runtime: Add operate method to program::State

This commit is contained in:
Victoria Brekenfeld 2023-06-28 18:51:14 +02:00
parent 329fbc7b21
commit 4b831a917d

View file

@ -1,6 +1,7 @@
use crate::core::event::{self, Event};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::operation::{Operation, Outcome};
use crate::core::{Clipboard, Size};
use crate::user_interface::{self, UserInterface};
use crate::{Command, Debug, Program};
@ -173,6 +174,43 @@ where
(uncaptured_events, command)
}
/// Applies [`widget::Operation`]s to the [`State`]
pub fn operate<'a>(
&mut self,
renderer: &mut P::Renderer,
operations: impl Iterator<Item = &'a mut dyn Operation<P::Message>>,
bounds: Size,
debug: &mut Debug,
) {
let mut user_interface = build_user_interface(
&mut self.program,
self.cache.take().unwrap(),
renderer,
bounds,
debug,
);
for operation in operations {
let mut owned_op;
let mut current_operation = Some(operation);
while let Some(operation) = current_operation.take() {
user_interface.operate(renderer, operation);
match operation.finish() {
Outcome::None => {}
Outcome::Some(message) => {
self.queued_messages.push(message)
}
Outcome::Chain(op) => {
owned_op = op;
current_operation = Some(owned_op.as_mut());
}
};
}
}
self.cache = Some(user_interface.into_cache());
}
}
fn build_user_interface<'a, P: Program>(