Implement Widget::operate for TextInput

This commit is contained in:
Héctor Ramón Jiménez 2022-07-28 03:53:47 +02:00
parent 80688689aa
commit 52f84e51e9
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GPG key ID: 140CC052C94F138E
12 changed files with 178 additions and 22 deletions

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@ -19,11 +19,13 @@ use crate::mouse::{self, click};
use crate::renderer;
use crate::text::{self, Text};
use crate::touch;
use crate::widget;
use crate::widget::operation::{self, Operation};
use crate::widget::state;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Color, Element, Layout, Length, Padding, Point, Rectangle,
Shell, Size, Vector, Widget,
Clipboard, Color, Command, Element, Layout, Length, Padding, Point,
Rectangle, Shell, Size, Vector, Widget,
};
pub use iced_style::text_input::{Appearance, StyleSheet};
@ -54,6 +56,7 @@ where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
id: Option<Id>,
placeholder: String,
value: Value,
is_secure: bool,
@ -84,6 +87,7 @@ where
F: 'a + Fn(String) -> Message,
{
TextInput {
id: None,
placeholder: String::from(placeholder),
value: Value::new(value),
is_secure: false,
@ -98,6 +102,12 @@ where
}
}
/// Sets the [`Id`] of the [`TextInput`].
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
/// Converts the [`TextInput`] into a secure password input.
pub fn password(mut self) -> Self {
self.is_secure = true;
@ -215,6 +225,17 @@ where
layout(renderer, limits, self.width, self.padding, self.size)
}
fn operate(
&self,
tree: &mut Tree,
_layout: Layout<'_>,
operation: &mut dyn Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
operation.focusable(state, self.id.as_ref().map(|id| &id.0));
}
fn on_event(
&mut self,
tree: &mut Tree,
@ -294,6 +315,19 @@ where
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);
impl Id {
pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
Self(widget::Id::new(id))
}
}
pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::focus(id.0))
}
/// Computes the layout of a [`TextInput`].
pub fn layout<Renderer>(
renderer: &Renderer,
@ -915,6 +949,7 @@ impl State {
/// Focuses the [`TextInput`].
pub fn focus(&mut self) {
self.is_focused = true;
self.move_cursor_to_end();
}
/// Unfocuses the [`TextInput`].