Add transform stack to canvas::Frame

This commit is contained in:
Héctor Ramón Jiménez 2020-02-14 04:59:31 +01:00
parent 76df374624
commit 558abf648b
6 changed files with 122 additions and 12 deletions

View file

@ -44,11 +44,18 @@ impl Color {
///
/// [`Color`]: struct.Color.html
pub fn from_rgb8(r: u8, g: u8, b: u8) -> Color {
Color::from_rgba8(r, g, b, 1.0)
}
/// Creates a [`Color`] from its RGB8 components and an alpha value.
///
/// [`Color`]: struct.Color.html
pub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color {
Color {
r: f32::from(r) / 255.0,
g: f32::from(g) / 255.0,
b: f32::from(b) / 255.0,
a: 1.0,
a,
}
}

View file

@ -11,10 +11,15 @@ pub struct Point {
}
impl Point {
/// The origin (i.e. a [`Point`] with both X=0 and Y=0).
///
/// [`Point`]: struct.Point.html
pub const ORIGIN: Point = Point::new(0.0, 0.0);
/// Creates a new [`Point`] with the given coordinates.
///
/// [`Point`]: struct.Point.html
pub fn new(x: f32, y: f32) -> Self {
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}