fix some comments
Signed-off-by: rustrover <seekseat@126.com>
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7 changed files with 8 additions and 8 deletions
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@ -12,7 +12,7 @@ pub enum Background {
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}
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impl Background {
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/// Scales the the alpha channel of the [`Background`] by the given
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/// Scales the alpha channel of the [`Background`] by the given
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/// factor.
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pub fn scale_alpha(self, factor: f32) -> Self {
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match self {
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@ -330,7 +330,7 @@ where
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}
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}
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/// The apperance of some text.
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/// The appearance of some text.
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Appearance {
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/// The [`Color`] of the text.
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@ -14,7 +14,7 @@ cargo run --package integration_wgpu
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```
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### How to run this example with WebGL backend
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NOTE: Currently, WebGL backend is is still experimental, so expect bugs.
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NOTE: Currently, WebGL backend is still experimental, so expect bugs.
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```sh
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# 0. Install prerequisites
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@ -170,7 +170,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Run event loop
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event_loop.run(move |event, window_target| {
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// You should change this if you want to render continuosly
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// You should change this if you want to render continuously
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window_target.set_control_flow(ControlFlow::Wait);
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match event {
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@ -13,7 +13,7 @@ pub enum Error {
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#[error("a suitable graphics adapter or device could not be found")]
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GraphicsAdapterNotFound,
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/// An error occured in the context's internal backend
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#[error("an error occured in the context's internal backend")]
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/// An error occurred in the context's internal backend
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#[error("an error occurred in the context's internal backend")]
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BackendError(String),
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}
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@ -22,7 +22,7 @@ fn rounded_box_sdf(to_center: vec2<f32>, size: vec2<f32>, radius: f32) -> f32 {
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return length(max(abs(to_center) - size + vec2<f32>(radius, radius), vec2<f32>(0.0, 0.0))) - radius;
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}
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// Based on the fragement position and the center of the quad, select one of the 4 radi.
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// Based on the fragment position and the center of the quad, select one of the 4 radi.
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// Order matches CSS border radius attribute:
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// radi.x = top-left, radi.y = top-right, radi.z = bottom-right, radi.w = bottom-left
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fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) -> f32 {
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@ -126,7 +126,7 @@ where
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};
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// Only calculate viewport sizes if the images are constrained to a limited space.
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// If they are Fill|Portion let them expand within their alotted space.
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// If they are Fill|Portion let them expand within their allotted space.
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match expansion_size {
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Length::Shrink | Length::Fixed(_) => {
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let aspect_ratio = width as f32 / height as f32;
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