Write documentation for new iced_native API
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4 changed files with 39 additions and 3 deletions
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@ -3,6 +3,10 @@ use crate::{
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UserInterface,
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};
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/// The execution state of a [`Program`]. It leverages caching, event
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/// processing, and rendering primitive storage.
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///
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/// [`Program`]: trait.Program.html
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#[allow(missing_debug_implementations)]
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pub struct State<P>
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where
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@ -19,6 +23,11 @@ impl<P> State<P>
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where
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P: Program + 'static,
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{
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/// Creates a new [`State`] with the provided [`Program`], initializing its
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/// primitive with the given logical bounds and renderer.
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///
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/// [`State`]: struct.State.html
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/// [`Program`]: trait.Program.html
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pub fn new(
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mut program: P,
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bounds: Size,
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@ -48,22 +57,44 @@ where
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}
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}
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/// Returns a reference to the [`Program`] of the [`State`].
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///
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/// [`Program`]: trait.Program.html
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/// [`State`]: struct.State.html
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pub fn program(&self) -> &P {
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&self.program
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}
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/// Returns a reference to the current rendering primitive of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
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&self.primitive
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}
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/// Queues an event in the [`State`] for processing during an [`update`].
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///
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/// [`State`]: struct.State.html
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/// [`update`]: #method.update
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pub fn queue_event(&mut self, event: Event) {
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self.queued_events.push(event);
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}
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/// Queues a message in the [`State`] for processing during an [`update`].
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///
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/// [`State`]: struct.State.html
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/// [`update`]: #method.update
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pub fn queue_message(&mut self, message: P::Message) {
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self.queued_messages.push(message);
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}
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/// Processes all the queued events and messages, rebuilding and redrawing
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/// the widgets of the linked [`Program`] if necessary.
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///
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/// Returns the [`Command`] obtained from [`Program`] after updating it,
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/// only if an update was necessary.
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///
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/// [`Program`]: trait.Program.html
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pub fn update(
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&mut self,
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clipboard: Option<&dyn Clipboard>,
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