Restructured everything to make profiling a feature of iced_winit.
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c5cd236b73
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4b6d3797d4
23 changed files with 184 additions and 254 deletions
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@ -8,8 +8,8 @@ use crate::Transformation;
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use iced_graphics::layer::mesh::{self, Mesh};
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use iced_graphics::triangle::ColoredVertex2D;
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use iced_graphics::Size;
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#[cfg(feature = "trace")]
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use iced_profiling::info_span;
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#[cfg(feature = "tracing")]
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use tracing::info_span;
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#[derive(Debug)]
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pub struct Pipeline {
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@ -55,7 +55,7 @@ impl Pipeline {
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scale_factor: f32,
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meshes: &[Mesh<'_>],
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) {
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#[cfg(feature = "trace")]
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Triangle", "DRAW").entered();
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// Count the total amount of vertices & indices we need to handle
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@ -252,7 +252,7 @@ impl Pipeline {
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(target, None, wgpu::LoadOp::Load)
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};
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#[cfg(feature = "trace")]
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Triangle", "BEGIN_RENDER_PASS").enter();
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let mut render_pass =
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