fix some comments

Signed-off-by: rustrover <seekseat@126.com>
This commit is contained in:
rustrover 2024-03-09 15:26:37 +08:00
parent a341e39df6
commit 500ba962d1
7 changed files with 8 additions and 8 deletions

View file

@ -12,7 +12,7 @@ pub enum Background {
}
impl Background {
/// Scales the the alpha channel of the [`Background`] by the given
/// Scales the alpha channel of the [`Background`] by the given
/// factor.
pub fn scale_alpha(self, factor: f32) -> Self {
match self {

View file

@ -330,7 +330,7 @@ where
}
}
/// The apperance of some text.
/// The appearance of some text.
#[derive(Debug, Clone, Copy, Default)]
pub struct Appearance {
/// The [`Color`] of the text.

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@ -14,7 +14,7 @@ cargo run --package integration_wgpu
```
### How to run this example with WebGL backend
NOTE: Currently, WebGL backend is is still experimental, so expect bugs.
NOTE: Currently, WebGL backend is still experimental, so expect bugs.
```sh
# 0. Install prerequisites

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@ -170,7 +170,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Run event loop
event_loop.run(move |event, window_target| {
// You should change this if you want to render continuosly
// You should change this if you want to render continuously
window_target.set_control_flow(ControlFlow::Wait);
match event {

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@ -13,7 +13,7 @@ pub enum Error {
#[error("a suitable graphics adapter or device could not be found")]
GraphicsAdapterNotFound,
/// An error occured in the context's internal backend
#[error("an error occured in the context's internal backend")]
/// An error occurred in the context's internal backend
#[error("an error occurred in the context's internal backend")]
BackendError(String),
}

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@ -22,7 +22,7 @@ fn rounded_box_sdf(to_center: vec2<f32>, size: vec2<f32>, radius: f32) -> f32 {
return length(max(abs(to_center) - size + vec2<f32>(radius, radius), vec2<f32>(0.0, 0.0))) - radius;
}
// Based on the fragement position and the center of the quad, select one of the 4 radi.
// Based on the fragment position and the center of the quad, select one of the 4 radi.
// Order matches CSS border radius attribute:
// radi.x = top-left, radi.y = top-right, radi.z = bottom-right, radi.w = bottom-left
fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) -> f32 {

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@ -126,7 +126,7 @@ where
};
// Only calculate viewport sizes if the images are constrained to a limited space.
// If they are Fill|Portion let them expand within their alotted space.
// If they are Fill|Portion let them expand within their allotted space.
match expansion_size {
Length::Shrink | Length::Fixed(_) => {
let aspect_ratio = width as f32 / height as f32;