Implement styling for ProgressBar
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fce89d0ffe
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10 changed files with 151 additions and 67 deletions
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@ -1,7 +1,9 @@
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use crate::{Primitive, Renderer};
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use iced_native::{progress_bar, Background, Color, MouseCursor, Rectangle};
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use crate::{progress_bar::StyleSheet, Primitive, Renderer};
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use iced_native::{progress_bar, Color, MouseCursor, Rectangle};
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impl progress_bar::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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const DEFAULT_HEIGHT: u16 = 30;
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fn draw(
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@ -9,9 +11,10 @@ impl progress_bar::Renderer for Renderer {
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bounds: Rectangle,
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range: std::ops::RangeInclusive<f32>,
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value: f32,
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background: Option<Background>,
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active_color: Option<Color>,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let style = style_sheet.style();
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let (range_start, range_end) = range.into_inner();
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let active_progress_width = bounds.width
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* ((value - range_start) / (range_end - range_start).max(1.0));
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@ -19,31 +22,27 @@ impl progress_bar::Renderer for Renderer {
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let background = Primitive::Group {
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primitives: vec![Primitive::Quad {
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bounds: Rectangle { ..bounds },
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background: background
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.unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
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.into(),
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border_radius: 5,
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background: style.background,
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border_radius: style.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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}],
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};
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let active_progress = Primitive::Quad {
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let bar = Primitive::Quad {
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bounds: Rectangle {
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width: active_progress_width,
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..bounds
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},
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background: Background::Color(
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active_color.unwrap_or([0.0, 0.95, 0.0].into()),
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),
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border_radius: 5,
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background: style.bar,
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border_radius: style.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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(
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Primitive::Group {
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primitives: vec![background, active_progress],
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primitives: vec![background, bar],
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},
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MouseCursor::OutOfBounds,
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)
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@ -1,5 +1,6 @@
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pub mod button;
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pub mod container;
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pub mod progress_bar;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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15
wgpu/src/widget/progress_bar.rs
Normal file
15
wgpu/src/widget/progress_bar.rs
Normal file
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@ -0,0 +1,15 @@
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_style::progress_bar::{Style, StyleSheet};
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/// A bar that displays progress.
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///
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/// This is an alias of an `iced_native` progress bar with an
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/// `iced_wgpu::Renderer`.
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pub type ProgressBar = iced_native::ProgressBar<Renderer>;
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