Restore canvas::Frame API

This commit is contained in:
Héctor Ramón Jiménez 2024-03-22 01:35:14 +01:00
parent b972ebca8f
commit 53a183fe0d
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GPG key ID: 7CC46565708259A7
22 changed files with 378 additions and 679 deletions

View file

@ -1,12 +1,16 @@
//! Build and draw geometry.
pub mod fill;
pub mod frame;
pub mod path;
pub mod stroke;
mod cache;
mod style;
mod text;
pub use cache::Cache;
pub use fill::Fill;
pub use frame::Frame;
pub use path::Path;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
@ -14,18 +18,7 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
use crate::core::{Point, Radians, Rectangle, Size, Vector};
use crate::Primitive;
use std::cell::RefCell;
use std::sync::Arc;
pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
where
Renderer: self::Renderer,
{
renderer.new_frame(size)
}
use crate::core::Size;
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer {
type Geometry: Geometry;
/// The kind of [`Frame`] this renderer supports.
type Frame: Frame<Geometry = Self::Geometry>;
type Frame: frame::Backend<Geometry = Self::Geometry>;
fn new_frame(&self, size: Size) -> Self::Frame;
@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer {
pub trait Backend {
/// The kind of [`Frame`] this backend supports.
type Frame: Frame;
type Frame: frame::Backend;
fn new_frame(&self, size: Size) -> Self::Frame;
}
pub trait Frame: Sized + Into<Self::Geometry> {
/// The kind of geometry this frame can draw.
type Geometry: Geometry;
/// Returns the width of the [`Frame`].
fn width(&self) -> f32;
/// Returns the height of the [`Frame`].
fn height(&self) -> f32;
/// Returns the dimensions of the [`Frame`].
fn size(&self) -> Size;
/// Returns the coordinate of the center of the [`Frame`].
fn center(&self) -> Point;
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
);
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a `Canvas`. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
fn fill_text(&mut self, text: impl Into<Text>);
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
#[inline]
fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
self.push_transform();
let result = f(self);
self.pop_transform();
result
}
/// Pushes the current transform in the transform stack.
fn push_transform(&mut self);
/// Pops a transform from the transform stack and sets it as the current transform.
fn pop_transform(&mut self);
/// Executes the given drawing operations within a [`Rectangle`] region,
/// clipping any geometry that overflows its bounds. Any transformations
/// performed are local to the provided closure.
///
/// This method is useful to perform drawing operations that need to be
/// clipped.
#[inline]
fn with_clip<R>(
&mut self,
region: Rectangle,
f: impl FnOnce(&mut Self) -> R,
) -> R {
let mut frame = self.draft(region.size());
let result = f(&mut frame);
let origin = Point::new(region.x, region.y);
self.paste(frame, origin);
result
}
/// Creates a new [`Frame`] with the given [`Size`].
///
/// Draw its contents back to this [`Frame`] with [`paste`].
///
/// [`paste`]: Self::paste
fn draft(&mut self, size: Size) -> Self;
/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
fn paste(&mut self, frame: Self, at: Point);
/// Applies a translation to the current transform of the [`Frame`].
fn translate(&mut self, translation: Vector);
/// Applies a rotation in radians to the current transform of the [`Frame`].
fn rotate(&mut self, angle: impl Into<Radians>);
/// Applies a uniform scaling to the current transform of the [`Frame`].
fn scale(&mut self, scale: impl Into<f32>);
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
}
pub trait Geometry: Sized {
type Cache;
@ -171,120 +48,3 @@ pub trait Geometry: Sized {
fn cache(self) -> Self::Cache;
}
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
pub struct Cache<Renderer>
where
Renderer: self::Renderer,
{
state: RefCell<State<Renderer::Geometry>>,
}
impl<Renderer> Cache<Renderer>
where
Renderer: self::Renderer,
{
/// Creates a new empty [`Cache`].
pub fn new() -> Self {
Cache {
state: RefCell::new(State::Empty),
}
}
/// Clears the [`Cache`], forcing a redraw the next time it is used.
pub fn clear(&self) {
*self.state.borrow_mut() = State::Empty;
}
/// Draws [`Geometry`] using the provided closure and stores it in the
/// [`Cache`].
///
/// The closure will only be called when
/// - the bounds have changed since the previous draw call.
/// - the [`Cache`] is empty or has been explicitly cleared.
///
/// Otherwise, the previously stored [`Geometry`] will be returned. The
/// [`Cache`] is not cleared in this case. In other words, it will keep
/// returning the stored [`Geometry`] if needed.
pub fn draw(
&self,
renderer: &Renderer,
bounds: Size,
draw_fn: impl FnOnce(&mut Renderer::Frame),
) -> Renderer::Geometry {
use std::ops::Deref;
if let State::Filled {
bounds: cached_bounds,
geometry,
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry::load(geometry);
}
}
let mut frame = frame(renderer, bounds);
draw_fn(&mut frame);
let geometry = frame.into().cache();
let result = Geometry::load(&geometry);
*self.state.borrow_mut() = State::Filled { bounds, geometry };
result
}
}
impl<Renderer> std::fmt::Debug for Cache<Renderer>
where
Renderer: self::Renderer,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let state = self.state.borrow();
match *state {
State::Empty => write!(f, "Cache::Empty"),
State::Filled { bounds, .. } => {
write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
}
}
}
}
impl<Renderer> Default for Cache<Renderer>
where
Renderer: self::Renderer,
{
fn default() -> Self {
Self::new()
}
}
enum State<Geometry>
where
Geometry: self::Geometry,
{
Empty,
Filled {
bounds: Size,
geometry: Geometry::Cache,
},
}
impl<T> Geometry for Primitive<T> {
type Cache = Arc<Self>;
fn load(cache: &Arc<Self>) -> Self {
Self::Cache {
content: cache.clone(),
}
}
fn cache(self) -> Arc<Self> {
Arc::new(self)
}
}

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@ -0,0 +1,123 @@
use crate::core::Size;
use crate::geometry::{self, Frame, Geometry};
use crate::Primitive;
use std::cell::RefCell;
use std::sync::Arc;
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
pub struct Cache<Renderer>
where
Renderer: geometry::Renderer,
{
state: RefCell<State<Renderer::Geometry>>,
}
impl<Renderer> Cache<Renderer>
where
Renderer: geometry::Renderer,
{
/// Creates a new empty [`Cache`].
pub fn new() -> Self {
Cache {
state: RefCell::new(State::Empty),
}
}
/// Clears the [`Cache`], forcing a redraw the next time it is used.
pub fn clear(&self) {
*self.state.borrow_mut() = State::Empty;
}
/// Draws [`Geometry`] using the provided closure and stores it in the
/// [`Cache`].
///
/// The closure will only be called when
/// - the bounds have changed since the previous draw call.
/// - the [`Cache`] is empty or has been explicitly cleared.
///
/// Otherwise, the previously stored [`Geometry`] will be returned. The
/// [`Cache`] is not cleared in this case. In other words, it will keep
/// returning the stored [`Geometry`] if needed.
pub fn draw(
&self,
renderer: &Renderer,
bounds: Size,
draw_fn: impl FnOnce(&mut Frame<Renderer>),
) -> Renderer::Geometry {
use std::ops::Deref;
if let State::Filled {
bounds: cached_bounds,
geometry,
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry::load(geometry);
}
}
let mut frame = Frame::new(renderer, bounds);
draw_fn(&mut frame);
let geometry = frame.into_geometry().cache();
let result = Geometry::load(&geometry);
*self.state.borrow_mut() = State::Filled { bounds, geometry };
result
}
}
impl<Renderer> std::fmt::Debug for Cache<Renderer>
where
Renderer: geometry::Renderer,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let state = self.state.borrow();
match *state {
State::Empty => write!(f, "Cache::Empty"),
State::Filled { bounds, .. } => {
write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
}
}
}
}
impl<Renderer> Default for Cache<Renderer>
where
Renderer: geometry::Renderer,
{
fn default() -> Self {
Self::new()
}
}
enum State<Geometry>
where
Geometry: self::Geometry,
{
Empty,
Filled {
bounds: Size,
geometry: Geometry::Cache,
},
}
impl<T> Geometry for Primitive<T> {
type Cache = Arc<Self>;
fn load(cache: &Arc<Self>) -> Self {
Self::Cache {
content: cache.clone(),
}
}
fn cache(self) -> Arc<Self> {
Arc::new(self)
}
}

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@ -0,0 +1,208 @@
use crate::core::{Point, Radians, Rectangle, Size, Vector};
use crate::geometry::{self, Geometry};
use crate::geometry::{Fill, Path, Stroke, Text};
pub struct Frame<Renderer>
where
Renderer: geometry::Renderer,
{
raw: Renderer::Frame,
}
impl<Renderer> Frame<Renderer>
where
Renderer: geometry::Renderer,
{
pub fn new(renderer: &Renderer, size: Size) -> Self {
Self {
raw: renderer.new_frame(size),
}
}
/// Returns the width of the [`Frame`].
pub fn width(&self) -> f32 {
self.raw.width()
}
/// Returns the height of the [`Frame`].
pub fn height(&self) -> f32 {
self.raw.height()
}
/// Returns the dimensions of the [`Frame`].
pub fn size(&self) -> Size {
self.raw.size()
}
/// Returns the coordinate of the center of the [`Frame`].
pub fn center(&self) -> Point {
self.raw.center()
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
self.raw.fill(path, fill);
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
self.raw.fill_rectangle(top_left, size, fill);
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
self.raw.stroke(path, stroke);
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a `Canvas`. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
pub fn fill_text(&mut self, text: impl Into<Text>) {
self.raw.fill_text(text);
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
#[inline]
pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
self.push_transform();
let result = f(self);
self.pop_transform();
result
}
/// Pushes the current transform in the transform stack.
pub fn push_transform(&mut self) {
self.raw.push_transform();
}
/// Pops a transform from the transform stack and sets it as the current transform.
pub fn pop_transform(&mut self) {
self.raw.pop_transform();
}
/// Executes the given drawing operations within a [`Rectangle`] region,
/// clipping any geometry that overflows its bounds. Any transformations
/// performed are local to the provided closure.
///
/// This method is useful to perform drawing operations that need to be
/// clipped.
#[inline]
pub fn with_clip<R>(
&mut self,
region: Rectangle,
f: impl FnOnce(&mut Self) -> R,
) -> R {
let mut frame = self.draft(region.size());
let result = f(&mut frame);
let origin = Point::new(region.x, region.y);
self.paste(frame, origin);
result
}
/// Creates a new [`Frame`] with the given [`Size`].
///
/// Draw its contents back to this [`Frame`] with [`paste`].
///
/// [`paste`]: Self::paste
pub fn draft(&mut self, size: Size) -> Self {
Self {
raw: self.raw.draft(size),
}
}
/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
pub fn paste(&mut self, frame: Self, at: Point) {
self.raw.paste(frame.raw, at);
}
/// Applies a translation to the current transform of the [`Frame`].
pub fn translate(&mut self, translation: Vector) {
self.raw.translate(translation);
}
/// Applies a rotation in radians to the current transform of the [`Frame`].
pub fn rotate(&mut self, angle: impl Into<Radians>) {
self.raw.rotate(angle);
}
/// Applies a uniform scaling to the current transform of the [`Frame`].
pub fn scale(&mut self, scale: impl Into<f32>) {
self.raw.scale(scale);
}
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
self.raw.scale_nonuniform(scale);
}
pub fn into_geometry(self) -> Renderer::Geometry {
self.raw.into_geometry()
}
}
/// The internal implementation of a [`Frame`].
///
/// Analogous to [`Frame`]. See [`Frame`] for the documentation
/// of each method.
#[allow(missing_docs)]
pub trait Backend: Sized {
type Geometry: Geometry;
fn width(&self) -> f32;
fn height(&self) -> f32;
fn size(&self) -> Size;
fn center(&self) -> Point;
fn push_transform(&mut self);
fn pop_transform(&mut self);
fn translate(&mut self, translation: Vector);
fn rotate(&mut self, angle: impl Into<Radians>);
fn scale(&mut self, scale: impl Into<f32>);
fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
fn draft(&mut self, size: Size) -> Self;
fn paste(&mut self, frame: Self, at: Point);
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
fn fill_text(&mut self, text: impl Into<Text>);
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
);
fn into_geometry(self) -> Self::Geometry;
}

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@ -257,7 +257,8 @@ impl<B: Backend> mesh::Renderer for Renderer<B> {
impl<B> crate::geometry::Renderer for Renderer<B>
where
B: Backend + crate::geometry::Backend,
B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
B::Frame:
crate::geometry::frame::Backend<Geometry = Primitive<B::Primitive>>,
{
type Frame = B::Frame;
type Geometry = Primitive<B::Primitive>;