Draft drawing logic for Content and TitleBar
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commit
4e1e0e0890
5 changed files with 275 additions and 33 deletions
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@ -1,6 +1,119 @@
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use crate::Element;
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use crate::container;
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use crate::layout;
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use crate::pane_grid;
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use crate::{Element, Layout, Point, Size};
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pub struct TitleBar<'a, Message, Renderer> {
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title: String,
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buttons: Option<Element<'a, Message, Renderer>>,
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pub struct TitleBar<'a, Message, Renderer: container::Renderer> {
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title: Element<'a, Message, Renderer>,
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controls: Option<Element<'a, Message, Renderer>>,
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padding: u16,
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style: Renderer::Style,
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}
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impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
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where
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Renderer: container::Renderer,
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{
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pub fn new(title: impl Into<Element<'a, Message, Renderer>>) -> Self {
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Self {
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title: title.into(),
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controls: None,
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padding: 0,
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style: Renderer::Style::default(),
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}
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}
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pub fn controls(
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mut self,
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controls: impl Into<Element<'a, Message, Renderer>>,
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) -> Self {
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self.controls = Some(controls.into());
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self
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}
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/// Sets the padding of the [`TitleBar`].
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///
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/// [`TitleBar`]: struct.TitleBar.html
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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}
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impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
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where
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Renderer: pane_grid::Renderer,
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{
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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if let Some(controls) = &self.controls {
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let mut children = layout.children();
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let title_layout = children.next().unwrap();
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let controls_layout = children.next().unwrap();
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renderer.draw_title_bar(
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defaults,
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&self.style,
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(&self.title, title_layout),
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Some((controls, controls_layout)),
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cursor_position,
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)
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} else {
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renderer.draw_title_bar(
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defaults,
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&self.style,
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(&self.title, layout),
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None,
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cursor_position,
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)
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}
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}
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pub(crate) fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let padding = f32::from(self.padding);
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let limits = limits.pad(padding);
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let mut node = if let Some(controls) = &self.controls {
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let max_size = limits.max();
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let title_layout = self
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.title
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.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
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let title_size = title_layout.size();
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let mut controls_layout = controls.layout(
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renderer,
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&layout::Limits::new(
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Size::ZERO,
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Size::new(
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max_size.width - title_size.width,
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max_size.height,
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),
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),
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);
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controls_layout.move_to(Point::new(title_size.width, 0.0));
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layout::Node::with_children(
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max_size,
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vec![title_layout, controls_layout],
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)
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} else {
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self.title.layout(renderer, &limits)
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};
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node.move_to(Point::new(padding, padding));
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node
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}
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}
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