Fix windows fighting over shared image::Cache

Image caches are local to each window now.
This commit is contained in:
Héctor Ramón Jiménez 2024-05-06 12:14:42 +02:00
parent a94984d681
commit 547446f0de
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GPG key ID: 4C07CEC81AFA161F
8 changed files with 77 additions and 70 deletions

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@ -13,7 +13,9 @@ use crate::core::{Rectangle, Size, Transformation};
use crate::Buffer;
use bytemuck::{Pod, Zeroable};
use std::mem;
use std::sync::Arc;
pub use crate::graphics::Image;
@ -22,13 +24,11 @@ pub type Batch = Vec<Image>;
#[derive(Debug)]
pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
backend: wgpu::Backend,
nearest_sampler: wgpu::Sampler,
linear_sampler: wgpu::Sampler,
texture: wgpu::BindGroup,
texture_version: usize,
texture_layout: wgpu::BindGroupLayout,
texture_layout: Arc<wgpu::BindGroupLayout>,
constant_layout: wgpu::BindGroupLayout,
cache: cache::Shared,
layers: Vec<Layer>,
prepare_layer: usize,
}
@ -186,25 +186,20 @@ impl Pipeline {
multiview: None,
});
let cache = Cache::new(device, backend);
let texture = cache.create_bind_group(device, &texture_layout);
Pipeline {
pipeline,
backend,
nearest_sampler,
linear_sampler,
texture,
texture_version: cache.layer_count(),
texture_layout,
texture_layout: Arc::new(texture_layout),
constant_layout,
cache: cache::Shared::new(cache),
layers: Vec::new(),
prepare_layer: 0,
}
}
pub fn cache(&self) -> &cache::Shared {
&self.cache
pub fn create_cache(&self, device: &wgpu::Device) -> Cache {
Cache::new(device, self.backend, self.texture_layout.clone())
}
pub fn prepare(
@ -212,6 +207,7 @@ impl Pipeline {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
belt: &mut wgpu::util::StagingBelt,
cache: &mut Cache,
images: &Batch,
transformation: Transformation,
scale: f32,
@ -221,8 +217,6 @@ impl Pipeline {
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
let mut cache = self.cache.lock();
for image in images {
match &image {
#[cfg(feature = "image")]
@ -288,16 +282,6 @@ impl Pipeline {
return;
}
let texture_version = cache.layer_count();
if self.texture_version != texture_version {
log::debug!("Atlas has grown. Recreating bind group...");
self.texture =
cache.create_bind_group(device, &self.texture_layout);
self.texture_version = texture_version;
}
if self.layers.len() <= self.prepare_layer {
self.layers.push(Layer::new(
device,
@ -323,6 +307,7 @@ impl Pipeline {
pub fn render<'a>(
&'a self,
cache: &'a Cache,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
@ -337,14 +322,13 @@ impl Pipeline {
bounds.height,
);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_bind_group(1, cache.bind_group(), &[]);
layer.render(render_pass);
}
}
pub fn end_frame(&mut self) {
self.cache.lock().trim();
self.prepare_layer = 0;
}
}