Introduce text::Shaping enum and replace magic boolean
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33b5a90019
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25 changed files with 203 additions and 132 deletions
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@ -48,7 +48,7 @@ pub trait Text {
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size: f32,
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font: Font,
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bounds: Size,
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advanced_shape: bool,
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shaping: text::Shaping,
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) -> (f32, f32);
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/// Tests whether the provided point is within the boundaries of [`Text`]
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@ -64,9 +64,9 @@ pub trait Text {
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size: f32,
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font: Font,
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bounds: Size,
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shaping: text::Shaping,
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point: Point,
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nearest_only: bool,
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advanced_shape: bool,
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) -> Option<text::Hit>;
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/// Loads a [`Font`] from its bytes.
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@ -1,5 +1,6 @@
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use iced_core::alignment;
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use iced_core::{Color, Font, Point};
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use crate::core::alignment;
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use crate::core::text::Shaping;
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use crate::core::{Color, Font, Point};
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/// A bunch of text that can be drawn to a canvas
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#[derive(Debug, Clone)]
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@ -25,15 +26,8 @@ pub struct Text {
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pub horizontal_alignment: alignment::Horizontal,
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/// The vertical alignment of the text
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pub vertical_alignment: alignment::Vertical,
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/// Whether the text needs advanced shaping and font fallback.
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///
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/// You will need to enable this flag if the text contains a complex
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/// script, the font used needs it, and/or multiple fonts in your system
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/// may be needed to display all of the glyphs.
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///
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/// Advanced shaping is expensive! You should only enable it when
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/// necessary.
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pub advanced_shape: bool,
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/// The shaping strategy of the text.
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pub shaping: Shaping,
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}
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impl Default for Text {
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@ -46,7 +40,7 @@ impl Default for Text {
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font: Font::default(),
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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advanced_shape: false,
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shaping: Shaping::Basic,
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}
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}
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}
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@ -1,7 +1,8 @@
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use iced_core::alignment;
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use iced_core::image;
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use iced_core::svg;
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use iced_core::{Background, Color, Font, Gradient, Rectangle, Size, Vector};
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use crate::core::alignment;
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use crate::core::image;
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use crate::core::svg;
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use crate::core::text;
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use crate::core::{Background, Color, Font, Gradient, Rectangle, Size, Vector};
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use bytemuck::{Pod, Zeroable};
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use std::sync::Arc;
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@ -26,15 +27,8 @@ pub enum Primitive {
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horizontal_alignment: alignment::Horizontal,
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/// The vertical alignment of the text
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vertical_alignment: alignment::Vertical,
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/// Whether the text needs advanced shaping and font fallback.
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///
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/// You will need to enable this flag if the text contains a complex
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/// script, the font used needs it, and/or multiple fonts in your system
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/// may be needed to display all of the glyphs.
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///
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/// Advanced shaping is expensive! You should only enable it when
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/// necessary.
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advanced_shape: bool,
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/// The shaping strategy of the text.
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shaping: text::Shaping,
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},
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/// A quad primitive
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Quad {
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@ -138,10 +138,9 @@ where
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size: f32,
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font: Font,
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bounds: Size,
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needs_shaping: bool,
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shaping: text::Shaping,
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) -> (f32, f32) {
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self.backend()
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.measure(content, size, font, bounds, needs_shaping)
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self.backend().measure(content, size, font, bounds, shaping)
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}
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fn hit_test(
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@ -150,18 +149,18 @@ where
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size: f32,
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font: Font,
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bounds: Size,
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shaping: text::Shaping,
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point: Point,
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nearest_only: bool,
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advanced_shape: bool,
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) -> Option<text::Hit> {
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self.backend().hit_test(
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content,
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size,
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font,
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bounds,
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shaping,
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point,
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nearest_only,
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advanced_shape,
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)
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}
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@ -178,7 +177,7 @@ where
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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advanced_shape: text.advanced_shape,
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shaping: text.shaping,
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});
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}
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}
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