Restore canvas::Frame API
This commit is contained in:
parent
b972ebca8f
commit
53a183fe0d
22 changed files with 378 additions and 679 deletions
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@ -1,12 +1,16 @@
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//! Build and draw geometry.
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pub mod fill;
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pub mod frame;
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pub mod path;
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pub mod stroke;
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mod cache;
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mod style;
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mod text;
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pub use cache::Cache;
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pub use fill::Fill;
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pub use frame::Frame;
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pub use path::Path;
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pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use style::Style;
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@ -14,18 +18,7 @@ pub use text::Text;
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pub use crate::gradient::{self, Gradient};
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use crate::core::{Point, Radians, Rectangle, Size, Vector};
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use crate::Primitive;
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use std::cell::RefCell;
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use std::sync::Arc;
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pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
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where
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Renderer: self::Renderer,
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{
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renderer.new_frame(size)
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}
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use crate::core::Size;
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/// A renderer capable of drawing some [`Self::Geometry`].
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pub trait Renderer: crate::core::Renderer {
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@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer {
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type Geometry: Geometry;
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/// The kind of [`Frame`] this renderer supports.
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type Frame: Frame<Geometry = Self::Geometry>;
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type Frame: frame::Backend<Geometry = Self::Geometry>;
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fn new_frame(&self, size: Size) -> Self::Frame;
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@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer {
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pub trait Backend {
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/// The kind of [`Frame`] this backend supports.
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type Frame: Frame;
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type Frame: frame::Backend;
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fn new_frame(&self, size: Size) -> Self::Frame;
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}
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pub trait Frame: Sized + Into<Self::Geometry> {
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/// The kind of geometry this frame can draw.
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type Geometry: Geometry;
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/// Returns the width of the [`Frame`].
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fn width(&self) -> f32;
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/// Returns the height of the [`Frame`].
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fn height(&self) -> f32;
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/// Returns the dimensions of the [`Frame`].
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fn size(&self) -> Size;
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/// Returns the coordinate of the center of the [`Frame`].
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fn center(&self) -> Point;
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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);
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
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/// __Warning:__ Text currently does not work well with rotations and scale
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/// transforms! The position will be correctly transformed, but the
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/// resulting glyphs will not be rotated or scaled properly.
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///
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/// Additionally, all text will be rendered on top of all the layers of
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/// a `Canvas`. Therefore, it is currently only meant to be used for
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/// overlays, which is the most common use case.
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///
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/// Support for vectorial text is planned, and should address all these
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/// limitations.
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fn fill_text(&mut self, text: impl Into<Text>);
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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/// This method is useful to compose transforms and perform drawing
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/// operations in different coordinate systems.
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#[inline]
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fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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self.push_transform();
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let result = f(self);
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self.pop_transform();
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result
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}
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/// Pushes the current transform in the transform stack.
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fn push_transform(&mut self);
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/// Pops a transform from the transform stack and sets it as the current transform.
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fn pop_transform(&mut self);
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/// Executes the given drawing operations within a [`Rectangle`] region,
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/// clipping any geometry that overflows its bounds. Any transformations
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/// performed are local to the provided closure.
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///
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/// This method is useful to perform drawing operations that need to be
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/// clipped.
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#[inline]
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fn with_clip<R>(
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&mut self,
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region: Rectangle,
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f: impl FnOnce(&mut Self) -> R,
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) -> R {
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let mut frame = self.draft(region.size());
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let result = f(&mut frame);
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let origin = Point::new(region.x, region.y);
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self.paste(frame, origin);
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result
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}
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/// Creates a new [`Frame`] with the given [`Size`].
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///
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/// Draw its contents back to this [`Frame`] with [`paste`].
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///
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/// [`paste`]: Self::paste
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fn draft(&mut self, size: Size) -> Self;
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/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
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fn paste(&mut self, frame: Self, at: Point);
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/// Applies a translation to the current transform of the [`Frame`].
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fn translate(&mut self, translation: Vector);
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/// Applies a rotation in radians to the current transform of the [`Frame`].
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fn rotate(&mut self, angle: impl Into<Radians>);
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/// Applies a uniform scaling to the current transform of the [`Frame`].
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fn scale(&mut self, scale: impl Into<f32>);
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/// Applies a non-uniform scaling to the current transform of the [`Frame`].
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fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
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}
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pub trait Geometry: Sized {
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type Cache;
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@ -171,120 +48,3 @@ pub trait Geometry: Sized {
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fn cache(self) -> Self::Cache;
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}
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/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
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///
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/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
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/// change or it is explicitly cleared.
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pub struct Cache<Renderer>
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where
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Renderer: self::Renderer,
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{
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state: RefCell<State<Renderer::Geometry>>,
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}
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impl<Renderer> Cache<Renderer>
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where
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Renderer: self::Renderer,
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{
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/// Creates a new empty [`Cache`].
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pub fn new() -> Self {
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Cache {
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state: RefCell::new(State::Empty),
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}
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}
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/// Clears the [`Cache`], forcing a redraw the next time it is used.
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pub fn clear(&self) {
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*self.state.borrow_mut() = State::Empty;
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}
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/// Draws [`Geometry`] using the provided closure and stores it in the
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/// [`Cache`].
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///
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/// The closure will only be called when
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/// - the bounds have changed since the previous draw call.
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/// - the [`Cache`] is empty or has been explicitly cleared.
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///
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/// Otherwise, the previously stored [`Geometry`] will be returned. The
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/// [`Cache`] is not cleared in this case. In other words, it will keep
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/// returning the stored [`Geometry`] if needed.
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pub fn draw(
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&self,
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renderer: &Renderer,
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bounds: Size,
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draw_fn: impl FnOnce(&mut Renderer::Frame),
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) -> Renderer::Geometry {
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use std::ops::Deref;
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if let State::Filled {
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bounds: cached_bounds,
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geometry,
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} = self.state.borrow().deref()
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{
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if *cached_bounds == bounds {
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return Geometry::load(geometry);
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}
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}
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let mut frame = frame(renderer, bounds);
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draw_fn(&mut frame);
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let geometry = frame.into().cache();
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let result = Geometry::load(&geometry);
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*self.state.borrow_mut() = State::Filled { bounds, geometry };
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result
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}
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}
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impl<Renderer> std::fmt::Debug for Cache<Renderer>
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where
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Renderer: self::Renderer,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let state = self.state.borrow();
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match *state {
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State::Empty => write!(f, "Cache::Empty"),
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State::Filled { bounds, .. } => {
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write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
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}
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}
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}
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}
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impl<Renderer> Default for Cache<Renderer>
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where
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Renderer: self::Renderer,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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enum State<Geometry>
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where
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Geometry: self::Geometry,
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{
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Empty,
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Filled {
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bounds: Size,
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geometry: Geometry::Cache,
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},
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}
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impl<T> Geometry for Primitive<T> {
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type Cache = Arc<Self>;
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fn load(cache: &Arc<Self>) -> Self {
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Self::Cache {
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content: cache.clone(),
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}
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}
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fn cache(self) -> Arc<Self> {
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Arc::new(self)
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}
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}
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123
graphics/src/geometry/cache.rs
Normal file
123
graphics/src/geometry/cache.rs
Normal file
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@ -0,0 +1,123 @@
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use crate::core::Size;
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use crate::geometry::{self, Frame, Geometry};
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use crate::Primitive;
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use std::cell::RefCell;
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use std::sync::Arc;
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/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
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///
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/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
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/// change or it is explicitly cleared.
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pub struct Cache<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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state: RefCell<State<Renderer::Geometry>>,
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}
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impl<Renderer> Cache<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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/// Creates a new empty [`Cache`].
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pub fn new() -> Self {
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Cache {
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state: RefCell::new(State::Empty),
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}
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}
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/// Clears the [`Cache`], forcing a redraw the next time it is used.
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pub fn clear(&self) {
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*self.state.borrow_mut() = State::Empty;
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}
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/// Draws [`Geometry`] using the provided closure and stores it in the
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/// [`Cache`].
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///
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/// The closure will only be called when
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/// - the bounds have changed since the previous draw call.
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/// - the [`Cache`] is empty or has been explicitly cleared.
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///
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/// Otherwise, the previously stored [`Geometry`] will be returned. The
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/// [`Cache`] is not cleared in this case. In other words, it will keep
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/// returning the stored [`Geometry`] if needed.
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pub fn draw(
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&self,
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renderer: &Renderer,
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bounds: Size,
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draw_fn: impl FnOnce(&mut Frame<Renderer>),
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) -> Renderer::Geometry {
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use std::ops::Deref;
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if let State::Filled {
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bounds: cached_bounds,
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geometry,
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} = self.state.borrow().deref()
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{
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if *cached_bounds == bounds {
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return Geometry::load(geometry);
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}
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}
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let mut frame = Frame::new(renderer, bounds);
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draw_fn(&mut frame);
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let geometry = frame.into_geometry().cache();
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let result = Geometry::load(&geometry);
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*self.state.borrow_mut() = State::Filled { bounds, geometry };
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result
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}
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}
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impl<Renderer> std::fmt::Debug for Cache<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let state = self.state.borrow();
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match *state {
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State::Empty => write!(f, "Cache::Empty"),
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State::Filled { bounds, .. } => {
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write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
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}
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}
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}
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}
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impl<Renderer> Default for Cache<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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enum State<Geometry>
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where
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Geometry: self::Geometry,
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{
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Empty,
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Filled {
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bounds: Size,
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geometry: Geometry::Cache,
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},
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}
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impl<T> Geometry for Primitive<T> {
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type Cache = Arc<Self>;
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fn load(cache: &Arc<Self>) -> Self {
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Self::Cache {
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content: cache.clone(),
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}
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}
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fn cache(self) -> Arc<Self> {
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Arc::new(self)
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}
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}
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208
graphics/src/geometry/frame.rs
Normal file
208
graphics/src/geometry/frame.rs
Normal file
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@ -0,0 +1,208 @@
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use crate::core::{Point, Radians, Rectangle, Size, Vector};
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use crate::geometry::{self, Geometry};
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use crate::geometry::{Fill, Path, Stroke, Text};
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pub struct Frame<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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raw: Renderer::Frame,
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}
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impl<Renderer> Frame<Renderer>
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where
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Renderer: geometry::Renderer,
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{
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pub fn new(renderer: &Renderer, size: Size) -> Self {
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Self {
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raw: renderer.new_frame(size),
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}
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}
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/// Returns the width of the [`Frame`].
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pub fn width(&self) -> f32 {
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self.raw.width()
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}
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/// Returns the height of the [`Frame`].
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pub fn height(&self) -> f32 {
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self.raw.height()
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}
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/// Returns the dimensions of the [`Frame`].
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pub fn size(&self) -> Size {
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self.raw.size()
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}
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/// Returns the coordinate of the center of the [`Frame`].
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pub fn center(&self) -> Point {
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self.raw.center()
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}
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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self.raw.fill(path, fill);
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}
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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) {
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self.raw.fill_rectangle(top_left, size, fill);
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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self.raw.stroke(path, stroke);
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
|
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/// __Warning:__ Text currently does not work well with rotations and scale
|
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/// transforms! The position will be correctly transformed, but the
|
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/// resulting glyphs will not be rotated or scaled properly.
|
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///
|
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/// Additionally, all text will be rendered on top of all the layers of
|
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/// a `Canvas`. Therefore, it is currently only meant to be used for
|
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/// overlays, which is the most common use case.
|
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///
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/// Support for vectorial text is planned, and should address all these
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/// limitations.
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pub fn fill_text(&mut self, text: impl Into<Text>) {
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self.raw.fill_text(text);
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
|
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///
|
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/// This method is useful to compose transforms and perform drawing
|
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/// operations in different coordinate systems.
|
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#[inline]
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pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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self.push_transform();
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let result = f(self);
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self.pop_transform();
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result
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}
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/// Pushes the current transform in the transform stack.
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pub fn push_transform(&mut self) {
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self.raw.push_transform();
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}
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/// Pops a transform from the transform stack and sets it as the current transform.
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pub fn pop_transform(&mut self) {
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self.raw.pop_transform();
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}
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/// Executes the given drawing operations within a [`Rectangle`] region,
|
||||
/// clipping any geometry that overflows its bounds. Any transformations
|
||||
/// performed are local to the provided closure.
|
||||
///
|
||||
/// This method is useful to perform drawing operations that need to be
|
||||
/// clipped.
|
||||
#[inline]
|
||||
pub fn with_clip<R>(
|
||||
&mut self,
|
||||
region: Rectangle,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> R {
|
||||
let mut frame = self.draft(region.size());
|
||||
|
||||
let result = f(&mut frame);
|
||||
|
||||
let origin = Point::new(region.x, region.y);
|
||||
|
||||
self.paste(frame, origin);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Creates a new [`Frame`] with the given [`Size`].
|
||||
///
|
||||
/// Draw its contents back to this [`Frame`] with [`paste`].
|
||||
///
|
||||
/// [`paste`]: Self::paste
|
||||
pub fn draft(&mut self, size: Size) -> Self {
|
||||
Self {
|
||||
raw: self.raw.draft(size),
|
||||
}
|
||||
}
|
||||
|
||||
/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
|
||||
pub fn paste(&mut self, frame: Self, at: Point) {
|
||||
self.raw.paste(frame.raw, at);
|
||||
}
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.raw.translate(translation);
|
||||
}
|
||||
|
||||
/// Applies a rotation in radians to the current transform of the [`Frame`].
|
||||
pub fn rotate(&mut self, angle: impl Into<Radians>) {
|
||||
self.raw.rotate(angle);
|
||||
}
|
||||
|
||||
/// Applies a uniform scaling to the current transform of the [`Frame`].
|
||||
pub fn scale(&mut self, scale: impl Into<f32>) {
|
||||
self.raw.scale(scale);
|
||||
}
|
||||
|
||||
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
|
||||
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
|
||||
self.raw.scale_nonuniform(scale);
|
||||
}
|
||||
|
||||
pub fn into_geometry(self) -> Renderer::Geometry {
|
||||
self.raw.into_geometry()
|
||||
}
|
||||
}
|
||||
|
||||
/// The internal implementation of a [`Frame`].
|
||||
///
|
||||
/// Analogous to [`Frame`]. See [`Frame`] for the documentation
|
||||
/// of each method.
|
||||
#[allow(missing_docs)]
|
||||
pub trait Backend: Sized {
|
||||
type Geometry: Geometry;
|
||||
|
||||
fn width(&self) -> f32;
|
||||
fn height(&self) -> f32;
|
||||
fn size(&self) -> Size;
|
||||
fn center(&self) -> Point;
|
||||
|
||||
fn push_transform(&mut self);
|
||||
fn pop_transform(&mut self);
|
||||
|
||||
fn translate(&mut self, translation: Vector);
|
||||
fn rotate(&mut self, angle: impl Into<Radians>);
|
||||
fn scale(&mut self, scale: impl Into<f32>);
|
||||
fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
|
||||
|
||||
fn draft(&mut self, size: Size) -> Self;
|
||||
fn paste(&mut self, frame: Self, at: Point);
|
||||
|
||||
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
|
||||
|
||||
fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
|
||||
fn fill_text(&mut self, text: impl Into<Text>);
|
||||
fn fill_rectangle(
|
||||
&mut self,
|
||||
top_left: Point,
|
||||
size: Size,
|
||||
fill: impl Into<Fill>,
|
||||
);
|
||||
|
||||
fn into_geometry(self) -> Self::Geometry;
|
||||
}
|
||||
|
|
@ -257,7 +257,8 @@ impl<B: Backend> mesh::Renderer for Renderer<B> {
|
|||
impl<B> crate::geometry::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + crate::geometry::Backend,
|
||||
B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
|
||||
B::Frame:
|
||||
crate::geometry::frame::Backend<Geometry = Primitive<B::Primitive>>,
|
||||
{
|
||||
type Frame = B::Frame;
|
||||
type Geometry = Primitive<B::Primitive>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue