Restructured everything to make profiling a feature of iced_winit.

This commit is contained in:
bungoboingo 2022-12-20 20:41:09 -08:00 committed by Héctor Ramón Jiménez
parent c5cd236b73
commit 4b6d3797d4
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GPG key ID: 140CC052C94F138E
23 changed files with 184 additions and 254 deletions

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@ -6,8 +6,8 @@ use bytemuck::{Pod, Zeroable};
use std::mem;
use wgpu::util::DeviceExt;
#[cfg(feature = "trace")]
use iced_profiling::info_span;
#[cfg(feature = "tracing")]
use tracing::info_span;
#[derive(Debug)]
pub struct Pipeline {
@ -176,7 +176,7 @@ impl Pipeline {
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
#[cfg(feature = "trace")]
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Quad", "DRAW").entered();
let uniforms = Uniforms::new(transformation, scale);
@ -213,7 +213,7 @@ impl Pipeline {
instance_buffer.copy_from_slice(instance_bytes);
#[cfg(feature = "trace")]
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Quad", "BEGIN_RENDER_PASS").enter();
{