Replace Primitive::Translate with Transform
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759f0e9225
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5467c19c80
11 changed files with 205 additions and 133 deletions
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@ -8,6 +8,7 @@ use crate::graphics::geometry::{
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};
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use crate::graphics::gradient::{self, Gradient};
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use crate::graphics::mesh::{self, Mesh};
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use crate::graphics::Transformation;
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use crate::primitive::{self, Primitive};
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use lyon::geom::euclid;
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@ -435,7 +436,7 @@ impl Frame {
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pub fn clip(&mut self, frame: Frame, at: Point) {
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let size = frame.size();
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let primitives = frame.into_primitives();
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let translation = Vector::new(at.x, at.y);
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let transformation = Transformation::translate(at.x, at.y);
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let (text, meshes) = primitives
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.into_iter()
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@ -443,12 +444,12 @@ impl Frame {
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self.primitives.push(Primitive::Group {
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primitives: vec![
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Primitive::Translate {
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translation,
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Primitive::Transform {
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transformation,
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content: Box::new(Primitive::Group { primitives: meshes }),
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},
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Primitive::Translate {
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translation,
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Primitive::Transform {
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transformation,
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content: Box::new(Primitive::Clip {
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bounds: Rectangle::with_size(size),
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content: Box::new(Primitive::Group {
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@ -15,7 +15,7 @@ use crate::core::alignment;
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use crate::core::{Color, Font, Pixels, Point, Rectangle, Size, Vector};
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use crate::graphics;
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use crate::graphics::color;
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use crate::graphics::Viewport;
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use crate::graphics::{Transformation, Viewport};
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use crate::primitive::{self, Primitive};
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use crate::quad::{self, Quad};
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@ -104,7 +104,7 @@ impl<'a> Layer<'a> {
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for primitive in primitives {
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Self::process_primitive(
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&mut layers,
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Vector::new(0.0, 0.0),
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Transformation::IDENTITY,
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primitive,
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0,
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);
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@ -115,7 +115,7 @@ impl<'a> Layer<'a> {
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fn process_primitive(
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layers: &mut Vec<Self>,
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translation: Vector,
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transformation: Transformation,
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primitive: &'a Primitive,
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current_layer: usize,
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) {
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@ -130,9 +130,10 @@ impl<'a> Layer<'a> {
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layer.text.push(Text::Paragraph {
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paragraph: paragraph.clone(),
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position: *position + translation,
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position: *position * transformation,
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color: *color,
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clip_bounds: *clip_bounds + translation,
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clip_bounds: *clip_bounds * transformation,
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scale: transformation.scale_y(),
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});
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}
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Primitive::Editor {
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@ -145,9 +146,10 @@ impl<'a> Layer<'a> {
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layer.text.push(Text::Editor {
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editor: editor.clone(),
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position: *position + translation,
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position: *position * transformation,
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color: *color,
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clip_bounds: *clip_bounds + translation,
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clip_bounds: *clip_bounds * transformation,
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scale: transformation.scale_y(),
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});
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}
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Primitive::Text {
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@ -166,7 +168,7 @@ impl<'a> Layer<'a> {
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layer.text.push(Text::Cached(text::Cached {
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content,
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bounds: *bounds + translation,
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bounds: *bounds * transformation,
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size: *size,
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line_height: *line_height,
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color: *color,
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@ -174,7 +176,7 @@ impl<'a> Layer<'a> {
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horizontal_alignment: *horizontal_alignment,
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vertical_alignment: *vertical_alignment,
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shaping: *shaping,
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clip_bounds: *clip_bounds + translation,
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clip_bounds: *clip_bounds * transformation,
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}));
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}
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graphics::Primitive::RawText(graphics::text::Raw {
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@ -187,9 +189,9 @@ impl<'a> Layer<'a> {
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layer.text.push(Text::Raw(graphics::text::Raw {
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buffer: buffer.clone(),
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position: *position + translation,
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position: *position * transformation,
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color: *color,
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clip_bounds: *clip_bounds + translation,
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clip_bounds: *clip_bounds * transformation,
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}));
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}
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Primitive::Quad {
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@ -199,12 +201,10 @@ impl<'a> Layer<'a> {
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shadow,
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} => {
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let layer = &mut layers[current_layer];
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let bounds = *bounds * transformation;
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let quad = Quad {
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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position: [bounds.x, bounds.y],
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size: [bounds.width, bounds.height],
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border_color: color::pack(border.color),
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border_radius: border.radius.into(),
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@ -226,7 +226,7 @@ impl<'a> Layer<'a> {
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layer.images.push(Image::Raster {
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handle: handle.clone(),
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filter_method: *filter_method,
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bounds: *bounds + translation,
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bounds: *bounds * transformation,
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});
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}
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Primitive::Svg {
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@ -239,7 +239,7 @@ impl<'a> Layer<'a> {
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layer.images.push(Image::Vector {
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handle: handle.clone(),
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color: *color,
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bounds: *bounds + translation,
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bounds: *bounds * transformation,
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});
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}
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Primitive::Group { primitives } => {
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@ -247,7 +247,7 @@ impl<'a> Layer<'a> {
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for primitive in primitives {
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Self::process_primitive(
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layers,
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translation,
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transformation,
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primitive,
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current_layer,
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);
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@ -255,7 +255,7 @@ impl<'a> Layer<'a> {
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}
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Primitive::Clip { bounds, content } => {
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let layer = &mut layers[current_layer];
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let translated_bounds = *bounds + translation;
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let translated_bounds = *bounds * transformation;
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// Only draw visible content
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if let Some(clip_bounds) =
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@ -266,19 +266,19 @@ impl<'a> Layer<'a> {
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Self::process_primitive(
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layers,
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translation,
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transformation,
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content,
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layers.len() - 1,
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);
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}
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}
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Primitive::Translate {
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translation: new_translation,
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Primitive::Transform {
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transformation: new_transformation,
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content,
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} => {
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Self::process_primitive(
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layers,
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translation + *new_translation,
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transformation * *new_transformation,
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content,
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current_layer,
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);
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@ -286,7 +286,7 @@ impl<'a> Layer<'a> {
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Primitive::Cache { content } => {
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Self::process_primitive(
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layers,
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translation,
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transformation,
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content,
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current_layer,
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);
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@ -296,20 +296,15 @@ impl<'a> Layer<'a> {
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graphics::Mesh::Solid { buffers, size } => {
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let layer = &mut layers[current_layer];
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let bounds = Rectangle::new(
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Point::new(translation.x, translation.y),
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*size,
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);
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let bounds =
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Rectangle::with_size(*size) * transformation;
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// Only draw visible content
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if let Some(clip_bounds) =
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layer.bounds.intersection(&bounds)
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{
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layer.meshes.push(Mesh::Solid {
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origin: Point::new(
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translation.x,
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translation.y,
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),
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transformation,
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buffers,
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clip_bounds,
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});
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@ -318,20 +313,15 @@ impl<'a> Layer<'a> {
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graphics::Mesh::Gradient { buffers, size } => {
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let layer = &mut layers[current_layer];
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let bounds = Rectangle::new(
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Point::new(translation.x, translation.y),
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*size,
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);
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let bounds =
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Rectangle::with_size(*size) * transformation;
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// Only draw visible content
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if let Some(clip_bounds) =
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layer.bounds.intersection(&bounds)
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{
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layer.meshes.push(Mesh::Gradient {
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origin: Point::new(
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translation.x,
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translation.y,
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),
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transformation,
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buffers,
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clip_bounds,
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});
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@ -340,7 +330,7 @@ impl<'a> Layer<'a> {
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},
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primitive::Custom::Pipeline(pipeline) => {
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let layer = &mut layers[current_layer];
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let bounds = pipeline.bounds + translation;
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let bounds = pipeline.bounds * transformation;
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if let Some(clip_bounds) =
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layer.bounds.intersection(&bounds)
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@ -1,14 +1,15 @@
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//! A collection of triangle primitives.
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use crate::core::{Point, Rectangle};
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use crate::core::Rectangle;
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use crate::graphics::mesh;
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use crate::graphics::Transformation;
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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pub enum Mesh<'a> {
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/// A mesh of triangles with a solid color.
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Solid {
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/// The origin of the vertices of the [`Mesh`].
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origin: Point,
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/// The [`Transformation`] for the vertices of the [`Mesh`].
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transformation: Transformation,
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/// The vertex and index buffers of the [`Mesh`].
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buffers: &'a mesh::Indexed<mesh::SolidVertex2D>,
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@ -18,8 +19,8 @@ pub enum Mesh<'a> {
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},
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/// A mesh of triangles with a gradient color.
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Gradient {
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/// The origin of the vertices of the [`Mesh`].
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origin: Point,
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/// The [`Transformation`] for the vertices of the [`Mesh`].
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transformation: Transformation,
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/// The vertex and index buffers of the [`Mesh`].
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buffers: &'a mesh::Indexed<mesh::GradientVertex2D>,
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@ -31,11 +32,10 @@ pub enum Mesh<'a> {
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impl Mesh<'_> {
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/// Returns the origin of the [`Mesh`].
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pub fn origin(&self) -> Point {
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pub fn transformation(&self) -> Transformation {
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match self {
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Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
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*origin
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}
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Self::Solid { transformation, .. }
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| Self::Gradient { transformation, .. } => *transformation,
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}
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}
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@ -15,6 +15,7 @@ pub enum Text<'a> {
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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scale: f32,
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},
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/// An editor.
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#[allow(missing_docs)]
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@ -23,6 +24,7 @@ pub enum Text<'a> {
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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scale: f32,
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},
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/// Some cached text.
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Cached(Cached<'a>),
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@ -319,7 +319,7 @@ impl Uniforms {
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impl Default for Uniforms {
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fn default() -> Self {
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Self {
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transform: *Transformation::identity().as_ref(),
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transform: *Transformation::IDENTITY.as_ref(),
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scale: 1.0,
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_padding: [0.0; 3],
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}
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@ -98,12 +98,10 @@ impl Layer {
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let mut index_offset = 0;
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for mesh in meshes {
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let origin = mesh.origin();
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let indices = mesh.indices();
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let uniforms = Uniforms::new(
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transformation * Transformation::translate(origin.x, origin.y),
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);
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let uniforms =
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Uniforms::new(transformation * mesh.transformation());
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index_offset +=
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self.index_buffer.write(queue, index_offset, indices);
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