don't panic when swapchain frame is outdated
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parent
a42b3c6998
commit
4e391013c8
4 changed files with 140 additions and 108 deletions
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@ -168,8 +168,8 @@ pub fn main() {
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resized = false;
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}
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let frame = swap_chain.get_current_frame().expect("Next frame");
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match swap_chain.get_current_frame() {
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Ok(frame) => {
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
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);
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@ -218,6 +218,15 @@ pub fn main() {
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local_pool.run_until_stalled();
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}
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Err(error) => match error {
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wgpu::SwapChainError::Outdated => {
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// Try rendering again next frame.
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window.request_redraw();
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}
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_ => panic!("Swapchain error: {:?}", error),
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},
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}
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}
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_ => {}
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}
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})
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@ -40,6 +40,9 @@ pub trait Compositor: Sized {
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/// Draws the output primitives to the next frame of the given [`SwapChain`].
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///
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/// This will return an error if drawing could not be completed on this frame.
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/// If an error occurs, try calling this again on the next frame.
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///
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/// [`SwapChain`]: Self::SwapChain
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fn draw<T: AsRef<str>>(
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&mut self,
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@ -49,5 +52,5 @@ pub trait Compositor: Sized {
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background_color: Color,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> mouse::Interaction;
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) -> Result<mouse::Interaction, ()>;
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}
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@ -100,7 +100,7 @@ impl iced_graphics::window::Compositor for Compositor {
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width: u32,
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height: u32,
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) -> Self::SwapChain {
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self.device.create_swap_chain(
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let swap_chain = self.device.create_swap_chain(
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surface,
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&wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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@ -109,7 +109,9 @@ impl iced_graphics::window::Compositor for Compositor {
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width,
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height,
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},
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)
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);
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swap_chain
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}
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fn draw<T: AsRef<str>>(
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@ -120,22 +122,25 @@ impl iced_graphics::window::Compositor for Compositor {
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background_color: Color,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> mouse::Interaction {
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let frame = swap_chain.get_current_frame().expect("Next frame");
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) -> Result<mouse::Interaction, ()> {
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match swap_chain.get_current_frame() {
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Ok(frame) => {
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let mut encoder = self.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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label: Some("iced_wgpu encoder"),
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},
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);
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let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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let _ =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.output.view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear({
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let [r, g, b, a] = background_color.into_linear();
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let [r, g, b, a] =
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background_color.into_linear();
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wgpu::Color {
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r: f64::from(r),
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@ -146,7 +151,8 @@ impl iced_graphics::window::Compositor for Compositor {
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}),
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store: true,
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},
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}],
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},
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],
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depth_stencil_attachment: None,
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});
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@ -172,6 +178,15 @@ impl iced_graphics::window::Compositor for Compositor {
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self.local_pool.run_until_stalled();
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mouse_interaction
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Ok(mouse_interaction)
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}
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Err(error) => match error {
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wgpu::SwapChainError::Outdated => {
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// Try again next frame.
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Err(())
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}
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_ => panic!("Swapchain error: {:?}", error),
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},
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}
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}
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}
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@ -311,15 +311,14 @@ async fn run_instance<A, E, C>(
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viewport_version = current_viewport_version;
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}
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let new_mouse_interaction = compositor.draw(
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if let Ok(new_mouse_interaction) = compositor.draw(
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&mut renderer,
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&mut swap_chain,
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state.viewport(),
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state.background_color(),
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&primitive,
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&debug.overlay(),
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);
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) {
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debug.render_finished();
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if new_mouse_interaction != mouse_interaction {
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@ -332,6 +331,12 @@ async fn run_instance<A, E, C>(
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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} else {
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debug.render_finished();
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// Rendering could not complete, try again next frame.
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window.request_redraw();
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}
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}
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event::Event::WindowEvent {
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event: window_event,
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