Add scrollable alignment option
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2 changed files with 146 additions and 15 deletions
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@ -143,6 +143,7 @@ pub struct Properties {
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width: f32,
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margin: f32,
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scroller_width: f32,
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alignment: Alignment,
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}
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impl Default for Properties {
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@ -151,6 +152,7 @@ impl Default for Properties {
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width: 10.0,
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margin: 0.0,
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scroller_width: 10.0,
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alignment: Alignment::Start,
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}
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}
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}
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@ -178,6 +180,31 @@ impl Properties {
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self.scroller_width = scroller_width.into().0.max(0.0);
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self
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}
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/// Sets the alignment of the [`Scrollable`] .
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pub fn alignment(mut self, alignment: Alignment) -> Self {
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self.alignment = alignment;
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self
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}
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}
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/// Alignment of the scrollable's content relative to it's [`Viewport`] in one direction.
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
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pub enum Alignment {
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/// Content is aligned to the start of the [`Viewport`].
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#[default]
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Start,
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/// Content is aligned to the end of the [`Viewport`]
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End,
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}
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impl Alignment {
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fn aligned(self, offset: f32, viewport: f32, content: f32) -> f32 {
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match self {
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Alignment::Start => offset,
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Alignment::End => ((content - viewport).max(0.0) - offset).max(0.0),
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}
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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@ -485,6 +512,15 @@ pub fn update<Message>(
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let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
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let horizontal_alignment = direction
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.horizontal()
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.map(|p| p.alignment)
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.unwrap_or_default();
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let vertical_alignment = direction
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.vertical()
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.map(|p| p.alignment)
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.unwrap_or_default();
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let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
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scrollbars.is_mouse_over(cursor);
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@ -535,7 +571,11 @@ pub fn update<Message>(
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mouse::ScrollDelta::Pixels { x, y } => Vector::new(x, y),
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};
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state.scroll(delta, bounds, content_bounds);
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state.scroll(
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aligned_delta(delta, vertical_alignment, horizontal_alignment),
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bounds,
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content_bounds,
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);
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notify_on_scroll(state, on_scroll, bounds, content_bounds, shell);
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@ -566,7 +606,15 @@ pub fn update<Message>(
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cursor_position.y - scroll_box_touched_at.y,
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);
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state.scroll(delta, bounds, content_bounds);
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state.scroll(
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aligned_delta(
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delta,
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vertical_alignment,
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horizontal_alignment,
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),
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bounds,
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content_bounds,
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);
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state.scroll_area_touched_at = Some(cursor_position);
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@ -610,6 +658,7 @@ pub fn update<Message>(
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scrollbar.scroll_percentage_y(
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scroller_grabbed_at,
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cursor_position,
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vertical_alignment,
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),
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bounds,
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content_bounds,
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@ -643,6 +692,7 @@ pub fn update<Message>(
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scrollbar.scroll_percentage_y(
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scroller_grabbed_at,
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cursor_position,
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vertical_alignment,
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),
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bounds,
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content_bounds,
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@ -685,6 +735,7 @@ pub fn update<Message>(
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scrollbar.scroll_percentage_x(
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scroller_grabbed_at,
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cursor_position,
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horizontal_alignment,
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),
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bounds,
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content_bounds,
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@ -718,6 +769,7 @@ pub fn update<Message>(
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scrollbar.scroll_percentage_x(
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scroller_grabbed_at,
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cursor_position,
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horizontal_alignment,
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),
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bounds,
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content_bounds,
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@ -1166,13 +1218,22 @@ impl State {
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content_bounds: Rectangle,
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) -> Vector {
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Vector::new(
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if direction.horizontal().is_some() {
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self.offset_x.absolute(bounds.width, content_bounds.width)
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if let Some(horizontal) = direction.horizontal() {
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horizontal.alignment.aligned(
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self.offset_x.absolute(bounds.width, content_bounds.width),
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bounds.width,
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content_bounds.width,
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)
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} else {
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0.0
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},
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if direction.vertical().is_some() {
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self.offset_y.absolute(bounds.height, content_bounds.height)
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if let Some(vertical) = direction.vertical() {
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vertical.alignment.aligned(
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self.offset_y
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.absolute(bounds.height, content_bounds.height),
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bounds.height,
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content_bounds.height,
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)
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} else {
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0.0
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},
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@ -1216,6 +1277,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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..
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} = *vertical;
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// Adjust the height of the vertical scrollbar if the horizontal scrollbar
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@ -1275,6 +1337,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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..
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} = *horizontal;
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// Need to adjust the width of the horizontal scrollbar if the vertical scrollbar
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@ -1387,9 +1450,27 @@ impl Scrollbars {
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}
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}
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fn aligned_delta(
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delta: Vector,
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vertical_alignment: Alignment,
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horizontal_alignment: Alignment,
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) -> Vector {
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let align = |alignment: Alignment, delta: f32| match alignment {
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Alignment::Start => delta,
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Alignment::End => -delta,
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};
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Vector::new(
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align(horizontal_alignment, delta.x),
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align(vertical_alignment, delta.y),
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)
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}
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pub(super) mod internals {
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use crate::core::{Point, Rectangle};
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use super::Alignment;
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/// The scrollbar of a [`Scrollable`].
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#[derive(Debug, Copy, Clone)]
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pub struct Scrollbar {
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@ -1415,8 +1496,9 @@ pub(super) mod internals {
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&self,
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grabbed_at: f32,
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cursor_position: Point,
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alignment: Alignment,
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) -> f32 {
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if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
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let pct = if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
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// cursor position is unavailable! Set to either end or beginning of scrollbar depending
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// on where the thumb currently is in the track
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(self.scroller.bounds.y / self.total_bounds.height).round()
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@ -1425,6 +1507,11 @@ pub(super) mod internals {
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- self.bounds.y
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- self.scroller.bounds.height * grabbed_at)
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/ (self.bounds.height - self.scroller.bounds.height)
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};
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match alignment {
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Alignment::Start => pct,
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Alignment::End => 1.0 - pct,
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}
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}
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@ -1433,14 +1520,20 @@ pub(super) mod internals {
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&self,
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grabbed_at: f32,
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cursor_position: Point,
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alignment: Alignment,
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) -> f32 {
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if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
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let pct = if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
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(self.scroller.bounds.x / self.total_bounds.width).round()
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} else {
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(cursor_position.x
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- self.bounds.x
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- self.scroller.bounds.width * grabbed_at)
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/ (self.bounds.width - self.scroller.bounds.width)
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};
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match alignment {
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Alignment::Start => pct,
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Alignment::End => 1.0 - pct,
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}
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}
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}
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