Draft drawing logic for Content and TitleBar

This commit is contained in:
Héctor Ramón Jiménez 2020-06-05 06:52:07 +02:00
parent a11bcf5af0
commit 4e1e0e0890
5 changed files with 275 additions and 33 deletions

View file

@ -1,6 +1,119 @@
use crate::Element;
use crate::container;
use crate::layout;
use crate::pane_grid;
use crate::{Element, Layout, Point, Size};
pub struct TitleBar<'a, Message, Renderer> {
title: String,
buttons: Option<Element<'a, Message, Renderer>>,
pub struct TitleBar<'a, Message, Renderer: container::Renderer> {
title: Element<'a, Message, Renderer>,
controls: Option<Element<'a, Message, Renderer>>,
padding: u16,
style: Renderer::Style,
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: container::Renderer,
{
pub fn new(title: impl Into<Element<'a, Message, Renderer>>) -> Self {
Self {
title: title.into(),
controls: None,
padding: 0,
style: Renderer::Style::default(),
}
}
pub fn controls(
mut self,
controls: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
self.controls = Some(controls.into());
self
}
/// Sets the padding of the [`TitleBar`].
///
/// [`TitleBar`]: struct.TitleBar.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: pane_grid::Renderer,
{
pub fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
if let Some(controls) = &self.controls {
let mut children = layout.children();
let title_layout = children.next().unwrap();
let controls_layout = children.next().unwrap();
renderer.draw_title_bar(
defaults,
&self.style,
(&self.title, title_layout),
Some((controls, controls_layout)),
cursor_position,
)
} else {
renderer.draw_title_bar(
defaults,
&self.style,
(&self.title, layout),
None,
cursor_position,
)
}
}
pub(crate) fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits.pad(padding);
let mut node = if let Some(controls) = &self.controls {
let max_size = limits.max();
let title_layout = self
.title
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_size = title_layout.size();
let mut controls_layout = controls.layout(
renderer,
&layout::Limits::new(
Size::ZERO,
Size::new(
max_size.width - title_size.width,
max_size.height,
),
),
);
controls_layout.move_to(Point::new(title_size.width, 0.0));
layout::Node::with_children(
max_size,
vec![title_layout, controls_layout],
)
} else {
self.title.layout(renderer, &limits)
};
node.move_to(Point::new(padding, padding));
node
}
}