release list]: https://github.com/iced-rs/iced/releases
## Overview ## Overview
Inspired by [The Elm Architecture], iced expects you to split user interfaces Inspired by [The Elm Architecture], iced expects you to split user interfaces
@ -188,17 +188,17 @@ Since then, the focus has shifted towards providing a batteries-included,
end-user-oriented GUI library, while keeping [the ecosystem] modular: end-user-oriented GUI library, while keeping [the ecosystem] modular:
<p align="center"> <p align="center">
<a href="https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md"> <a href="ECOSYSTEM.md">
<img alt="iced ecosystem" src="docs/graphs/ecosystem.png" width="80%"> <img alt="iced ecosystem" src="docs/graphs/ecosystem.png" width="80%">
</a> </a>
</p> </p>
[this pull request]: https://github.com/hecrj/coffee/pull/35 [this pull request]: https://github.com/hecrj/coffee/pull/35
[The first alpha version]: https://github.com/hecrj/iced/tree/0.1.0-alpha [The first alpha version]: https://github.com/iced-rs/iced/tree/0.1.0-alpha
[a renderer-agnostic GUI library]: https://www.reddit.com/r/rust/comments/czzjnv/iced_a_rendereragnostic_gui_library_focused_on/ [a renderer-agnostic GUI library]: https://www.reddit.com/r/rust/comments/czzjnv/iced_a_rendereragnostic_gui_library_focused_on/
[tour example]: https://github.com/hecrj/iced/blob/master/examples/README.md#tour [tour example]: examples/README.md#tour
[`ggez`]: https://github.com/ggez/ggez [`ggez`]: https://github.com/ggez/ggez
[the ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md [the ecosystem]: ECOSYSTEM.md
## Common problems ## Common problems

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@ -20,15 +20,15 @@ Once a step is completed, it is collapsed and added to this list:
* [x] Canvas for 2D graphics ([#193]) * [x] Canvas for 2D graphics ([#193])
* [x] Basic overlay support ([#444]) * [x] Basic overlay support ([#444])
[#24]: https://github.com/hecrj/iced/issues/24 [#24]: https://github.com/iced-rs/iced/issues/24
[#25]: https://github.com/hecrj/iced/issues/25 [#25]: https://github.com/iced-rs/iced/issues/25
[#26]: https://github.com/hecrj/iced/issues/26 [#26]: https://github.com/iced-rs/iced/issues/26
[#28]: https://github.com/hecrj/iced/issues/28 [#28]: https://github.com/iced-rs/iced/issues/28
[#52]: https://github.com/hecrj/iced/pull/52 [#52]: https://github.com/iced-rs/iced/pull/52
[#122]: https://github.com/hecrj/iced/pull/122 [#122]: https://github.com/iced-rs/iced/pull/122
[#146]: https://github.com/hecrj/iced/pull/146 [#146]: https://github.com/iced-rs/iced/pull/146
[#193]: https://github.com/hecrj/iced/pull/193 [#193]: https://github.com/iced-rs/iced/pull/193
[#444]: https://github.com/hecrj/iced/pull/444 [#444]: https://github.com/iced-rs/iced/pull/444
### Multi-window support ([#27]) ### Multi-window support ([#27])
Open and control multiple windows at runtime. Open and control multiple windows at runtime.
@ -37,7 +37,7 @@ I think this could be achieved by implementing an additional trait in `iced_wini
This approach should also allow us to perform custom optimizations for this particular use case. This approach should also allow us to perform custom optimizations for this particular use case.
[#27]: https://github.com/hecrj/iced/issues/27 [#27]: https://github.com/iced-rs/iced/issues/27
### Animations ([#31]) ### Animations ([#31])
Allow widgets to request a redraw at a specific time. Allow widgets to request a redraw at a specific time.
@ -46,7 +46,7 @@ This is a necessary feature to render loading spinners, a blinking text cursor,
[`winit`] allows flexible control of its event loop. We may be able to use [`ControlFlow::WaitUntil`](https://docs.rs/winit/0.20.0-alpha3/winit/event_loop/enum.ControlFlow.html#variant.WaitUntil) for this purpose. [`winit`] allows flexible control of its event loop. We may be able to use [`ControlFlow::WaitUntil`](https://docs.rs/winit/0.20.0-alpha3/winit/event_loop/enum.ControlFlow.html#variant.WaitUntil) for this purpose.
[#31]: https://github.com/hecrj/iced/issues/31 [#31]: https://github.com/iced-rs/iced/issues/31
### Canvas widget for 3D graphics ([#32]) ### Canvas widget for 3D graphics ([#32])
A widget to draw freely in 3D. It could be used to draw charts, implement a Paint clone, a CAD application, etc. A widget to draw freely in 3D. It could be used to draw charts, implement a Paint clone, a CAD application, etc.
@ -55,7 +55,7 @@ As a first approach, we could expose the underlying renderer directly here, and
In the long run, we could expose a renderer-agnostic abstraction to perform the drawing. In the long run, we could expose a renderer-agnostic abstraction to perform the drawing.
[#32]: https://github.com/hecrj/iced/issues/32 [#32]: https://github.com/iced-rs/iced/issues/32
### Text shaping and font fallback ([#33]) ### Text shaping and font fallback ([#33])
[`wgpu_glyph`] uses [`glyph_brush`], which in turn uses [`rusttype`]. While the current implementation is able to layout text quite nicely, it does not perform any [text shaping]. [`wgpu_glyph`] uses [`glyph_brush`], which in turn uses [`rusttype`]. While the current implementation is able to layout text quite nicely, it does not perform any [text shaping].
@ -66,7 +66,7 @@ The only available library that does a great job at shaping is [HarfBuzz], which
This feature will probably imply rewriting [`wgpu_glyph`] entirely, as caching will be more complicated and the API will probably need to ask for more data. This feature will probably imply rewriting [`wgpu_glyph`] entirely, as caching will be more complicated and the API will probably need to ask for more data.
[#33]: https://github.com/hecrj/iced/issues/33 [#33]: https://github.com/iced-rs/iced/issues/33
[`rusttype`]: https://github.com/redox-os/rusttype [`rusttype`]: https://github.com/redox-os/rusttype
[text shaping]: https://en.wikipedia.org/wiki/Complex_text_layout [text shaping]: https://en.wikipedia.org/wiki/Complex_text_layout
[HarfBuzz]: https://github.com/harfbuzz/harfbuzz [HarfBuzz]: https://github.com/harfbuzz/harfbuzz
@ -77,7 +77,7 @@ Currently, `iced_native` only supports flexbox items. For instance, it is not po
We will need to enhance the layouting engine to support different strategies and improve the way we measure text to lay it out in a more flexible way. We will need to enhance the layouting engine to support different strategies and improve the way we measure text to lay it out in a more flexible way.
[#34]: https://github.com/hecrj/iced/issues/34 [#34]: https://github.com/iced-rs/iced/issues/34
## Ideas that may be worth exploring ## Ideas that may be worth exploring
@ -121,6 +121,6 @@ This could be very useful to build very performant user interfaces with a lot of
[Elm]: https://elm-lang.org/ [Elm]: https://elm-lang.org/
[`winit`]: https://github.com/rust-windowing/winit [`winit`]: https://github.com/rust-windowing/winit
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
[`glyph_brush`]: https://github.com/alexheretic/glyph-brush [`glyph_brush`]: https://github.com/alexheretic/glyph-brush

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@ -20,7 +20,7 @@ The __[`main`](tour/src/main.rs)__ file contains all the code of the example! Al
[`iced_wgpu`]: ../wgpu [`iced_wgpu`]: ../wgpu
[`iced_web`]: https://github.com/iced-rs/iced_web [`iced_web`]: https://github.com/iced-rs/iced_web
[`winit`]: https://github.com/rust-windowing/winit [`winit`]: https://github.com/rust-windowing/winit
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
You can run the native version with `cargo run`: You can run the native version with `cargo run`:
``` ```

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@ -4,7 +4,7 @@ A color palette generator, based on a user-defined root color.
<div align="center"> <div align="center">
<a href="https://gfycat.com/dirtylonebighornsheep"> <a href="https://gfycat.com/dirtylonebighornsheep">
<img src="https://github.com/hecrj/iced/raw/1a8d253611d3796b0a32b2f096bb54565a5292e0/examples/color_palette/screenshot.png"> <img src="screenshot.png">
</a> </a>
</div> </div>

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@ -4,8 +4,8 @@ An example showcasing the various size and style options for the Scrollable.
All the example code is located in the __[`main`](src/main.rs)__ file. All the example code is located in the __[`main`](src/main.rs)__ file.
<div align="center"> <div align="center">
<a href="./screenshot.png"> <a href="screenshot.png">
<img src="./screenshot.png" height="640px"> <img src="screenshot.png" height="640px">
</a> </a>
</div> </div>

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@ -21,7 +21,7 @@ Currently, `iced_wgpu` supports the following primitives:
[documentation]: https://docs.rs/iced_wgpu [documentation]: https://docs.rs/iced_wgpu
[`iced_native`]: ../native [`iced_native`]: ../native
[`wgpu`]: https://github.com/gfx-rs/wgpu-rs [`wgpu`]: https://github.com/gfx-rs/wgpu
[WebGPU API]: https://gpuweb.github.io/gpuweb/ [WebGPU API]: https://gpuweb.github.io/gpuweb/
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph

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@ -26,4 +26,4 @@ iced_winit = "0.3"
__Iced moves fast and the `master` branch can contain breaking changes!__ If __Iced moves fast and the `master` branch can contain breaking changes!__ If
you want to learn about a specific release, check out [the release list]. you want to learn about a specific release, check out [the release list].
[the release list]: https://github.com/hecrj/iced/releases [the release list]: https://github.com/iced-rs/iced/releases