Restructured everything to make profiling a feature of iced_winit.

This commit is contained in:
bungoboingo 2022-12-20 20:41:09 -08:00 committed by Héctor Ramón Jiménez
parent c5cd236b73
commit 4b6d3797d4
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GPG key ID: 140CC052C94F138E
23 changed files with 184 additions and 254 deletions

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@ -8,8 +8,8 @@ use crate::Transformation;
use iced_graphics::layer::mesh::{self, Mesh};
use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Size;
#[cfg(feature = "trace")]
use iced_profiling::info_span;
#[cfg(feature = "tracing")]
use tracing::info_span;
#[derive(Debug)]
pub struct Pipeline {
@ -55,7 +55,7 @@ impl Pipeline {
scale_factor: f32,
meshes: &[Mesh<'_>],
) {
#[cfg(feature = "trace")]
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Triangle", "DRAW").entered();
// Count the total amount of vertices & indices we need to handle
@ -252,7 +252,7 @@ impl Pipeline {
(target, None, wgpu::LoadOp::Load)
};
#[cfg(feature = "trace")]
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Triangle", "BEGIN_RENDER_PASS").enter();
let mut render_pass =