Use FilterMode::Nearest in triangle::msaa
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1 changed files with 3 additions and 3 deletions
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@ -20,9 +20,9 @@ impl Blit {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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..Default::default()
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});
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});
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