Make image Cache eviction strategy less aggressive in iced_wgpu

Instead of trimming unconditionally at the end of
a frame, we now trim the cache only when there is a
cache miss.

This way, images that are not visible but still a
part of the layout will stay cached. Eviction will
only happen when the images are not a part of the
UI for two consectuive frames.
This commit is contained in:
Héctor Ramón Jiménez 2024-04-24 21:29:30 +02:00
parent fdcec03197
commit 493c36ac71
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
6 changed files with 41 additions and 5 deletions

View file

@ -37,6 +37,7 @@ pub struct Cache {
rasterized: FxHashMap<(u64, u32, u32, ColorFilter), atlas::Entry>,
svg_hits: FxHashSet<u64>,
rasterized_hits: FxHashSet<(u64, u32, u32, ColorFilter)>,
should_trim: bool,
}
type ColorFilter = Option<[u8; 4]>;
@ -76,6 +77,8 @@ impl Cache {
}
}
self.should_trim = true;
let _ = self.svgs.insert(handle.id(), svg);
self.svgs.get(&handle.id()).unwrap()
}
@ -176,6 +179,10 @@ impl Cache {
/// Load svg and upload raster data
pub fn trim(&mut self, atlas: &mut Atlas) {
if !self.should_trim {
return;
}
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
@ -191,6 +198,7 @@ impl Cache {
});
self.svg_hits.clear();
self.rasterized_hits.clear();
self.should_trim = false;
}
}