Make image Cache eviction strategy less aggressive in iced_wgpu

Instead of trimming unconditionally at the end of
a frame, we now trim the cache only when there is a
cache miss.

This way, images that are not visible but still a
part of the layout will stay cached. Eviction will
only happen when the images are not a part of the
UI for two consectuive frames.
This commit is contained in:
Héctor Ramón Jiménez 2024-04-24 21:29:30 +02:00
parent fdcec03197
commit 493c36ac71
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GPG key ID: 7CC46565708259A7
6 changed files with 41 additions and 5 deletions

View file

@ -33,6 +33,10 @@ impl Allocator {
pub fn is_empty(&self) -> bool {
self.allocations == 0
}
pub fn allocations(&self) -> usize {
self.allocations
}
}
pub struct Region {

View file

@ -11,4 +11,12 @@ impl Layer {
pub fn is_empty(&self) -> bool {
matches!(self, Layer::Empty)
}
pub fn allocations(&self) -> usize {
match self {
Layer::Empty => 0,
Layer::Busy(allocator) => allocator.allocations(),
Layer::Full => 1,
}
}
}