Fix windows fighting over shared image::Cache
Image caches are local to each window now.
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a94984d681
commit
547446f0de
8 changed files with 77 additions and 70 deletions
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@ -15,15 +15,23 @@ pub const SIZE: u32 = 2048;
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use crate::core::Size;
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use crate::graphics::color;
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use std::sync::Arc;
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#[derive(Debug)]
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pub struct Atlas {
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texture: wgpu::Texture,
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texture_view: wgpu::TextureView,
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texture_bind_group: wgpu::BindGroup,
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texture_layout: Arc<wgpu::BindGroupLayout>,
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layers: Vec<Layer>,
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}
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impl Atlas {
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pub fn new(device: &wgpu::Device, backend: wgpu::Backend) -> Self {
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pub fn new(
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device: &wgpu::Device,
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backend: wgpu::Backend,
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texture_layout: Arc<wgpu::BindGroupLayout>,
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) -> Self {
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let layers = match backend {
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// On the GL backend we start with 2 layers, to help wgpu figure
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// out that this texture is `GL_TEXTURE_2D_ARRAY` rather than `GL_TEXTURE_2D`
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@ -60,15 +68,27 @@ impl Atlas {
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..Default::default()
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});
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let texture_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image texture atlas bind group"),
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layout: &texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture_view),
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}],
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});
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Atlas {
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texture,
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texture_view,
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texture_bind_group,
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texture_layout,
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layers,
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}
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}
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pub fn view(&self) -> &wgpu::TextureView {
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&self.texture_view
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pub fn bind_group(&self) -> &wgpu::BindGroup {
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&self.texture_bind_group
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}
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pub fn layer_count(&self) -> usize {
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@ -421,5 +441,17 @@ impl Atlas {
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dimension: Some(wgpu::TextureViewDimension::D2Array),
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..Default::default()
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});
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self.texture_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image texture atlas bind group"),
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layout: &self.texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_view,
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),
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}],
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});
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}
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}
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@ -1,8 +1,7 @@
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use crate::core::{self, Size};
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use crate::image::atlas::{self, Atlas};
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use std::cell::{RefCell, RefMut};
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use std::rc::Rc;
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use std::sync::Arc;
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#[derive(Debug)]
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pub struct Cache {
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@ -14,9 +13,13 @@ pub struct Cache {
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}
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impl Cache {
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pub fn new(device: &wgpu::Device, backend: wgpu::Backend) -> Self {
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pub fn new(
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device: &wgpu::Device,
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backend: wgpu::Backend,
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layout: Arc<wgpu::BindGroupLayout>,
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) -> Self {
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Self {
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atlas: Atlas::new(device, backend),
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atlas: Atlas::new(device, backend, layout),
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#[cfg(feature = "image")]
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raster: crate::image::raster::Cache::default(),
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#[cfg(feature = "svg")]
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@ -24,6 +27,10 @@ impl Cache {
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}
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}
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pub fn bind_group(&self) -> &wgpu::BindGroup {
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self.atlas.bind_group()
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}
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pub fn layer_count(&self) -> usize {
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self.atlas.layer_count()
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}
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@ -69,21 +76,6 @@ impl Cache {
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)
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}
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pub fn create_bind_group(
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&self,
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device: &wgpu::Device,
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layout: &wgpu::BindGroupLayout,
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) -> wgpu::BindGroup {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image texture atlas bind group"),
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layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(self.atlas.view()),
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}],
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})
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}
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pub fn trim(&mut self) {
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#[cfg(feature = "image")]
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self.raster.trim(&mut self.atlas);
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@ -92,16 +84,3 @@ impl Cache {
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self.vector.trim(&mut self.atlas);
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}
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}
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#[derive(Debug, Clone)]
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pub struct Shared(Rc<RefCell<Cache>>);
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impl Shared {
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pub fn new(cache: Cache) -> Self {
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Self(Rc::new(RefCell::new(cache)))
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}
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pub fn lock(&self) -> RefMut<'_, Cache> {
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self.0.borrow_mut()
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}
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}
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@ -13,7 +13,9 @@ use crate::core::{Rectangle, Size, Transformation};
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use crate::Buffer;
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use bytemuck::{Pod, Zeroable};
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use std::mem;
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use std::sync::Arc;
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pub use crate::graphics::Image;
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@ -22,13 +24,11 @@ pub type Batch = Vec<Image>;
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#[derive(Debug)]
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pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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backend: wgpu::Backend,
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nearest_sampler: wgpu::Sampler,
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linear_sampler: wgpu::Sampler,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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texture_layout: Arc<wgpu::BindGroupLayout>,
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constant_layout: wgpu::BindGroupLayout,
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cache: cache::Shared,
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layers: Vec<Layer>,
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prepare_layer: usize,
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}
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@ -186,25 +186,20 @@ impl Pipeline {
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multiview: None,
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});
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let cache = Cache::new(device, backend);
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let texture = cache.create_bind_group(device, &texture_layout);
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Pipeline {
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pipeline,
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backend,
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nearest_sampler,
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linear_sampler,
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texture,
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texture_version: cache.layer_count(),
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texture_layout,
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texture_layout: Arc::new(texture_layout),
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constant_layout,
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cache: cache::Shared::new(cache),
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layers: Vec::new(),
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prepare_layer: 0,
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}
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}
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pub fn cache(&self) -> &cache::Shared {
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&self.cache
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pub fn create_cache(&self, device: &wgpu::Device) -> Cache {
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Cache::new(device, self.backend, self.texture_layout.clone())
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}
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pub fn prepare(
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@ -212,6 +207,7 @@ impl Pipeline {
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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cache: &mut Cache,
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images: &Batch,
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transformation: Transformation,
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scale: f32,
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@ -221,8 +217,6 @@ impl Pipeline {
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let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
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let linear_instances: &mut Vec<Instance> = &mut Vec::new();
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let mut cache = self.cache.lock();
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for image in images {
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match &image {
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#[cfg(feature = "image")]
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@ -288,16 +282,6 @@ impl Pipeline {
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return;
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}
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let texture_version = cache.layer_count();
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if self.texture_version != texture_version {
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log::debug!("Atlas has grown. Recreating bind group...");
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self.texture =
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cache.create_bind_group(device, &self.texture_layout);
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self.texture_version = texture_version;
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}
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if self.layers.len() <= self.prepare_layer {
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self.layers.push(Layer::new(
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device,
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@ -323,6 +307,7 @@ impl Pipeline {
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pub fn render<'a>(
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&'a self,
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cache: &'a Cache,
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layer: usize,
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bounds: Rectangle<u32>,
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render_pass: &mut wgpu::RenderPass<'a>,
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@ -337,14 +322,13 @@ impl Pipeline {
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bounds.height,
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);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_bind_group(1, cache.bind_group(), &[]);
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layer.render(render_pass);
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}
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}
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pub fn end_frame(&mut self) {
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self.cache.lock().trim();
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self.prepare_layer = 0;
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}
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}
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