Fix clipping of TextInput selection
This commit is contained in:
parent
a5ae442819
commit
5315e04a26
1 changed files with 32 additions and 24 deletions
|
|
@ -1194,6 +1194,7 @@ pub fn draw<Renderer>(
|
|||
(None, 0.0)
|
||||
};
|
||||
|
||||
let draw = |renderer: &mut Renderer, viewport| {
|
||||
if let Some((cursor, color)) = cursor {
|
||||
renderer.with_translation(Vector::new(-offset, 0.0), |renderer| {
|
||||
renderer.fill_quad(cursor, color);
|
||||
|
|
@ -1217,8 +1218,15 @@ pub fn draw<Renderer>(
|
|||
} else {
|
||||
theme.value_color(style)
|
||||
},
|
||||
text_bounds,
|
||||
viewport,
|
||||
);
|
||||
};
|
||||
|
||||
if cursor.is_some() {
|
||||
renderer.with_layer(text_bounds, |renderer| draw(renderer, *viewport));
|
||||
} else {
|
||||
draw(renderer, text_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes the current [`mouse::Interaction`] of the [`TextInput`].
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue